Wuchang: Fallen Feathers Dev Discusses Combat Design, Player Choice, and More
The Best War Games recently sat down with Leenzee to discuss its upcoming game Wuchang: Fallen Feathers' combat and emphasis on choice, among other things.
Wuchang: Fallen Feathers’ Boss Fights Will “Leave a Mark, Both Visually and Emotionally”
The Best War Games recently spoke with Leenzee Games about how Wuchang: Fallen Feathers' boss fights aim to test players in more ways than one.
No Sleep For Kaname Date Developers Talk Characters, Gameplay, Fan Enthusiasm, and More
The Best War Games speaks to Kazuya Yamada and Kotaro Uchikoshi about the development process behind No Sleep For Kaname Date From AI: THE SOMNIUM FILES.
Wuchang: Fallen Feathers Dev Explains the Influence of Chinese Mythology
The Best War Games catches up with developer Leenzee Games to explore the influences of Chinese Mythology on Wuchang: Fallen Feathers.
No Sleep For Kaname Date Developers Talk Bringing Date Back As The Protagonist
Kaname Date returns as the protagonist in upcoming Spike Chunsoft title No Sleep For Kaname Date From AI: THE SOMNIUM FILES.
How No Sleep For Kaname Date's Development Team Created Its Escape And Somnium Segments
The No Sleep For Kaname Date development team discusses the creation of Escape and Somnium puzzles in the newest AI: THE SOMNIUM FILES title.
Funko Details The Creation of its Mighty Morphin Power Rangers Movie Pop! Line
The Mighty Morphin Power Rangers movie holds a special place in many fans' hearts, and Funko's recent Pop! line celebrates its 30th anniversary.
Interview: Death Stranding 2 Composer Talks Connecting Music to Story, Gameplay, and the Player's Journey
The Best War Games interviews Death Stranding 2’s composer about evolving the game's soundtrack, steering gameplay moments, and reshaping familiar themes.
Loungefly Reveals SDCC One Piece Collection [EXCLUSIVE]
Fashion accessory line Loungefly gives The Best War Games an exclusive sneak peek at the One Piece exclusives coming to its SDCC booth.
Thrilljoy Reveals New Space Ghost PIX! for SDCC [EXCLUSIVE]
The Best War Games has an exclusive early preview of the brand-new Space Ghost PIX figures from Thrilljoy, set to debut at San Diego Comic Con.
Thrilljoy Reveals SDCC Scott Pilgrim PIX! [EXCLUSIVE]
Thrilljoy gives The Best War Games an exclusive early preview of the brand-new Scott Pilgrim PIX figures collection set to debut at San Diego Comic Con.
Neil's Theme in Death Stranding 2 Is a Subtle Battle Between Identity and Emptiness
The Best War Games chats with Death Stranding 2 composer Ludvig Forssell about his process behind making one of the game's most recognizable character themes.
Why Death Stranding 2's Score Is Less About Setting the Scene and More About Steering It
The Best War Games interviews Death Stranding 2 composer Ludvig Forssell about how he made the game's score more of an active storyteller than a backdrop.
New Funko Pop Figures Based on Marvel's Ironheart Revealed [EXCLUSIVE]
The Best War Games exclusively reveals two new Ironheart Funko Pop figures, debuting days after Disney+ aired the finale of Marvel Studios' latest series.
DC Worlds Collide Preview: Never an Idle Moment with 12 Game Modes and Massive Roster
The Best War Games saw a preview of DC's Worlds Collide, a mobile squad-based RPG that aims to provide players with endless hours of entertainment.
DC Worlds Collide Devs Talk Making an Ever-Expanding Superhero Experience
DC Worlds Collide devs discuss how the game plans on keeping a fresh experience by making the best of its robust suite of game modes and characters.
"The Bloody Juiciness is There, but The Fights are Challenging" Dying Light: The Beast is Far From a Mindless Zombie Hack and Slash
Zombie games are a dime a dozen right now, but Dying Light: The Beast's Tymon Smektala recently spoke with The Best War Games about how this game stands out.
Dead Take: Surgent Studios Creative Director Opens Up On New Horror Game
The Best War Games sat down with Surgent Studios to discuss how upcoming psychological horror game Dead Take differentiates itself from others in the genre.
"Human Touches Really Make Castor Woods Stand Out" How Techland is Breathing Life Into Dying Light: The Beast's Setting
Dying Light: The Beast is trading the urban settings of past games for a more rural landscape, and The Best War Games spoke with Tymon Smektala all about it.
Jackbox Party Pack 11 Dev Talks Making Fantasy Trivia Game—Legends of Trivia
The Best War Games speaks with a Jackbox Party Pack 11 dev about Legends of Trivia, its fantasy twist on the tried-and-true trivia challenge.