This article details some gameplay features that players will encounter in Doom: The Dark Ages' first five chapters.

Doom: The Dark Ages may stand as the most unique entry in the modern era of the longstanding Doom franchise, with the title taking some big creative risks to stamp out its own identity against the backdrop of 2016's well-received Doom and its popular successor, Doom Eternal. As a prequel to both of those games, id Software had many potential avenues to explore when working to make The Dark Ages feel like a fresh experience, and the developer made some massive changes to the combat and exploration mechanics seen in the modern era of the series for this new entry.

The levels of Doom: The Dark Ages are defined by a more open-ended freedom when compared to the levels of the game's predecessors, and certain sequences feature new types of gameplay for the series, like using a giant mech to fist-fight Titans and taking to the skies on the back of a loyal dragon mount. These deviations from the standard Doom formula are echoed even further in the core combat of The Dark Ages, with the title's parrying system being integral to most combat avenues that players have at their disposal. While this parry system has some great benefits and gameplay value, the over-reliance on parrying throughout the game diminishes how satisfying the mechanic feels and limits players' combat options.

doom dark ages melee combat
Doom: The Dark Ages Pays Great Respect to the Franchise's Melee Weapon History

Doom: The Dark Ages offers many ways that players can take on the armies of Hell, and it does not shy away from taking melee combat to the next level.

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Doom: The Dark Ages' Parrying Mechanic Risks Making Combat One-Dimensional

One of the most important weapons in Doom: The Dark Ages is the Slayer's new Shield Saw, which acts as a permanent off-hand weapon that can be used in conjunction with the game's variety of ranged armaments. Not just a tool for unlocking certain areas, the Shield is frequently used in combat to dash and close the gap on enemies and to temporarily stun larger demons by throwing the weapon at them.

Alongside the Shield Saw, players can choose from a range of dedicated melee weapons in The Dark Ages, including the Power Gauntlet, Flail, and Dreadmace.

Above all else, The Dark Ages' Shield Saw is used to block incoming damage and reflect certain attacks, which often appear as green projectiles or green close-range lunges, through perfect parry timing. Parrying attacks is not only useful, it is essential for clearing space on packed battlefields and damaging bulkier enemies, and the strategy for killing certain mini-bosses is entirely tied to the parry system.

Combat in Doom: The Dark Ages is essentially dependent on parrying, and the title can almost feel like a rhythm game during intense fights, a feeling that is emphasized by the game's difficulty sliders being centered around things like parrying windows of opportunity and projectile speed. This focus on parrying is a massive part of The Dark Ages' gameplay identity, and while the system can be satisfying, it comes at a cost. Specifically, the importance of the parry mechanic can limit how players are able to approach different enemies, making battles feel less dynamic than in previous entries.

Doom: The Dark Ages' Parrying Can Take Combat Freedom Away From the Player

In the best Doom games, players are encouraged to use a wide range of weapons in order to best deal with certain enemy types. For example, players could smartly do things like fire a precise bolt at an Arachnotron's top-mounted turret to make the demon less of a threat, or they could fire a well-timed grenade into the mouth of a Cacodemon to kill it much faster than they would with other approaches.

This dynamic variety is somewhat stunted by The Dark Ages' over-reliance on parrying as the major way to eliminate most high-level enemies, and it runs the risk of pushing players towards using the same combat approaches throughout the entirety of the game. While Doom: The Dark Ages does enhance combat in other ways, like offering a wide variety of melee weapons, the title may lean too heavily on its shiny new parry system.

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Top Critic Avg: 86 /100 Critics Rec: 95%
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Released
May 15, 2025
ESRB
M For Mature 17+ // Blood and Gore, Intense Violence
Developer(s)
id Software
Publisher(s)
Bethesda Softworks
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WHERE TO PLAY

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DIGITAL
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id Tech