The eighth season of Diablo 4 is all about Belial and the players' ability to use the power of slain boss monsters. The latter opens up a ton of opportunities to create new builds that are even more overpowered than usual, though it does involve a lot of luck and a bit of creativity.
Boss Powers in Diablo 4 Season 8 offer more than just simple stat boosts. They let players borrow the actual abilities of the slain bosses themselves, resulting in some wild combinations and synergies with certain abilities. Here's the full list of Season 8 Boss Powers for those who are curious.
Diablo 4: How Do Reliquaries Work?
Here's a brief explainer for Reliquaries, Diablo 4's updated take on the tried-and-tested battle pass.
All Boss Powers in Diablo 4 Season 8
There are a total of 24 Boss Powers, and they're divided into three categories (5 Legendary, 9 Rare, and 10 Magic). Players can get these by defeating Diablo 4's Lair Bosses, World Bosses, and the Apparitions from the Season 8 Apparition Incursion public event. Boss Powers can be obtained from any difficulty, though Lair Bosses can only be challenged in Torment 1 and above.
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All Diablo 4 Season 8 Boss Powers |
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|---|---|---|
|
Power |
Main Effect |
Modifier Effect |
|
Andariel's Flaming Skull |
After standing still for 1 second, summon a Skull for 4 seconds that rotates around you and breathes fire that Burns enemies for 3 seconds. |
Enemies take more damage from your DoT effects. |
|
Duriel's Burrow |
When you Evade, you now burrow underground, Immobilizing surrounding enemies for 5 seconds and dealing X% damage on your entry and exit. You deal X% damage every 0.25s while burrowed. Evade cooldown is increased by 4 seconds, and cooldown reduction for Evade is 50% as effective. |
Activating your main boss power grants you X% increased Dodge Chance for 5 seconds. Whenever you dodge an attack, you Immobilize nearby enemies for 3 seconds. |
|
Lilith's Wind of Hate |
When you Cast a skill, attack enemies with a wave of spikes that lasts 2 seconds and deals X% Physical damage. Enemies take up to 60%[x] increased damage from Wind of Hate each time it hits them, up to 300%[x]. |
Hitting an Elite enemy with a Main Boss Power creates an inert Blister Clone with up to 10% of their Maximum Life for up to 15 seconds. Killing the Blister removes X% of the Elite's Life. An Elite can have up to 1 Blister active at once, and a Boss can have up to 2 Blisters. Enemies with Resilience cannot spawn Blisters. |
|
Harbinger of Hatred's Volley |
After damaging a Vulnerable enemy, shoot piercing projectiles that last up to 1.3 seconds, dealing X% Fire damage and applying Vulnerable. Deals 40% multiplicative increased damage to Vulnerable enemies. |
Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your Main Boss Power grants X% multiplicative increased Vulnerable Damage for 5 seconds. |
|
Belial's Eye Beams |
After you drink a Healing Potion, gain Damage Reduction for 2 seconds and summon eye beams that Corrupt enemies for X% damage over 3.5 seconds. Then, your Healing Potion becomes disabled for 5 seconds. You may drink your Healing Potion while at full Life. |
Activating your Main Boss Power grants Stealth for 2 seconds. You deal increased (multiplicative) Overpower Damage while Stealthed. |
|
Beast in Ice's Sleet |
After casting 3 Skills which apply Crowd Control or Stagger effects, shoot out sleet spikes that deal Cold damage and Freeze enemies for 2 seconds. |
Your Main Boss Power now Chills enemies it damages. |
|
Lord Zir's Blood Pool |
After you damage an enemy, spawn a pool of blood that deals X% Bleeding damage per second over 4 seconds. You can have up to 3 active pools. |
Activating your Main Boss Power Heals you for X% of your Maximum Life over 3 seconds. |
|
Belial's Crystal Decoy |
When you cast an Agility, Defensive, or Macabre skill, spawn a crystal that Taunts enemies and explodes after 3 seconds, dealing Shadow damage. |
Activating your Main Boss Power Fears nearby enemies for.75 seconds and deals Shadow damage. |
|
Varshan's Life Steal |
Every 1 second, attach a leeching beam to the closest enemy which deals Corrupting damage to them and restores 15% of your Maximum Life. |
Activating your Main Boss Power inflicts Nearby enemies with Corrupting damage over 2 seconds. |
|
Grigoire's Lightning Square |
After you cast a Core Skill, lightning tiles outward for 1.2 seconds dealing Lightning damage per strike. |
Once per activation, damaging an enemy with your Main Boss Power Stuns enemies it hits for 5 seconds. |
|
Urivar's Lobbed Bombs |
After you cast an Ultimate skill, lob 4 bombs that deal Fire damage. Gain 15% Cooldown Reduction. |
Killling an enemy with your Main Boss Power reduces your Ultimate Skill's Cooldown by 0.58 seconds. |
|
Ashava's Poison Breath |
Hitting an enemy affected by DoT effects spawns a wave of acid that deals Poisoning damage over 4 seconds. Applies 10% more Poisoning for each 1% of the target's current Life affected by DoT. |
Once per activation, damaging an enemy with your Main Boss Power also applies Poisoning damage over 3 seconds. |
|
Avarice's Explosive Ore |
When you gain excess Primary Resource, spawn a Piece of Ore. After 2.5 seconds, the ore explodes, dealing Fire damage. You can spawn up to 3 Pieces of Ore at once. |
Activating your Main Boss Power spends all Primary Resource to increase its damage by a small percentage (multiplicative) per Resource Point spent. |
|
Wandering Death's Chest Beam |
While Channeling a Skill, spawn a beam that deals Frostbite damage per second. Enemies hit take 50% increase damage from you for 1 second. |
Your Main Boss Power instantly Executes Non-Boss Enemies hit with less than x% Life. When you Execute enemies, gain 25 Primary Resource. |
|
Allek's Talons |
Casting a Basic Skill applies Sparking damage over 4 seconds to enemies hit. |
Gain 5% Movement Speed, increased by 0.5% for each 1% Cooldown Reduction you have, up to 30%. |
|
Blackmailer's Sabotage |
Casting a Core Skill while you have Barrier Knocks Down Close enemies for 3 seconds. This cannot occur to the same enemy more than once every 5 seconds. |
Whenever you gain Fortify, additionally gain 30% of the amount as Barrier. |
|
Beastmaster's Training |
Whenever you cast a Summon Skill or a Mercenary Reinforcement, one of your Summons or Mercenaries Stun surrounding enemies for 4 seconds and gain Damage Reduction. |
Your Summons deal more damage, increased by a small percentage for each 1% Bonus Critical Strike Damage you have from items and Paragon, up to 150%. |
|
Flesh Reaper's Disruption |
Damaging a Vulnerable enemy removes the Vulnerable effect and then Stuns them and surrounding enemies for 5.25 seconds. This Stun applies 100% more Stagger to Bosses. |
Gain Vulnerable damage, increased for each 1% of Crowd Control Duration Bonus you have, up to a max of 20%. |
|
Kirma's Sparks |
When you Evade, apply Sparking damage over 4 seconds to Close enemies. |
Your Evade cooldown is reduced by 5%, increased for every 1% Lightning Resistance you have, up to a max of 30%. |
|
Outlaw Sharpshooter's Eye |
Dealing Direct Damage to a Distant enemy Slows them and surrounding enemies for 5 seconds. |
You deal increased damage to Enemies the further they are from you. |
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Sinerat's Flames |
Using a Mobility Skill Burns Close enemies over 4 seconds. |
Gain increased damage to all Elements. For each 1% of an Element's Resistance from bonuses, gain increased damage for that Element, up to a maximum of 25.00%[x]. |
|
Skerg's Toxins |
When an enemy deals direct damage to you, apply Poisoning damage to them over 4 seconds. |
When you take damage from a DoT effect, you have a chance to be Healed instead, increased by a percentage of your Poison Resistance from bonuses, up to a maximum of 50%. |
|
Torusk's Rage |
Damaging a Crowd Controlled enemy makes them and surrounding enemies Unstoppable but you gain increased Damage, Attack Speed, and Movement Speed for 3 seconds. |
Gain Attack Speed, increased by 0.25% for each 1% Damage to Crowd Controlled Enemies you have, up to a max of 20% |
Diablo 4: How to Get Artificer Stones
Here are a few tips on how to get those Artificer Stones for Pit runs in Diablo 4.
Numbers presented in this table reflect those of Upgraded Boss Powers.
A Boss Power can be used as either a Main Power or a Modifier Power. Main Powers grant players major effects, such as making Evade cast an elemental explosion or make channeling attacks cast a big ice beam (which is great for Sorcerer Incinerate builds). Meanwhile, Modifiers provide passive stat bonuses or other effects that synergize with other Boss Powers.
To set a Main Boss Power, place a power at the top-most eye in the middle of the Boss Power menu. The three slots below the Main Boss Power slot are for Modifiers.
Players can upgrade Boss Powers directly from the Boss Power menu by spending Spectral Ash. This upgrade material can drop from Apparition Incursion events.
Diablo 4
- Released
- June 5, 2023
- ESRB
- Mature 17+ / Blood and Gore, Intense Violence, Language, In-Game Purchases, Users Interact
- Developer(s)
- Blizzard
- Publisher(s)
- Blizzard
- Engine
- Proprietary Engine
- Multiplayer
- Online Multiplayer, Online Co-Op, Local Co-Op
- Cross-Platform Play
- All platforms
- Cross Save
- All platforms
- Franchise
- Diablo
- Number of Players
- 1-2 players
- Steam Deck Compatibility
- Verified
- Genre(s)
- Action RPG, Hack and Slash
- Platform(s)
- PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, PC
- OpenCritic Rating
- Mighty
- Local Co-Op Support
- 1-2 players (console only)
- How Long To Beat
- 26 Hours
- X|S Optimized
- Yes
- File Size Xbox Series
- 158.25 GB
- PS Plus Availability
- N/A