Summary
- One D&D is making changes to the game's classes to provide players with new toolkits and a different gameplay experience, but it may be missing out on the opportunity to introduce new core classes, which could have been a major advancement.
- Without new classes, players may need to rely on homebrew content created by fans to expand their horizons in the game. While the redesigned classes in One D&D will be something to look forward to, they may not have the same impact as something entirely new.
- Introducing a new class in One D&D could have a revolutionary impact on the game, bringing fresh ideas and exciting combinations with existing classes. Without new classes, One D&D may not live up to its potential for being a truly game-changing update.
One D&D has been making some changes to the game's classes, but there is one area where it is missing the mark. As the latest incarnation of Dungeons and Dragons, there is a lot of pressure on One D&D to deliver a fun and functional game. After all, even with several other titles on the market, Dungeons and Dragons is still the most popular and widely recognized tabletop RPG in the world. If One D&D's new design proves satisfactory, it will ensure that it remains on top. However, missing out on an opportunity could prove equally costly.
After 2023 saw the remarkable success of Baldur's Gate 3, Dungeons and Dragons' place as an entertainment icon was re-established. Baldur's Gate 3 was based on the fifth edition of Dungeons and Dragons, and its influence is woven into the game's mechanics. One D&D seeks to have a similar impact on Dungeons and Dragons in its more traditional tabletop environment. Set to be the latest ruleset of the game, One D&D is reworking several areas in an attempt to modernize the famous RPG. It has yet to see a release yet, so its full impact is still unknown, but players can glean a few things from available information.
One D&D is Reworking Classes, but Hasn't Revealed Any New Ones
There are several changes to classic classes in One D&D, giving players several new toolkits to work with when creating new characters. While most of the classes are still the same at their core, playing them in One D&D should be a notably different experience from playing in 5th Edition. However, even with classes getting redesigned, the game could still be missing out on a major advancement. So far, there doesn't seem to be any hint that One D&D will be featuring any new core classes. While Dungeons and Dragons' core classes are classics, not expanding on them in One D&D could be a missed opportunity.
Introducing new classes isn't completely out of the norm, with Dungeons and Dragons' own Monk class at one point being a Cleric subclass. One could simply look to fan content for new ideas, since fans have designed several new classes of their own, with many of these homebrews being as polished as official releases.
|
Class |
Creator |
Description |
|---|---|---|
|
Pugilist |
Ben Huffman |
Rugged unarmed fighter that's hard to take down |
|
Philosopher |
Cometdance |
Magic-user that trades sheer power for unmatched magical flexibility |
|
Blood Hunter |
Matt Mercer |
Monster hunters that sacrifice life force for extra strength |
|
Dragon Knight |
Rain-Junkie |
Warrior who fights alongside a dragon companion of their choice |
While Dungeons and Dragons' core classes are classics, not expanding on them in One D&D could be a missed opportunity.
Without new classes, players may find themselves needing to rely on new Dungeons and Dragons homebrew in order to expand their horizons. While the game is by no means stagnant, it can't help but be a little disappointing for a major update to not add a new playable class. Granted, One D&D's release will be in 2024, so there is still time for a new class to be announced, but one would expect that to be revealed fairly early in order to excite fans. The redesigned classes will give players something to look forward to, but probably won't have the same impact as something entirely new.
The changes in One D&D will have an impact on how epic adventures in Dungeons and Dragons are designed in the future. However, a new class could be an even bigger perk for the game. There are still a lot of new ideas that could be explored, and the rich homebrew scene is proof of that. Bringing a new class into the game could send a shockwave through the game, giving something that can't be found in existing classes, or that combos well with those classes. Without any new classes, One D&D may not end up being as revolutionary as it could have been.
- Franchise
- Dungeons & Dragons
- Original Release Date
- 1974
- Publisher
- Wizards of the Coast
- Designer
- E. Gary Gygax, Dave Arneson
Created by Gary Gygax, Dungeons & Dragons is a tabletop game in which players craft their own worlds and band together to take on adventures through mysterious realms outlined in companion materials. One of the best role-playing games ever made, it has been adapted into a variety of video games and other media.
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