As the gaming world holds its breath for Elden Ring Nightreign, it's worth considering just what audience expectations should be for the spin-off. Elden Ring Nightreign will, in all likelihood, continue FromSoftware's tradition of excellence, attempting to push the envelope to the same degree as its predecessors. But it will also be a wildly different sort of game, and fully understanding its many distinctions from Elden Ring could be the difference between disappointment and fulfillment.

Elden Ring may have strong combat design, thought-provoking lore, and gorgeous visuals, but exploration is the real reason why it gained as much traction as it did. Player-driven, organic d iscovery is at the heart of the Elden Ring experience, as The Lands Between are rife with secrets and bereft of map markers, objectives lists, and hand-holding NPCs. Though its design choices are sometimes obtuse and ostensibly less player-friendly than those found in other AAA open-world games, their uncooperative nature is what actually enhances the game's open-world elements: there's a true sense of adventure in Elden Ring, and moving through the world never feels like simply checking items off a chore list, as it so often can in other games.

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Elden Ring Nightreign's Absence On the Switch 2 Is a Double-Edged Sword

It's looking like the Nintendo Switch 2 won't be receiving the upcoming Elden Ring Nightreign, which is disappointing, but makes a lot of sense.

Elden Ring Nightreign Will Offer Far Less Player Freedom Than Elden Ring

Elden Ring Nightreign's Co-Op, Roguelike Design Is Inherently Restrictive

While there isn't much information available about whether Elden Ring Nightreign will have hard distance limits for players (e.g. An automatic respawn if one player strays too far from the pack), it's not too hard to imagine that the final product will include them; sessions could get quite messy if all three co-op participants are on opposite corners of the map. But the existence of such limits doesn't exactly matter, as the overwhelming majority of co-op players will likely be forced to stick together through subtler means. For instance, enemy stats scale based on how many players are in a game, so choosing to go it alone while other players are in a session would make for an unnecessary brutal challenge.

This cuts into exploration a bit. In Elden Ring, if a player sees a landmark or structure in the distance, they can easily spend the next hour attempting to get there, if they like. There are no time limits, no encroaching, deadly fog that cuts off portions of the map, and no third parties with independent thoughts, goals, and interests. In Nightreign, any and all exploration will have to be completed through the filter of these features, making for a decidedly distinct experience, but not one that every Elden Ring fan might be in love with.

Nightreign's lack of "player freedom" won't be limited to its world design: its rigid character archetypes also make for a more tailored, specific experience, rather than one that players themselves can define.

Elden Ring Nightreign Won't Retain Elden Ring's Player Freedom, and That's Fine

"Freedom" in gaming is often treated as synonymous with "good," and this makes sense. After all, how could someone argue against freedom, in any capacity? But every game has restrictions of some kind, and the more restrictive elements of game design are often misunderstood. Limiting freedom can often make a game more fun, as it forces players into specific scenarios, encouraging them to embrace new strategies and enjoy a more robust, refined gameplay or narrative experience.

This is why the likes of Bloodborne and Sekiro are still loved by gamers around the world, even in the wake of the much more open-ended Elden Ring. The linear and focused design of these games isn't a drawback, but simply part of their identity. Time will tell what Elden Ring Nightreign's identity will be, but a more restrictive framework will almost certainly be part of it, and this isn't inherently bad—so long as audiences know what they're getting into from the jump.

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Elden Ring Nightreign Tag Page Cover Art
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Action RPG
Soulslike
Roguelite
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Systems
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Top Critic Avg: 80 /100 Critics Rec: 78%
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Released
May 30, 2025
Developer(s)
From Software
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Elden Ring Nightreign Press Image 6
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WHERE TO PLAY

DIGITAL
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"ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.

Join forces with other players to take on the creeping night and the dangers within featuring 3-player co-op.

Take command of uniquely skilled heroes, each possessing their own abilities and distinct flair.

While individually formidable, their skills create powerful synergies when they unite as a team.

Overcome a relentless environmental threat that sweeps through a land that changes between each game session and defeat the magnificent boss of that night!"

Multiplayer
Online Co-Op
Number of Players
1-3
Steam Deck Compatibility
Unknown
PC Release Date
May 30, 2025
Xbox Series X|S Release Date
May 30, 2025
PS5 Release Date
May 30, 2025
Genre(s)
Action RPG, Soulslike, Roguelite