Exclusive Stories

Fun breakout stories, in-depth dives, and full-blown interviews for all games, from indie to AAA — all exclusive to The Best War Games!

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Sunderfolk's Bard Class Explained

Meet the Bard, Sunderfolk's adorable performer who can buff allies, debuff enemies, and control the battlefield with their wide range of abilities.

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Sunderfolk's Pyromancer Class Explained

Meet the Pyromancer, Sunderfolk's magic damage-dealing class that uses fire to attack multiple enemies at once with devastating impact.

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Sunderfolk's Ranger Class Explained

The Best War Games speaks with a Sunderfolk dev about the specific character fantasies and gameplay roles that its Ranger class fulfills.

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Sunderfolk's Town of Arden Explained

The cozy underground town of Arden serves as Sunderfolk's hub level, filled with facilities to upgrade and NPCs to get to know.

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Sunderfolk Devs Discuss the Making of this Unique Tabletop-Inspired Game

Sunderfolk's developers discuss how this new tactical RPG recreates the feeling of tabletop game night with family and friends.

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How Sunderfolk's Game Master Brings a "Storybook Feel" to the Game

Sunderfolk's GM fulfills a very different role to the dungeon master of D&D or Pathfinder, creating the feel of a storybook read aloud.

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Sunderfolk Dev Explains the Core Pillars of Its Gameplay

A Sunderfolk dev explains the the team's core gameplay pillars and how they informed the development of the TTRPG-inspired title.

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Sunderfolk Blurs the Line Between Tabletop and Video Games - The Best War Games Advance

For The Best War Games Advance, we speak with Secret Door devs about how Sunderfolk fuses tabletop and video game design together in unique ways.

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Interview: Bionic Bay Dev Discusses 'Agile But Fragile' Platforming Approach

The Best War Games speaks to Bionic Bay's artist and designer Juhana Myllys about the biomechanical sci-fi platformer and how its gameplay took shape.

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Developer Neon Giant Talks Krafton Acquisition, Upcoming Game ‘Project Impact’, and More

The Best War Games caught up with Neon Giant to discuss the developer's journey to date and its upcoming game under the working title Project Impact.

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Riot Games Teaming With POP Mart for Arcane: League of Legends Blind Box Collection [EXCLUSIVE]

POP Mart and Riot Games are teaming up to release a new collection of blind box figurines based on League of Legends’ Arcane.

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The Wheel Of Time Showrunner Rafe Judkins Unpacks Tragic Siuan Moment [Exclusive]

The Wheel of Time showrunner opened up about a moment in Season 3 that changes everything and elevates Siuan-Moiraine's relationship.

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Steel Hunters Teases New Taurus Mech Coming Soon [EXCLUSIVE]

The Best War Games can exclusively reveal the teaser trailer for the new Taurus mech that's coming to Steel Hunters later this month.

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Neon Giant says Its Next Game ‘Project Impact’ Will Surprise People With its Ambition

The Best War Games recently sat down with Neon Giant to discuss its ambitious upcoming game Project Impact and how it aims to surprise people.

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Interview: Rusty Rabbit Creator Gen Urobuchi Discusses the Game's Development Process

The Best War Games speaks with anime writer Gen Urobuchi about the development process of his new game, Rusty Rabbit.

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Neon Giant Discusses Advantages of Having a Smaller Team When Making a Video Game

The Best War Games recently caught up with Swedish developer Neon Giant who explained some of the advantages of working on a game as part of a smaller team.

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F1 25 Is Giving The Series A Presentation Overhaul

The F1 series will be receiving a number of major visual and audio presentation upgrades with EA Sports' upcoming racing title F1 25.

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Lost in Random: The Eternal Die Explains Unusual Protagonist Choice [EXCLUSIVE]

The Best War Games shares an exclusive BTS look at Lost in Random: The Eternal Die, explaining why the first game's antagonist is the sequel's protagonist.

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How Bionic Bay’s Swap Mechanic Encourages Out of the Box Thinking

Bionic Bay artist and designer Juhana Myllys discusses how the game's item swapping mechanic helps break the platformer mold.

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How Bionic Bay Shaped Tight Platforming Around Its Unique Mechanics

In an interview with The Best War Games, Bionic Bay artist and designer reveals that the mechanics came first and its colorful, disheveled world came after.