Summary
- Enotria: The Last Song features an original elemental system that is a bit different from the elemental affinity systems players might be familiar with.
- Enotria: The Last Song's elemental system offers unique status effects for both players and enemies, requiring strategic trade-offs.
- Understanding and utilizing Enotria's elemental weaknesses is crucial for success and defeating enemies with innate elemental defenses.
As the sea of Soulslikes continues to be flooded with more and more games, each of them is required to do anything in their power to set themselves apart from the rest. Enotria: The Last Song is the latest Soulslike game to grace the stage, and while it doesn't reinvent the wheel, it does have at least one unique system that defines it.
Enotria: The Last Song's elemental system is one of the most fundamental building blocks of its gameplay, so players must know how it works before they head into the fray. In some ways, players who have had experience with elemental affinity systems in the past may find Enotria's to be familiar, but it is quite different in others.
Enotria: The Last Song - How to Upgrade Equipment
Weapons, Masks, and Mask Lines can all be leveled up at the same upgrade station in Enotria: The Last Song. Here’s how.
The Ins and Outs of Enotria: The Last Song's Elemental System
The Four Elements of Enotria: The Last Song and What They Do
The four elements of Enotria: The Last Song function similarly to any common elemental affinity system, with some unique twists. Firstly, each element in Enotria causes the buildup of a particular status effect, but since they aren't common elements like fire, water, and earth, their status effects are a bit different from most other elemental affinity systems. Additionally, three out of four of Enotria's elements are "give and take" elements that behave similarly to Hades 2's Chaos boons in that they provide unique benefits in exchange for a debuff.
|
Elemental Power |
Status Name |
Status Effect |
|---|---|---|
|
Vis |
Dizzy |
Increases damage dealt as well as Stamina regeneration, at the cost of lowered defenses. |
|
Fatuo |
Wicked |
Elemental Power is increased, but attackers are healed upon landing a hit. |
|
Gratia |
Radiant |
Health recovers over time, but getting hit triggers a powerful explosion that can knock the attacker backward, ending the status prematurely. |
|
Malanno |
Sick |
Causes continual health loss until the effect expires. |
What truly sets Enotria: The Last Song's elemental system apart from the elemental affinity systems found in other games is that both players and enemies benefit from and are hindered by the game's various status effects. For example, when the player is inflicted with Dizzy, their damage and Stamina regeneration are increased, but their defenses are lowered. This applies to enemies as well, meaning inflicting status effects on enemies in Enotria almost always comes with a unique trade-off that players need to be willing to make. Inflicting Wicked on an enemy with the Fatuo element will grant players healing every time they hit an enemy, but it will also increase the enemy's Elemental Power.
Taking Advantage of Enotria: The Last Song's Elemental System Is Essential to Success
Enotria: The Last Song can be a challenging game, but in a way that is much different from other Soulslikes. Within Enotria's first hour, players will begin to see just how necessary learning the ins and outs of the game's elemental system is, as their success all but depends on it. As they venture out into Enotria's sizable and saturated world, players will frequently encounter enemies who have an innate elemental defense that makes them immune to a particular element. An enemy with innate Fatuo defense, for instance, is immune to the Fatuo element, thereby encouraging players to use a weapon or skill (Ardore) the Fatuo element is weak to.
|
Elemental Power |
Elemental Weakness |
|---|---|
|
Vis |
Fatuo |
|
Fatuo |
Gratia |
|
Gratia |
Malanno |
|
Malanno |
Vis |
The best way to take advantage of Enotria's elemental system is to identify an enemy's innate elemental defense by examining the symbol above their health bar, and then either infuse a weapon or use an Ardore with the element the enemy is weak to. One of the game's first examples of this system in action introduces players to an enemy with innate Fatuo defense, so using a Gratia Ardore or Gratia-infused weapon against the enemy is the best form of action. Furthermore, Gratia is weak to Malanno, Malanno is weak to Vis, and Vis is weak to Fatuo.
-
OpenCritic Reviews
- Top Critic Avg: 69 /100 Critics Rec: 31%
- Released
- September 16, 2024
- ESRB
- Teen / Alcohol Reference, Blood and Gore, Mild Language, Violence
- Developer(s)
- Jyamma Games
- Publisher(s)
- Jyamma Games












- Engine
- Unreal Engine 5
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC
- Genre(s)
- Action RPG, Soulslike