Soulslikes make names for themselves by being tremendously daunting regarding the shared difficulty players must overcome. Some Soulslikes have more treacherous runbacks than actual bosses while others have cakewalk runbacks and harrowing bosses, but they all primarily have players endure on their own. The most interaction with others that many players typically have in a tried-and-true FromSoftware Soulslike, whether it’s Dark Souls or Elden Ring, is coming across messages that are ubiquitous, mysterious, and hilarious.

Of course, FromSoftware’s Soulslike titles have always encouraged players to lend assistance to their fellow pilgrims via co-op and invasion features that have been embedded in Soulslikes since the subgenre’s progenitor, Demon’s Souls. It’s only recently that FromSoftware has been indulging more explicitly and thoroughly in multiplayer with the announcement of two new titles, Elden Ring Nightreign and Nintendo Switch 2’s The Duskbloods, both of which have not been released yet. Elden Ring Nightreign is the more peculiar of the two on paper, and yet they will each give multiplayer gameplay its due.

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Elden Ring Nightreign Might Be Shooting Itself In the Foot With One Decision

While its bold step into a multiplayer-centric experience will allow Elden Ring Nightreign to shine, an arbitrary limit could impede its quality.

Elden Ring Nightreign is Sure to Be a Bountiful Multiplayer Epic

Elden Ring Nightreign couldn’t be more distinct from the IP it’s spinning off of. Nightreign belonging to the Elden Ring brand seems more ostensible than anything as it bears little resemblance to FromSoftware’s blockbuster open-world action-RPG, at least aside from its environments and art style.

Boasting brand-new animations and swift traversal systems, character class archetypes dubbed Nightfarers with predetermined loadouts/playstyles, and a core gameplay loop that leans more toward Fortnite’s signature battle royale formula—albeit in dedicated three-player PvE co-op—Nightreign truly broadens the definition of what a Soulslike can be. Indeed, it’s debatable that purists should even classify Nightreign as a Soulslike game at all, regardless of its loose ties to Elden Ring.

The main hook of Elden Ring Nightreign will undoubtedly be its bosses, largely because franchise crossover inclusions such as Dark Souls 2’s Duke’s Dear Freja and Dark Souls 3’s Nameless King infer that nearly any boss in FromSoftware’s biblical catalog is on the table.

Nightreign is and isn’t the seamless co-op experience players didn’t receive in Elden Ring. Plus, PvP invasions were once more stuck on a pedestal with arena-style 3v3 combat in Elden Ring’s Colosseums. Many Elden Ring players do dabble in the traditional means of co-op via summons, yet this only allows for players to tackle bosses with one another, and without the ability for fallen competitors to spectate whoever’s persevering.

Players may not be able to roam as carelessly as they can in Elden Ring​​​​​, but slaying bosses in companionship with others will be encouraged because Nightreign is designed as an online multiplayer game that can be played in single-player mode. Either way, Nightreign will be FromSoftware’s latest plunge into a concentrated co-op endeavor, and its popularity could be inspirational for whatever follows it and The Duskbloods.

The Duskbloods is a Bold Question Mark Drawn in Blood

At least in the infancy of their niche popularity—long before Elden Ring’s sweeping accessibility sensibilities—Soulslikes were heralded for their grueling difficulty in tandem with superb worldbuilding, level design, and bosses. Difficulty is certainly still a reason why such games are beloved, but many new entries in the action-RPG subgenre extend an olive branch toward players in ways they either might not realize or have been shamed into dismissing. Lies of P is one of the most challenging Soulslikes in recent memory, for instance, and even Neowiz’s action-RPG features a robust and elaborate system for summoning a Specter NPC and imbuing them with consumable abilities.

Elden Ring: Shadow of the Erdtree’s best quests involve NPCs at their root and go as far as to have some of them accompany players as summons in boss fights; for example, Hornsent for Messmer the Impaler and Igon for Bayle the Dread.

The term ‘cheese’ is thrown around incredibly liberally nowadays and seems to denote any strategies, weapons, or builds in a Soulslike that result in a boss fight not being insufferable, as opposed to ‘cheese’ simply meaning an arbitrarily unintended means of killing a boss. Likewise, beating a boss with the aid of summons or players online has been seen as making an encounter less of a challenge, even if doing so has scaled a boss’ health. More so than ordinary co-op, though, Elden Ring makes a great effort to disprove the notion that Soulslikes should require players to toil and endure arduous bosses by their lonesome as it debuted NPC Spirit Summons, such as Elden Ring’s infamous Mimic Tear.

However, gone may be the days of co-op and summons being seen as ‘cheese’ with two upcoming Soulslike games making camaraderie and multiplayer gameplay not only a back-burned feature but a prevailing FromSoftware ethos. Stewing in what’s sure to be rich lore and sumptuous atmosphere, The Duskbloods appears more comparable to a classic Soulslike while emphasizing PvPvE gameplay and wearing Bloodborne’s face. That said, it, too, will reportedly feature its own pool of protagonists, the Bloodsworn, who can be customized but may not be fully customizable from scratch.

Ironically, depending on how much online content players indulge in, PvPvE is technically what the Souls entries could be classified as. It’s possible that The Duskbloods could have a wealth of summons and cooperative play of its own, but the core of FromSoftware’s Nintendo Switch 2-exclusive Soulslike seems dependent on a “last player standing” loop in online lobbies. Soulslikes have come quite a long way since their inception, and it will be exciting to see how they are defined by future iterations.

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Elden Ring Nightreign Tag Page Cover Art
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Action RPG
Soulslike
Roguelite
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Systems
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Top Critic Avg: 80 /100 Critics Rec: 78%
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Released
May 30, 2025
Developer(s)
From Software
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Elden Ring Nightreign Press Image 6
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"ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.

Join forces with other players to take on the creeping night and the dangers within featuring 3-player co-op.

Take command of uniquely skilled heroes, each possessing their own abilities and distinct flair.

While individually formidable, their skills create powerful synergies when they unite as a team.

Overcome a relentless environmental threat that sweeps through a land that changes between each game session and defeat the magnificent boss of that night!"

Multiplayer
Online Co-Op
Number of Players
1-3
Steam Deck Compatibility
Unknown
PC Release Date
May 30, 2025
Xbox Series X|S Release Date
May 30, 2025
PS5 Release Date
May 30, 2025
Genre(s)
Action RPG, Soulslike, Roguelite