Summary

  • Don't Scream aims to combine familiar elements of horror games but offers a unique gameplay experience by using the player's microphone, making it essential to the overall horror experience.
  • The eighteen-minute game, developed by a two-person team, relies heavily on the microphone requirement to deliver its intended horror experience and may be undermined if players do not use their microphones as intended.
  • While there may be ways for players to work around the microphone requirement, such as over-modulation or adjusting microphone settings, the game encourages players to be good sports and fully embrace the intended gameplay mechanics.

The announcement of Don't Scream has caught the gaming community's attention as it turns the player's own microphone against them, but its titular premise can only work so long as those same players don't try and cheat this mechanic. Capitalizing on players' microphones as part of a game's core mechanics isn't an entirely new concept, nor will Don't Scream be the first in the horror genre to do so, considering the likes of indie games ranging from Phasmophobia to Escape The Ayuowki. Similarly, Don't Scream will also be leaning on the found footage trope that has become so common among indie horror games.

But Don't Scream appears to seek to bring together these tried and tested elements in order to deliver a gameplay experience that goes much further, such as through the use of the new Unreal Engine 5 that provides far more realistic environments to amp up the fear factor. In particular, the game's titular gimmick could set it apart from previous like-minded horror games, as if players scream aloud and their microphones catch them, they will be forced to restart the game. However, while Don't Scream's Steam page explicitly demands using a microphone, there could be ways for players to get around this requirement.

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Don't Scream Only Works With Microphones

microphone failure phasmophobia
phasmophobia mic issues

Despite being billed as a horror game, Don't Scream attempts to advise potential players that it is intended to be a "short horror experience" per its Steam page, being only eighteen minutes long. Crucially though, time only moves when the player does, and if the player does scream then the game restarts, which could potentially lengthen the overall experience depending on how individual players approach Don't Scream. Given that this indie game is being developed by a two-person team, it's understandable why Don't Scream is so short and why it's being released in early access.

But with other aspects like a storyline or lore waiting to be added as development progresses, Don't Scream is relying on its microphone requirement so that it can deliver the full horror experience as currently intended. But supposing some players might be too scared or too rebellious to play by the rules, then not using their microphones could undermine Don't Scream's overall experience. So unless Don't Scream can detect if a microphone is available on the player's device and ensure its settings are adjusted for the game, players may be left to hold themselves accountable in good faith.

Working Around Don't Scream's Microphone Requirement

dont scream promo art

Supposing that Don't Scream does include a means of forcing players to use their microphones while playing the game, this still doesn't prevent the possibility of circumventing its core mechanic. One possible solution would be for players to brute force the screaming gimmick whereby they just scream or shout even louder until the microphone clips off the audio, otherwise known as over-modulation. Since even some of the best gaming microphones can only handle so much input, Don't Scream's titular gimmick could have actually and accidentally provided players with a workaround if they are prepared to give themselves a sore throat and a headache.

Players could also try to better their odds by either adjusting their settings or the microphone itself. For instance, turning down the gain on the microphone so that it would be harder for it to pick up sound might be one way for players to successfully meet jump-scares head-on, while another could be to just move the microphone as far away as physically possible when playing to achieve the same effect. But while players might try everything in order to not be caught screaming, they should remember that in order to experience Don't Scream properly, they need to be good sports no matter how terrified they are.

Don't Scream is set to release as early access on October 27 for PC.

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