Summary

  • D&D 5e offers a variety of official subclasses that allow players to fine-tune their characters for different roles and playstyles.
  • Subclasses like Storm Sorcery, Mastermind, and Oath of Glory provide unique abilities that enhance gameplay in combat and exploration.
  • Each subclass in D&D 5e has its own theme and purpose, allowing players to create diverse and specialized characters for their adventures.

In the early days of D&D, there were fewer classes and roleplaying was less sophisticated. Thanks to the variety of supplemental materials available with the release of the 5th Edition, there's a whole selection of character subclasses for players to experience.

A subclass has a specific name for whatever class it's refining. Clerics have Domains, Wizards have Schools, Druids have Circles, to name a few. The following choices exist outside the Player's Handbook but are still considered official subclasses as opposed to the results of a homebrew or theory-craft session.

Updated May 25, 2024 by Kristy Ambrose: D&D keeps its gaming world evolving by adding more options for players to build their characters. As the already impressive Wizards of the Sword Coast library continues to grow, so do the choices available for even the smallest and most intricate details of their protagonists.

Class and subclass remain deciding factors, and the following are some of the best for 5e that players can find within the expansions.

1 Sorcerer: Storm Sorcery

Sword Coast Adventurer's Guide

Dungeons & Dragons Storm Sorcerery Sorcerer WotC key art
D&D Storm Sorcery
  • Party Role: Damage
  • Main Spells/Abilities: Tempestuous Magic, Storm Guide

The Storm Sorcerer might be a combination of the base Sorcerer with the Tempest subclass of the Cleric. Still, this subclass is all about dealing damage and follows the strict rules regarding AC that other spellcasters typically follow. There's not a lot of versatility when it comes to this subclass, but what it lacks in creativity, it makes up for in sheer power.

As the name suggests, this subclass allows a Sorcerer control over the elements, including spells that improve mobility and defense abilities. Tempestuous Magic is available from the first level, and it's essentially a sophisticated dodge. 6th level brings overpowered skills like Heart of the Storm and Storm Guide.

2 Gloom Stalker Ranger

Xanathar's Guide To Everything

melian adamantine shield bg3
  • Party Role: Damage
  • Main Spells/Abilities: Dread Ambusher, Shadowy Dodge, Umbral Sight

This subclass still allows the Ranger to keep some of the usual support class spells, like Healing Word and Remove Curse, along with some handy passive abilities for both combat and activities that require some unseen movement. That makes this a nice choice for a combination class build for those who would prefer not to multiclass a character but will want some of the benefits.

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The Gloomstalker is still primarily a damage roll, and the player can decide on ranged, melee, or a combination of either given that this is the class that can use virtually any weapon available. The name of this subclass isn't only about the ability to move unseen, but also specific and in-depth knowledge of Fearun's shadowy places, like the Underdark or parts of the Nine Hells.

3 Rogue: Mastermind

Xanathar's Guide to Everything

Githzerai from the D&D 4E monster manual by Michael Komarck
  • Party Role: Damage, Crowd Control
  • Main Spells/Abilities: Master of Intrigue, Insightful Manipulator

The Mastermind is the type of D&D subclass that can discourage or completely defuse a tense situation before anyone else has a chance to throw a punch or swing a sword. Why fight or sneak into a party when the Rogue in the party can forge invitations for anyone? This 5e subclass is also an ideal choice for the party leader or the character that speaks for the party thanks to their social charms.

The player who takes on this subclass is always going to be in a support role and should build their character accordingly. The Master of Tactics is an ability tailored to this role. An inherent skill in this subclass, it allows the Mastermind to alert their allies to favorable opportunities during combat.

4 Paladin: Oath Of Glory

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Dungeons And Dragons The General And The Protector Artwork In Mythic Odysseys Of Theros
Dungeons And Dragons The General And The Protector Artwork In Mythic Odysseys Of Theros
  • Party Role: Defender and Support
  • Main Spells/Abilities: Heroism, Peerless Athlete

The Paladin that follows the Tenets of Glory has chosen a path of legend in addition to righteous heroism. These holy knights use their Athletic prowess in melee and ranged combat in addition to knowing some impressive holy damage spells. It's perfect for those who are looking for a class that's effective both as a defender and a melee fighter.

Most Paladins are utilized for their support spells, and the Oath of Glory has some impressive ones, like Heroism, Enhance Ability, and Aura of Alacrity. By the time a character of this subclass has reached level 20, they can draw extra power from their epic deeds and choose a bonus action.

5 Cleric: The Forge Domain

Xanathar's Guide to Everything

Dungeons And Dragons Alarielle Aasimar Cleric of Amaunator by Lily Abdullina
  • Party Role: Defense, Damage
  • Main Spells/Abilities: Artisan's Blessing, Soul of the Forge

A Cleric is defined by the Domain that they choose. The class is often the best choice for a healing or support role, but those who are interested in rolling a Cleric that can act as a tank or weapon master can choose the Forge Domain. The extra AC that comes with a heavy armor proficiency is great for any Cleric, especially a Domain that fights on the front line.

Any character that follows the gods of the forge would have powers associated with weapons and armor, and the Forge Domain Cleric exemplifies this in a D&D 5e subclass. Clerics of the Forge Domain learn spells like Searing Smite and Magic Weapon in their first few levels, and they have proficiency with heavy armor and blacksmith's tools.

6 Monk: Way Of The Long Death

Sword Coast Adventurer's Guide

Monk_of_the_Long_Death_by_Randy_Gallegos split image Grimgnaw official Neverwinter Knights art
  • Party Role: Damage
  • Main Spells/Abilities: Touch of Death, Hour Of Reaping

It's not just evil sorcerers that originate in the country of Thay. The region is also home to a monastic order known as the Order of the Long Death, closely aligned with the Red Wizards. Its students and masters study the art of the perfect death with little or no concern for the afterlife or spiritual concerns and are some of the most accomplished killers in Sword Coast history.

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Other locations that had monasteries of this Order were the Silver Marches and a small, secret school in Scarsdale deep in northern Faerûn. Both settings are equally isolated and harsh as the Firestep Mountains of Thay.

7 Swarmkeeper Ranger

Tasha's Cauldron Of Everything

Agitator Ant by Igor Kierlyuk
  • Party Role: Damage and Crowd Control
  • Main Spells/Abilities: Swarmkeeper Magic, Rising Tide

Although this D&D subclass is often associated with insect swarms, which is one possible build and often one of the most lethal, a Ranger can get creative depending on the environment. A swarm can also be a collection of rocks because of landslides and meteors, or a different kind of animal that moves in a large group, like rabbits.

Swarmkeeper Magic is one of the best perks of this subclass, but it's more about utility than combat. Aside from the damage a swarm of insects can do, the Swarmkeeper also has skills that allow them to manage the battlefield by immobilizing or distracting enemies.

8 Bard: College Of Spirits

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Graveyard Scene In Honor Among Thieves
  • Party Role: Healing, Damage
  • Main Spells/Abilities: Guiding Whispers, Tales from Beyond

Return to the Gothic side of D&D to discover this unique twist on the Bard class. Bards are one of the most versatile classes to begin with, often chosen for multi-class options. With this subclass, Bards can channel spirits and buff their party's abilities for some extra support. At the 6th level, this subclass starts to learn spells that deal damage and restore hit points.

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Like the Cleric's choice of Domain, every Bard's choice of College defines their character. The power to channel spirits adds a wealth of damage to spellcasting abilities. Additionally, players still have low-level support spells for their party, making this one of the best D&D subclasses.

9 Cleric: Arcana Domain

Sword Coast Adventurer's Guide

Wizards of the Coast's art gallery for the Player's Handbook 5th edition Cleric_BGEE Beamdog March 2016 Designed by Philip Daigle, et al Baldur's Gate Siege of Dragonspear
  • Party Role: Damage, Defense, Healing, Support
  • Main Spell/Ability: Channel Divinity: Arcane Abjuration, Spell Breaker

As if Clerics weren't overpowered enough, here's a D&D subclass that gives them access to a variety of Wizard spells. When a Cleric chooses the Arcana Domain, they become an Arcane Initiate and can learn two cantrips from the Wizard's spell list.

The spells are listed in the Cleric's spellbook and function as Cleric spells. At eighth level, the Wisdom modifier is added to the cantrip's damage. Depending on the gear, the Arcana Domain cleric can take on any party role, and they're also adept at protecting their companions against magic.

10 Fighter: The Rune Knight

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Tomb of Horrors Module Cover Dungeons and Dragons
A shot from the cover for the Tomb of Horrors module
  • Party Role: Defense or Damage
  • Main Spell/Ability: Rune Carver, Giant Might

Usually, the only class that can make their own armor is an Artificer. However, this type of Fighter uses the power of runes to accomplish the same thing, with their unique abilities of Giant Might and Runic Shield. If a Fighter doesn't have the stats to multi-class into an Artificer, this is the best choice in 5e.

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This D&D subclass has six of these runes to choose from as they progress through the leveling process. Each one grants special abilities both to the characters themselves and to their party. Another interesting quirk is that this subclass can also speak the language of Giants, who are masters of rune magic and lore.