Minecraft Movie VFX Team Explains Mojang’s Role in the Project
The Best War Games spoke with the VFX Team who worked on A Minecraft Movie to find out how Mojang helped to shape the project.
Clair Obscur: Expedition 33 Composer Details the Character Themes
The Best War Games interviews Clair Obscur: Expedition 33's composer, who discusses how he came up with the character themes and the connections between them.
VFX Team Weta Talks Creating the Minecraft Movie’s Overworld and Nether
The Best War Games sat down with Weta, the VFX team behind A Minecraft Movie, to discuss how it brought the iconic areas of the Overworld and Nether to life.
Lushfoil Creator Talks Inspiration, Solo Development, and More
The Best War Games speaks with Matt Newell, the sole developer of Lushfoil Photography Sim, to discuss the joy of exploring and capturing nature.
Steel Hunters Reveals the Lore Behind Taurus [EXCLUSIVE]
Developer Wargaming gives a closer look at Taurus ahead of his release in Steel Hunters, revealing some of the character’s backstory.
New Studio Wombo Games Brings Big Talent to First Title Raiders of Blackveil
Wombo Games has talent from franchises like Tomb Raider, Kane and Lynch, and Hitman working on its debut title Raiders of Blackveil.
Dune: Awakening Hands-On Preview - Surviving Arrakis' Unforgiving Landscape
The Best War Games went hands-on with Funcom's upcoming survival MMO Dune: Awakening, which is shaping up to be a worthwhile time in an alternate Arrakis.
Interview: The Last of Us Part 2 Remastered Devs Go Behind the Scenes on PC Port
The Best War Games sits down with Naughty Dog and Nixxes to discuss what went into The Last of Us Part 2 Remastered's PC release.
Interview: Lost Skies Dev Discusses Story, Early Access Plans, and More
The Best War Games speaks with one of the leading developers behind Lost Skies to learn how the game connects with Bossa Studios' past work and more.
Lushfoil Photography Sim Creator Outlines the Advantages of Being a Solo Dev
In a The Best War Games interview, the creator of Lushfoil discusses the benefits of developing the photography simulation game alone.
Hyper Light Breaker Shows off Upcoming Character Rondo in New Trailer [EXCLUSIVE]
In an exclusive trailer provided to The Best War Games, Heart Machine debuts its upcoming Breaker, Rondo, for Hyper Light Breaker's next major update.
How Raiders of Blackveil Brings RPG, Extraction, MOBA Elements to Roguelikes
New studio Wombo Games hopes to blend influences from a wide array of genres to create a cohesive and exciting game with Raiders of Blackveil.
Hyper Light Breaker Trailer Reveals New 'Maw' Crown Boss [EXCLUSIVE]
In an exclusive trailer, The Best War Games gets a first look at Hyper Light Breaker's latest and certainly biggest Crown boss, Maw, for its next major update.
F1 25 Braking Point 3 Story Content Explained
EA Sports' F1 25 will be bringing fans the third chapter in the Braking Point saga, and some major twists are being promised.
Interview: Hyper Light Breaker Dev Talks Massive 'Buried Below' Update [EXCLUSIVE]
The Best War Games chats with Hyper Light Breaker lead producer Michael Clark about its biggest update yet, featuring gameplay overhauls and a new character.
Lost Skies Dev Explains Connection To World's Adrift
One of the leading developers behind Lost Skies explains the game's connection to Bossa Games' previous title, the MMO Worlds Adrift.
How FEROCIOUS' Team Developed The Game's Modern-Day Dinosaurs
First-person shooter FEROCIOUS' developers discuss how they conceptualized and created the game's modern-day dinosaurs.
The Last Of Us Part 2: Remastered Developer Talks New Characters in No Return
The Best War Games chats with Naughty Dog about the new characters that came to The Last of Us Part 2: Remastered with its PC release.
Lushfoil Photography Sim Modes of Transport Explained
While exploring the various levels of Lushfoil Photography Sim, players should keep an eye out for different ways to traverse the landscape.
Lost Skies Dev Explains Island Creator
One of the leading developers for Lost Skies explains how the idea for the game's standalone island creation was introduced and implemented.