Most Diablo Immortal servers now are looking at Demon Hunters topping the charts when it comes to Challenge Rifts. With extreme move speed, a huge mobility skill, and top-tier damage against single and group targets, it feels like the Demon Hunters are going to hold onto this top spot for a while.
How did this class get to be the best that Diablo Immortal has to offer for PvE players? Many will try out the Demon Hunter without this kind of result. To truly compete as a chart-topper, this guide has looked across all servers and compiled a build based on what the best players are using.
Due to several factors, like gear, skills, reforging, and upgrades, it is impossible to list the exact quantities for many of the numbers detailed here. Any variable number has been replaced with an 'X' to signify its potential to change.
Skill Selection
|
Slot |
Skill |
Description |
|
Primary Skill |
Crossbow Shot |
Shoot an arrow for X to X damage while moving at reduced speed. |
|
Skill |
Vengeance |
Active: Transform into the physical embodiment of Vengeance for X seconds, causing every Primary Attack to launch X additional shots for X damage each. Passive: Gain X% increased movement speed for each nearby enemy stacking up to X times. |
|
Skill |
Rain Of Vengeance |
Fire a massive volley of arrows into the air that rain down for several seconds, dealing X damage to all enemies in the area over X seconds. |
|
Skill |
Multishot |
Fire a salvo of arrows, dealing X damage to all enemies in a direction. Maximum X charges. |
|
Skill |
Daring Swing |
Use a rope to swing to a nearby location, dealing X damage to enemies on the way while they cannot attack you. Maximum X charges. |
These skills have no variation among the elite players. The build is different than the standard Vengeance Demon Hunter, but the skills election is identical. Using Vengeance to boost all other attacks, laying waste, then escaping from bad situations with Daring Swing is a core gameplay loop for many Demon Hunters, even those who don't use guides.
Gear
The bulk of gamers will be hunting down their ideal pieces of legendary gear after taking the time to beat the game. But don't forget to track down the set bonus pieces after choosing them from the list. A complete set gives three additional effects, on par with the legendary bonuses from the regular gear.
Primary Gear
|
Slot |
Piece |
Legendary Effect |
|
Head |
Vision of the Lost |
During Vengeance, each defeated enemy increases the remaining duration of Vengeance by X seconds, up to a maximum increase of X seconds. |
|
Chest |
Heart of Vengeance |
Vengeance cooldown decreased by X%. |
|
Shoulders |
Hailstone Shoulders |
Rain of Vengeance becomes empowered with frost, damaging and Chilling enemies. |
|
Legs |
Coff's Unrelenting Fury |
During Vengeance, every X Primary attacks will cause you to launch X additional rocket that deals X damage to a nearby target. |
|
Main Hand |
Flamespite |
Multishot now fires flaming arrows that damage and Burn enemies. |
|
Off Hand |
The Hungerer |
Crossbow Shot will now pierce through enemies and strike additional enemies behind. |
Knowing the order of the skills, the gear falls into place. Anything that buffs Vengeance gets some serious favoritism. Next, invest in gear that strengthens any moves that the Demon Hunter uses.
Set Items
|
Set Bonus |
2/6 Effect |
4/6 Effect |
6/6 Effect |
|
War Rags Of Shal'baas |
Primary Attack Damage increased by X%. |
Your Primary Attacks gradually increase your Attack Speed, up to a maximum of X%. |
Your Primary Attacks have a chance to increase your Attack Speed for X seconds, cannot occur more than once every X seconds. |
Behind the power of Vengeance, the Demon Hunter's primary attacks are also the most vital source of damage. The other skills play a role, but they are to be cast quickly so the Demon Hunter can continue auto-attacking.
Reforge Bonuses
Even for paid players, reforge attribute bonuses can be guided, but are not guaranteed completely. With enough rerolls, any player can eventually get the exact attribute they want, but this will take time and luck, even for those who have the money. Therefore, several different attributes have been listed within the same family, in order of preference.
Family Bonus
|
Family |
Family Attribute |
|
Wildfire |
You have a X% chance when you defeat an enemy to summon a fireball-spitting Hydra. |
The Wildfire attributes are the main reason to stick within this family, but don't discount the family bonus. This build packs so much punch that multiple Hydras will make a meaningful impact in every rift clear.
Attributes
|
Preference |
Attribute |
|
First |
Primary attack damage increased by X%. |
|
Second |
Critical Hit damage increased by X%. |
|
Third |
Damage done to enemies below X% life increased by X%. |
By now, it should be clear that physical damage is the clear star of the show, so boosting the primary attack is a wise idea. Critical hits and extra damage against low-health enemies will help out immensely when combating the final boss.
Gems
There are two kinds of gems to consider for this build: the legendary gems and the regular gems. Players of all income levels will be using this guide, so there are three charts for legendary gems to choose from. Probability demands that even paying for an advantage will still make it tough to get the right gems, so feel free to mix and match from the charts based on the character's most valuable stats.
Legendary Gems
|
5-Star Gem |
Effect |
|
Blood-Soaked Jade |
Increases all damage you deal by up to X% and your Movement Speed by X%, with less damage bonus the lower your Life, to a minimum of X%. |
|
Echoing Shade |
Your attacks have a X% chance to summon a shadow clone for X seconds that gains some of your abilities. |
|
Phoenix Ashes |
Prevents fatal damage, and then grants a shield for X seconds that absorbs damage equal to X% of your base damage. Cannot occur more often than once every X seconds. |
|
Blessing of the Worthy |
When you take damage, you have X% chance to unleash retribution on all nearby enemies, dealing damage equal to X% of your maximum Life. Cannot occur more often than once every X seconds. |
|
Bottled Hope |
Using a skill to grant a buff increases the target's damage done and movement speed by X% for X seconds. Cannot occur more often than once every X seconds per target. |
|
Seeping Bile |
Your attacks have a X% chance to poison enemies, inflicting X% base damage +X every second for X seconds. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more often than once every X seconds. |
Most straight-up Vengeance builds will invest in damage, but high-level Challenge Rifts don't allow players the luxury of killing everything before the monsters get any hits off. There are a few more "tank" gems that should be considered.
|
2-Star Gem |
Effect |
|
Bloody Reach |
Increases all damage you deal by X% for every X yards between you and the enemy hit. Maximum increase of X% at X yards. |
|
Cutthroat's Grin |
Gain X% increase Critical Hit Chance when attacking from behind. |
|
Fervent Fang |
Each time you deal damage to an enemy, that enemy now takes X% increased from your attacks, up to a maximum increase of X% at X stacks. |
|
Follower's Burden |
Increases all damage you deal by X% for each summon you control, up to a maximum increase of X%. |
|
Lightning Core |
Your Primary Attacks and movement slowly charge you up with electricity. When fully charged, your next Primary Attack will release chain lightning, dealing X% base damage +X to nearby enemies. Cannot occur more often than once every X seconds. |
|
Power And Command |
Power and Command alternate states every X seconds. Power increases your Primary Attack damage by X%. Command increases all other skill damage by X%. |
The 2-Star gems are only weaker than 5-Star gems in terms of Resonance. The benefits here, especially to regular attacks and primary attacks, will make those lucky enough to receive these gems plenty happy.
|
1-Star Gem |
Effect |
|
Berserker's Eye |
Increases all damage you deal by X%, but increases all damage you take by X%. |
|
Ca'arsen's Invigoration |
Increases the speed of your Primary Attack by X%. |
|
Chained Death |
Increases damage done by your attacks by X% per target hit, up to a maximum of X% with X targets. |
|
Everlasting Torment |
Your critical hits inflict agony, dealing X% Base damage +X every second for X seconds. Each enemy can only be affected by this once every X seconds. |
|
Seled's Weakening |
Gain X% increased damage for X seconds after killing an Elite monster. |
|
Zod Stone |
Increases the duration of your Ultimate Skills by X%. |
With a wider selection of 1-Star gems, there are plenty that the Demon Hunter will enjoy using until they get lucky and receive rarer quality gems. Raw damage works nicely for these lower levels of Challenge Rifts.
Regular Gem Preference
|
Color |
Gem |
Effect |
|
Red |
Ruby |
+Life |
|
Yellow |
Topaz |
+Resistance |
|
Blue |
Aquamarine |
+Armor |
There is only a slight favoring of tanking gems over their damage-dealing counterparts. Many of the best have a split. Determine if it's damage-dealing or tanking that is holding the Demon Hunter back and adjust accordingly.
Diablo Immortal is available now for mobile and PC.