Interview: MindsEye's Jake Thomas Talks Bringing Marco Silva to Life, Lizzie McGuire Roots
The Best War Games interviews MindsEye's Jake Thomas about his role as tech billionaire Marco Silva, as well as his past role as Lizzie McGuire's Matt McGuire.
MindsEye’s Marco Silva Yells So Much He Wrecked Jake Thomas' Voice
Jake Thomas gave everything to bring Marco Silva to life in MindsEye, but the character's constant fury nearly cost him his voice in the process.
How Jake Thomas' Career Prepared Him for the Role of MindsEye's Marco Silva
Jake Thomas’ past roles, personal growth, and quiet reckoning with fame all helped shape his approach to MindsEye’s morally gray CEO Marco Silva.
007 First Light Dev Talks What to Expect From Upcoming James Bond Game
The Best War Games speaks with 007 First Light's art director about what to expect from IO Interactive's upcoming narrative-driven action-adventure game.
007 First Light: IO Interactive Dev Explains the Importance of Gadgets, Cars, and Locations
The Best War Games caught up with IO Interactive to talk about how 007 First Light makes use of some of James Bond's most famous tropes.
007 First Light Dev Says Focusing on a Young James Bond Was Always the Plan
The Best War Games spoke with IO Interactive about why the James Bond in 007 First Light was always going to be younger than his movie counterparts.
Riftbound is the TCG That League of Legends Fans Have Been Waiting For
The Best War Games gets a hands-on look at gameplay and deckbuilding in Riftbound, a League of Legends TCG with a unique spin on strategic card gaming.
TerraTech Legion Preview: Crafting the Perfect Vehicle to Survive a Bullet Hell Storm
The Best War Games recently saw a preview of TerraTech Legion, the third game in the series, which focuses on vehicular combat and customization.
Pokemon Developer Game Freak's New Game is Coming to Xbox Game Pass in 2026
Game Freak, reknowned developer of the Pokemon series, reveals a brand new upcoming action RPG for Xbox Game Pass in 2026.
There Are No Ghosts at the Grand Preview: A Haunting Musical Game
The Best War Games recently saw a preview of There Are No Ghosts at the Grand, a brand new musical mystery game from studio Friday Sundae.
Hollow Knight: Silksong Was at the Xbox Games Showcase But Not How You'd Expect
One of the most anticipated games for the Xbox Games Showcase was Hollow Knight: Silksong, and while it was there, it wasn't the news fans wanted.
Jurassic World Evolution 3 Preview: Dino Management Sim Returns For a Third Bite
The Best War Games saw a preview of Jurassic World Evolution 3, which showcased some of the many ways it hopes to force its predecessors into extinction.
Interview: Team Clout Co-Founder Maxim Verehin Talks ILL's Development Journey and the Importance of Realism in Horror
The Best War Games recently spoke with Team Clout co-founder Maxim Verehin, who spoke all about ILL's ongoing development and realism's role in horror.
Every Game Shown at Wholesome Games Direct 2025
As expected, Wholesome Games Direct 2025 showcased a slate of new and upcoming titles with more friendly and optimistic bents.
How ILL is Merging 90s Body Horror With Modern Horror Atmosphere
Team Clout's visually stunning horror game ILL has officially entered full production, and it's merging 90s body horror and modern horror atmosphere.
Mundfish Studio CEO Talks Forming the Atomic Universe with Atomic Heart 2 and The Cube
The Best War Games speaks with Mundfish Studio's Rob Bagratuni about Atomic Heart 2, new IP The Cube, and forming the Atomic Universe.
Every Game Revealed at Day of the Devs 2025
From stealth sims to musical chaos and melancholic photo quests, Day of the Devs 2025 gave indies the stage and every game had something to say.
Imagine Dragons Manager and Singer Reveal Their First Video Game
Summer Game Fest reveals Last Flag, a capture the flag shooter developed with Imagine Dragons' involvement that focuses on the hunt.
How the Idea for The Cube Started With a 'Boring' Phone Call
The Best War Games speaks with Mundfish founder and CEO Rob Bagratuni about the 'boring' phone call that led to brainstorming and developing The Cube.
Atomic Heart 2's Boss Fights Are Going to Be 'More Painful'
The Best War Games speaks with Mundfish Studio founder and CEO Rob Bagratuni, who explained the process in making Atomic Heart 2's boss fights more difficult.