Side quests in Digimon Story: Time Stranger offer some of the best rewards in the game. These missions give you a reason to slow down, and look around the world instead of rushing through the main path. They often mix emotional storytelling with useful loot, from rare upgrade chips to powerful healing items.
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The side quests usually start with small requests, like finding an item or talking to another Digimon, but they usually turn into something deeper like helping a lonely Digimon find a home or solving a mystery by following small clues. But then the most interesting thing, as you’ll see below, is that some of the most rewarding quests in Digimon Story Time Stranger are the easiest to complete.
I Don't Belong Anywhere Yet
Finding Clean Seawater In The Abyss To Help MarineAngemon
This side quest begins during the “Throne of the Underworld” chapter, when MarineAngemon reaches out asking for help. It sounds easy at first, but the game makes it tricky because not all water in the Abyss is considered “clean.” After accepting the request at the Warrior’s Watering Hole, the player must head for the Abyss Surface. The area is filled with glowing points that look collectible, but most of them will give “funky seawater,” which doesn’t meet MarineAngemon’s request.
To save time, players should go straight to the northwestern corner of the lower level. There’s a small dip in the terrain marked by an arrow on the mini-map. That’s the only place that yields true clean seawater. Once collected, the game will confirm that it’s the correct item. The rewards are generous: 10,000 Yen, 70 Anomaly Points, 1 SP Augment Chip III, and 3 Courage Point II items. The SP Augment Chip III is especially useful for upgrading SP-based stats, and the Courage Point IIs help with Bond progress.
Listen to the Voice
Rescue JumboGamemon
“Listen to the Voice” opens up during the “Too Late” storyline and can only be started after finishing “The Color the Water Speaks Of.” The client is JumboGamemon, who needs help escaping from his situation deep inside the dungeon. After accepting the mission, the player should find the Pegasusmon stationed near the cell area. Using him provides quick travel to the Throne Room, where Neptunemon waits. Talking to Neptunemon reveals that he knows about JumboGamemon’s trouble and is willing to assist.
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With Neptunemon’s help, players go back to where JumboGamemon is held and clear the way for his release. Once the rescue is complete, the mission ends and players get 9,000 Yen, 75 Anomaly Points, 1 Nanomachine Break III, and 2 Courage Point II items.
Message From Beyond Time
Defeat Groundramon And WarGrowlmon For Big Drimogemon
This quest becomes available once “The Mighty Bearmon Brothers” is complete. Players receive it during the “Destruction of All Order” chapter from Big Drimogemon, who wants help dealing with trouble involving his relative and two dangerous digimon. The first task takes place in the Floating Rock Islands, where you’ll have to take out Groundramon.
Once Groundramon is defeated, Big Drimogemon sends the player to Gear Forest’s Shade Tree Pier for the next fight with WarGrowlmon. After winning, players should go to Little Drimogemon again in the Shaded Woods to officially complete the mission. The reward includes Multi-Recovery DX items, Courage Point IV, Anomaly Points, and about 8,000 yen.
The Mighty Bearmon Brothers
Help The Bearmon Brothers To Beat Minotarumon And Greymon
“The Mighty Bearmon Brothers” takes place in Gear Forest and begins when players speak with the two Bearmon siblings near Locomon Station. They’re having trouble with local enemies and need help to prove their strength. The mission mixes short battles with light traveling making it fast but fun. The first job is to defeat Minotarumon. He can hit hard but is weak to Fire and Electric skills. Using digimon that focus on those elements makes the fight straightforward.
After the victory, the brothers move to the northeast corner of the Shaded Woods, where a second enemy, Greymon, is waiting. Greymon has strong defenses, so using buffs like Attack Field or boosting attacks with supportive moves will help finish the battle faster. The rewards include 4,500 Yen, 65 Anomaly Points, 1 EVA Attachment I, 2 Friendship DX items, and 1 Heroic Statue.
Divermon’s Woes
Investigate Abyss Depths To Defeat Crabmon
This mission appears during the “World Tree’s Cry” storyline and begins at Abyss Depths with Divermon, who’s feeling anxious about something lurking underwater. He asks the player to investigate and deal with the cause. After speaking to Divermon, the player travels to meet Submarimon, who guides them toward the trouble spot where Crabmon has been causing chaos. The fight begins immediately after.
Crabmon is a Data-type digimon weak to Plant and Electric skills, so bringing Virus digimon like Kuwagamon, Woodmon, or even Tentomon makes the battle easier. The fight isn’t overly difficult but can drag on if you don’t take advantage of the weakness. When Crabmon is defeated, returning to Divermon completes the quest. The rewards include 4,000 Yen, 55 Anomaly Points, 1 Multi Wall defensive consumable, and 2 Courage Point II items. Multi Wall can block multiple incoming attacks in a row.
Impatience and Determination
Recover The Stolen Heater
You can only unlock the Impatience and Determination quest right after finishing “I Want to Go Someplace Legendary.” It’s a simple detective-style mission about tracking down stolen goods, but it’s also pretty fun. You’ll be asked to recover a stolen heater from some Goblimon in Central Town. First, go into Central Town and find the ladder that leads to an upper platform, then enter a blue house. Inside, examine the stack of boxes beside the bed to learn which Goblimon took the heater.
The thief is located at Central Town: Downtown near the Card Shop. The fight is against exactly three Goblimon, so avoid talking to other Goblimon to prevent unnecessary battles. When the heater is recovered, return it to Lunamon and conclude the quest. Rewards consist of 4,000 Yen, 55 Anomaly Points, 1 Sleep Attack item, 3 Sleep Recovery items, and 3 Courage Point I items. Sleep Attack allows inflicting sleep status, and Sleep Recovery helps recover from it. This quest is useful both for resources and for experimenting with status-based strategies.
Secret Of The Hidden Honey Base
Clear Beehives And Face FunBeemon
The task here is to destroy beehives spread across marked areas. Using your Digimon’s attacks, smash the hive clusters. Some clusters trigger FunBeemon or Waspmon spawns, so avoid unplanned fights if possible or ensure your team is ready. FunBeemon is weak to Fire, Waspmon to Electricity.
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Complete the hive demolition, then return to Muchomon. The reward includes 3,500 Yen, 50 Anomaly Points, 1 INT Augment Chip I, and 1 Courage Point III. INT Augment Chip I helps with intelligence or magic-based stats. Because you can skip many fights by avoiding enemies in the field and focus on hive targets, this side quest is pretty easy but still very rewarding.
The Color The Water Speaks Of
Find A Purple Aquatic Plant
For this quest, players are asked to investigate Shellmon’s house and find a clue. Inside the house, examine the boxes next to the bed to discover Shellmon’s diary. That points to a purple aquatic plant. The plant grows in the water at a sparkle spot just west of the center of the search area. Interact with that glowing spot and collect the aquatic plant. Then return to Kamemon and hand over both the diary clue and the plant.
For a job well done, players get 3,500 Yen, 40 Anomaly Points, 1 SPD Augment Chip I, 1 SP Spray II, and 2 Courage Point II items. The SPD Augment Chip I supports speed builds, and SP Spray II helps regeneration of SP during dungeon runs.
- Released
- October 3, 2025
- ESRB
- Teen / Fantasy Violence, Mild Language, Suggestive Themes, Use of Alcohol
- Developer(s)
- Media.Vision
- Publisher(s)
- Bandai Namco Entertainment










- Genre(s)
- JRPG, RPG, Creature Collector