Vocations are the equivalent of jobs or classes in Dragon Quest 7 Reimagined. To become really powerful (enough to defeat the Demon Lord and his minions), players need to learn how the vocation system works in the game, as well as how to unlock them all and change between classes.
This comprehensive guide will explain everything about the vocations available in DQ7 Reimagined. It includes every vocation in the game and how to unlock it, as well as the best combinations for the Moonlighter feature (dual class system).
Every Mainline Dragon Quest Game, Ranked
There have been many mainline titles in the Dragon Quest series throughout the years though some stand out above the rest.
How To Unlock All Vocations in Dragon Quest VII
There are a total of 26 vocations in the game, including the 6 main starting vocations for each of the playable characters. Here's a summary of every Vocation in Dragon Quest 7 Reimagined, and how to unlock them:
|
Vocation |
Summary |
Let Loose Skill |
How To Unlock |
|---|---|---|---|
|
Fledgling Fisherman |
Hero's Starter Job, has a variety of support and attack skills from Pirate, Sailor, Priest, and Warrior. |
Ocean's Devotion: Protects the whole party with a shield that negates damage for 1 hit. |
Starting Vocation of Hero |
|
Heir Apparent |
Kiefer's Starter Job, has a combo of gladiator, warrior, and paladin skills. |
Royal Flush: Lowers the defense and maximizes attack for the next 3 turns. |
Starting Vocation of Kiefer |
|
Mini Mayoress |
Maribel's Starter Job, has a combination of basic spellcaster skills. |
Shrew Operator: Empowers elemental attacks, especially those that overcome the enemies' resistance. |
Starting Vocation of Maribel |
|
Wolf Boy |
Ruff's Starter Job, similar to Shepherd but with wolves. Summons them to attack, causing physical damage. |
Born to be Wild: Causes the user to perform two arbitrary actions per turn, before tiring and falling asleep. |
Starting Vocation of Ruff |
|
Destiny's Dancer |
Aishe's Starter Job, similar to a dancer and warrior combined. |
Perfect Lockstep: Allows a portion of the user's status effects to be passed on to a neighboring ally. |
Starting Vocation of Aishe |
|
Chevalier |
Sir Mervyn's Starter Job, a combination of warrior, paladin, and priest abilities. |
True Chivalry: Provides cover for the ally with the lowest HP, and then delivers a counter-attack. |
Starting Vocation of Sir Mervyn |
|
Warrior |
Frontline Vocation, has a decent amount of Physical Attack and Defense. |
Art of Chivalry: Provides cover for the ally with the lowest HP, and then delivers a counter-attack. |
Beginner Vocation, change with Vocation Orb |
|
Martial Artist |
Frontline Attacker causes severe damage and enhanced damage to certain enemies. |
Critical Stance: Adopts a supremely powerful pose that ensures a critical hit. |
Beginner Vocation, change with Vocation Orb |
|
Mage |
Spellcaster class, has a variety of lesser spells, and AoE spells. |
Mage's Rage: Guarantees that all of the user's spells will land critical hits for a few turns. |
Beginner Vocation, change with Vocation Orb |
|
Priest |
Healer class, ensures the survival of the party and buffs them. |
Born Again: Restores all allies' HP, removes any status ailments, and revives any unconscious allies with a 100% success rate. |
Beginner Vocation, change with Vocation Orb |
|
Dancer |
Support class, buffs the whole party, provides regeneration, and moderate AoE damage. |
Tender Twostep: Allows a portion of the user's positive status effects to be passed on to a neighboring ally. |
Beginner Vocation, change with Vocation Orb |
|
Thief |
Frontline attacker, specialist at dodging, causing status effects, and stealing items. |
Repeat Offender: Allows another action to be performed every time a status ailment is inflicted on an enemy. |
Beginner Vocation, change with Vocation Orb |
|
Troubador |
Support combat class, buffs the party, reduces spell cost, and causes moderate AoE damage. |
Encore: A potent performance that temporarily reduces all allies' MP consumption to 0. |
Beginner Vocation, change with Vocation Orb |
|
Sailor |
Hybrid damage dealer, that specializes in physical one-target attacks and AoE blasts. |
Gritty Ditty: Significantly increases all allies' attack power and agility. |
Beginner Vocation, change with Vocation Orb |
|
Shepherd |
Basic summoner class, calls sheep to cause damage and status effects. |
Woolly Bullies: Summons a flock of sheep that will merrily join in with the user's attacks. |
Beginner Vocation, change with Vocation Orb |
|
Jester |
Basic debuffer, trickster class, causes AoE status effects, and dodges attacks. |
Play the Fool: Prat about to deftly dodge attacks from enemies who will also be easier to provoke into fits of laughter. |
Beginner Vocation, change with Vocation Orb |
|
Gladiator |
Advanced Combat Class, deals tons of damage, both single target and AoE, and forsakes defense to buff damage |
Flashback: Abandons all attempts at defense to dramatically increase the power of physical attacks. |
Master Warrior and Martial Artist |
|
Sage |
Advanced Caster Class, deals AoE and single target elemental damage with powerful spells, heals, can double cast spells |
Twocus Pocus: Every spell cast is cast a second time for a short duration. |
Master Mage and Priest |
|
Armamentalist |
Advanced Hybrid Class, a combination of spell and sorcery that deals both elemental and physical damage |
Elementary: Makes use of a mastery of the elements to significantly increase elemental attack power and elemental resistance. |
Master Mage and Warrior |
|
Pirate |
Advanced Hybrid Class, enhances their allies' attacks, deals powerful single target blows, and AoE bursts |
Deck the Swabs: Boosts attack power and defence with every attack that is unleashed and also restores HP to boot. |
Master Thief and Sailor |
|
Luminary |
Advanced Support Class, buffs allies, confuses enemies, and provides various bonuses to follow-up attacks |
Showtime: Makes it easier for all allies besides the user to get worked up. |
Master Dancer, Troubador, and Jester |
|
Paladin |
Advanced Tank Class, maximizes damage and counterattacks, protects allies, and deals sacred damage |
Knight Watch: Adopts a knightly stance that reduces damage taken while increasing the likelihood of blocking attacks to its absolute maximum. |
Master Priest and Warrior |
|
Monster Wrangler |
Advanced Summoner Class, calls forth monsters of every type to deal tons of damage |
Positive Reinforcement: Makes it more likely that a powerful monster will answer the call when performing a summon. |
Master Shepherd and Thief |
|
Champion |
Ultimate Melee Class, the epitome of Martial Arts, melee attacks, criticals, and multi-attacks |
Divide: Creates two dopplegangers and triples the effects of attacks (including damage). |
Master Gladiator and Paladin |
|
Druid |
Ultimate Hybrid Class, summons allies, provides buffs, healing, and deals elemental damage |
That Special Summon: Summons a powerful spirit at the start of each turn for the next four turns. |
Master any two of the following:
|
|
Hero |
Ultimate Hybrid Class, deals tons of damage, buffs allies, heals, does single target melee sweeps, and causes several AoE elemental effects and debuffs |
Mark of the Hero: Allows the user to perform special abilities that are off-limits to anyone but true heroes. |
Master any three of the following:
|
Octopath Traveler: The Best Sub-Job For Each Character
While Octopath Traveler's eight main characters fit into specific classes, they can each take a sub-job. Which one is the best for each protagonist?
Dragon Quest VII Reimagined Moonlighter (Multi-Class) Explained
In Dragon Quest VII, players can activate up to two Vocations (Jobs) at the same time, with a feature called Moonlighter. This is unlocked after releasing Jacqueline from her prison in the Pit of Silence, then traveling back to the present to deliver her message to her successor.
Characters equipping two professions can benefit from the stat increase of both, but it will also negatively affect their other stats. So it's all about balancing stats and utility.
Additionally, characters will be able to activate one of the two as their main vocation, benefiting from their Let Loose, even though they gain access to the attacks and skills from both equipped classes.
The two professions will level up at the same time, and will gain the same amount of Vocational Points. But max level professions equipped alongside an unmastered one will provide a +3 bonus, causing the second profession to level up faster.
Dragon Quest VII Reimagined
Display card community and brand rating widget Display card open critics widget-
OpenCritic Reviews
- Top Critic Avg: 85 /100 Critics Rec: 94%
- Released
- February 5, 2026
- ESRB
- Everyone 10+ / Comic Mischief, Fantasy Violence, Mild Blood, Mild Language, Mild Suggestive Themes, Use of Alcohol
- Developer(s)
- Square Enix, HexaDrive
- Publisher(s)
- Square Enix
- Genre(s)
- JRPG, Adventure