After a brief maintenance window (but no downtime) earlier today, Destiny 2 has received a hot fix that addresses some issues with the game post-Forsaken. Not all of the issues currently going on with the game were fixed, mind you – some of the bigger ones are still being investigated – but there are a few notable items.
Perhaps the biggest fix for Destiny 2 is a patch for the explosive payload perk, which was not working correctly following the launch of Forsaken. Explosive payload has become a favorite perk since the launch of Destiny 2 – it made Nameless Midnight one of the best weapons to use – but players were disappointed to see it didn’t have as much punch when added to new weapons through random perk rolls.
As it turns out, this was a bug and it has now been fixed. And as a byproduct, weapons like Sunshot that have explosive payload and were already buffed with the big 2.0 update should be much stronger in PvP and PvE.
The other important change involves a buff to Year 2 mod drops for Destiny 2 players. With the release of Forsaken, Bungie revamped the mod system to feature more beneficial options and a wider array of choices. However, seeing a mod on a weapon was a very rare occurrence, to the point that some may have only seen one or two. Now, more weapons should appear with mods and players can dismantle those weapons to claim the mod, should they choose.
Sandbox
- Fixed an issue where Antaeus Wards were sometimes generating orbs when used by Sentinels
- Fixed an issue where Shards of Galanor were not giving energy back when knives hit from a long distance
- Fixed an issue where players were able to create 10 Deadfall Void Anchors using Orpheus Rigs and Moebius Quiver
- Fixed an issue where the Cloak of Remembrance would not interact properly with other objects
- Lord of Wolves
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- Fixed an issue where Lord of Wolves could lose ammo
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- Ace of Spades
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- Fixed an issue where visual effects from the Memento Mori perk would persist when swapping weapons
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- Fixed an issue where the Explosive Payload perk was dealing less damage than intended
- Titan
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- Fixed an issue where Thundercrash was missing some visual effects
- Fixed an issue where walking into the Dawnblade Well of Radiance while blocking with the Sentinel Shield would drain Super energy
- Fixed an issue where Sentinel Super kills would not progress the Code of the Commander subclass path
- Reduced amount of health, melee energy, and grenade energy returned when using the Sentinel Commander subclass pat
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- Warlock
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- Fixed an issue where Phoenix Dive would grant alternate amounts of health due at different frame rates on PC
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- Hunter
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- Fixed an issue where Exploding Knives would deal less damage due at different frame rates on PC
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Items and Economy
- Fixed an issue where boosted characters were not unlocking the Curse of Osiris or Warmind campaign triumphs
- Fixed an issue where bounties were not being sorted properly in the Pursuits section of character inventory
- Fixed an issue where Lost Sector bounties were not progressing properly when in a fireteam
- Fixed an issue where the “Fist of Judgement” bounty had an incorrect objective
- The wanted bounty for Irxis Partisan now shows the correct mug shot
- Fixed an issue where the “Relic Rumble” Triumph was not progressing properly
- Fixed an issue where “The Best Defense” Triumph was unlocking prior to completing the proper objective
- Removed a duplicate checkbox in the Mercury “Lost Sectors” Triumph
- Fixed an issue where Baron Triumphs would not unlock for players who joined an activity in progress
- Fixed an issue where the “Adventurous” triumph for Io was not granting proper Triumph score
Activities
- Fixed an issue that sometimes caused players to revert to wave 1 after failing a wave and restarting it
- Players may now restart at wave 6 after completing wave 7
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- Option available for 60 seconds after wave 7 completion
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Technical
- Fixed an issue with Toggle ADS where players would not auto-cancel out of ADS when expected
- Fixed an issue where players in IGRs in the Korea region could no longer earn IGR bounties
Other highlights from the patch include better sorting for bounties, a fix that makes it so the new Sentinel shield super doesn’t lose energy when standing in a Well of Radiance, and the ability to reset Escalation Protocol back to wave 6 upon completion of wave 7. It’s unclear why this feature was added now, when Warmind content is less sought after, but better late than never. Now, players won’t have to resort to using an exploit to farm the Escalation Protocol boss in an effort to get the unique weapons.
Year 2 may have introduced a lot of good weapons with random perk rolls, but the Escalation Protocol shotgun is still a very strong choice. Not to mention, completing the Sleeper Simulant catalyst, which decreases charge time on the linear fusion rifle, requires collecting all of the weapons.
As we alluded to, this patch doesn’t address some of the major issues with Destiny 2 right now. Some players are still unable to purchase the Forsaken expansion as a standalone, which is locking them out of all the new content. And for those that are playing, there is a major issue with the weekly Gambit, Crucible, and Story Mission challenges that is preventing them from dropping powerful reward. Bungie is still monitoring the issue but has yet to provide a solution.
Destiny 2: Forsaken is available now for PC, PS4, and Xbox One.