Attack on Titan VR: Unbreakable’s Advancements In Virtual Reality Explained
Attack on Titan VR: Unbreakable pushes the limits on UNIVRS' anti-motion sickness tech, helping grant the whole VR medium an edge.
Interview: Diablo Immortal’s Druid Class Is ‘Trying So Many New Things'
The Best War Games chats with Diablo Immortal developers about the new Druid class, a versatile hybrid that can transform into various animal forms.
Dune: Awakening Composer Talks Giving Arrakis a Voice
The Best War Games interviews Dune: Awakening composer Knut Avenstroup Haugen about his process for giving the harsh deserts of Arrakis a musical voice.
Overwatch 2 Devs Break Down Collab With G.I. Joe
The Best War Games sat down with Blizzard Entertainment to talk about Overwatch 2's collaboration with the legendary G.I. Joe franchise.
Overwatch 2 Dev Details The Challenges of Transforming The Game's Heroes Into G.I. Joe Characters
The Best War Games caught up with Blizzard to break down some of the challenges of transforming Overwatch 2's heroes into popular G.I. Joe characters.
Blizzard Explains Why Overwatch 2 and G.I. Joe Are a Perfect Fit
The Best War Games recently spoke with Blizzard to understand how Overwatch 2's collaboration with G.I. Joe was the perfect fit for both parties.
WWE 2K25: Abyss DLC Has Been In the Works for a Year
The Best War Games speaks with WWE producer Chris Park (better known as TNA Legend Abyss) about how his addition began with a phone call a year ago.
TNA Legend Abyss Talks Joining the WWE 2K25 Roster with Dunk and Destruction DLC
The Best War Games speaks with WWE Producer Chris Park, better known as Abyss, about his inclusion in the WWE 2K25 Dunk and Destruction DLC.
Dune: Awakening's Composer Learned a Key Lesson From Playing Oblivion
The Best War Games chats with Dune: Awakening's composer about how playing The Elder Scrolls 4: Oblivion set him on the musical track he's still on today.
Interview: How Riftbound Bridges the Gap Between TCG Fans and League of Legends Diehards
The Best War Games chats with game director Dave Guskin to talk everything Riftbound, from its inception to card design and its unfolding meta.
Throne and Liberty Devs Reveal What to Expect From 12-Player Raid Altar of Calanthia
Two Throne and Liberty devs give players a deep dive into the 12-player Altar of Calanthia raid, including boss details, difficulty options, and more.
Taskmaster Teases Tricky Meta Task in New Season 19 Clip [EXCLUSIVE]
The Best War Games shares an exclusive new clip from the upcoming ninth episode of Taskmaster Season 19, featuring a humorous meta task.
SDCC 2025-Only X-Men Funko Pop Figures Revealed [EXCLUSIVE]
The Best War Games exclusively reveals a trio of X-Men Funko Pop figurines that will be available to San Diego Comic-Con 2025 attendees.
Hirogami Devs Discuss Making Its Paper-Folding World and Gameplay
The Best War Games speaks with a couple of Hirogami developers about the upcoming platformer and how its world and gameplay were created.
Dune: Awakening's Composer Didn't Chase Hans Zimmer's Shadow
The Best War Games interviews Dune: Awakening's composer about his ability to balance Hans Zimmer's film legacy while shaping his own identity within the game.
Interview: Mecha BREAK Producer Talks Major Changes Based on Beta Feedback
The Best War Games chats with Mecha BREAK executive producer Kris Kwok to discuss the game's changes since open beta, content arriving after launch, and more.
Riftbound Developer Discusses the League of Legends TCG's Most Unique Qualities
The Best War Games chats with Riftbound game director Dave Guskin about the aspects of the game that stand out from contemporary TCGs.
How Hirogami's Story Explores the Trend of Technology Replacing Traditional Art
The Best War Games speaks with Hirogami's developers about how the platformer tackles themes of traditional art versus digital technology.
How Hirogami Devs Handcrafted Its World of Transformation-Based Gameplay
Hirogami's developers explain how they came up with game's origami-like transformations and how they tie into the overall world and experience.
How Mecha Break Is Improving by Listening to Players
Mecha BREAK executive producer Kris Kwok details the major changes the game has made based on feedback from the recent open beta.