Why the Plants vs. Zombies Soundtrack Hits Differently on Vinyl
The Best War Games chats with Peter McConnell about the Plants vs. Zombies vinyl and how dropping the needle helps bring back memories of playing the original.
Experimental Horror 'Concierge' Announced With Surreal Trailer [EXCLUSIVE]
The Best War Games reveals an exclusive new look at Concierge, a hotel horror thriller with a non-linear story and what appear to be some famous inspirations.
Dystopian Hero Shooter BloodLoop Shares New Footage Ahead of Launch [EXCLUSIVE]
The Best War Games shares an exclusive new look at BloodLoop, an upcoming hero shooter that's launching in early access later this month.
Samantha Béart Plays One in Fading Echo and Has High Praise for the Dev Team
The Best War Games speaks with actor Samantha Béart about their upcoming role as One in Fading Echo, an upcoming game led by former Blizzard devs.
Stardock CEO Talks Biggest Changes In Galactic Civilizations 4 Version 3.0
The Best War Games speaks with Stardock CEO Brad Wardell about some of the key improvements that have arrived with Galactic Civilizations 4's latest update.
Pokemon Gen 10 Could Easily Fix a Problem That's Been Bugging Me for Years
Two 'fun' Pokemon facts have always bothered me, but Gen 10 could easily absolve these facts of their sins in one fell swoop.
Hearthstone Developers Talk Returning To The Un'Goro Crater In The Lost City Of Un'Goro Expansion
The Best War Games chats with the Hearthstone team to talk all things Lost City of Un'Goro, from Quests to dinosaurs to ancient Tortollan lore.
Onimusha: Way of the Sword Devs Talk Modernizing the Long Dormant Franchise
The Best War Games speaks with two Onimusha: Way of the Sword devs about how the team modernizes its iconic action gameplay and adds to the beloved world.
What to Expect from Onimusha: Way of the Sword’s Updated Issen System
In a The Best War Games interview, Onimusha: Way of the Sword devs discuss its Break Issen system and what fans can expect from boss fights.
Stardock CEO Brad Wardell Talks Galactic Civilizations 4's Standout Features
The Best War Games chats with Stardock CEO Brad Wardell about what sets Galactic Civilizations 4 apart from other 4X games ahead of its major 3.0 update.
From Dorm Room to GalCiv 4 Version 3.0: Brad Wardell on 30 Years of Galactic Civilizations
The Best War Games chats with Stardock CEO Brad Wardell about Galactic Civilizations' major 3.0 update and the franchise's 30-year history.
The Last of Us Visual Effects Team Talks Season 2's Infected Horde, CG Creations, And More
Nick Epstein and Dennis Yoo reveal the process behind creating the Clickers, Bloaters, and other Infected in The Last of Us season 2.
How Onimusha: Way of the Sword Devs Approached Bringing Back the Franchise After 20 Years
The Best War Games recently spoke with the devs behind Onimusha: Way of the Sword about catering to both seasoned and newer fans of the series.
Hearthstone Team Talks How The Lost City of Un'Goro Expansion Honors The 2017 Original
Hearthstone's new The Lost City of Un'Goro expansion pays tribute to 2017's Journey to Un'Goro while also telling an exciting new story.
Hearthstone Team On Bringing Back Quests In The Lost City of Un'Goro Expansion
Hearthstone's The Lost City of Un'Goro expansion features 11 new Legendary Quests, a feature first introduced in 2017's Journey to Un'Goro.
Resident Evil Requiem is Giving Fans Two Things They’ve Asked For
At Summer Game Fest, Capcom shows off the first gameplay for Resident Evil Requiem and reveals how the 9th game will satisfy fans, new and old.
Lost in Random: The Eternal Die Dev Talks the Game's Dark Cozy World [EXCLUSIVE]
The Best War Games shares an exclusive Lost in Random: The Eternal Die dev diary, revealing more about the roguelite's dark and cozy setting.
I Didn't Expect Pragmata's Combat to Work Like This (Summer Game Fest Hands-On)
We played Pragmata at Summer Game Fest, discovering how Capcom's sci-fi action game is putting its own twist on combat.
The Last Of Us VFX Team Talks Creating Season 2's Terrifying Bloater
Season 2 of HBO's The Last Of Us features a redesigned Bloater, and this deadly infected is larger and scarier than ever before.
"The Hardest Thing I've Ever Worked On": The Last Of Us VFX Team On Designing Episode 2's Frozen Horde
Nick Epstein and Dennis Yoo reveal how they created the iconic moment in The Last Of Us Season 2 when a horde of infected pursues Abby.