Destiny 2 Dungeons are endgame challenges that have dozens of different mechanics to make players shiver with excitement, and play hard in order to gain that precious loot. Ghost of the Deep holds some of the best weapon drops in the game, especially the final reward: the powerful Navigator Exotic Trace Rifle, which can be obtained (if players are lucky enough) by beating its final encounter.
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With the arrival of Rite of the Nine, players might also be looking for highlighted reprized weapons, so it would be good that they refresh their knowledge on the Ghost of the Deep Dungeon. This full walkthrough guide will help them make the most of the time spent farming this difficult dungeon, and will guide guardians to their final objective: Getting all those powerful Adept weapons.
First Encounter: Hive Ritual
The first encounter of Ghost of the Deep consists of interrupting a Hive ritual in the Titan Arcology zone, to open the door that the Lucent brood has sealed shut, and proceed further into the dungeon. For that, players will have to memorize all rune patterns and follow the trails left by the Lucent Hive 'goo', shutting down 3 different seals before returning to the door and completing one round of the 'unsealing' ritual.
It might sound simple, but due to the endless number of enemies and the Hive Runes spawning at random across a wide area, it is a little hard to understand where to go and which seals need to be 'broken' first. So, here's a summary of things to keep in mind:
- The encounter starts by killing the enemies guarding the door.
- Next, an Ogre (Soulfire Binder Ogre) will appear, and players need to kill it to trigger the first mechanic.
- Now, from the spot where the Ogre fell, follow the green luminescent trail to the first rune.
- Kill the enemies in the rune, then keep following the trail to the second rune.
- Repeat the process and kill the enemies in the second rune, then go to the next.
- Kill the Lightbearer Hive on the third rune, and squish their ghost (the person who kills it receives a buff called Vestige of Light).
- The same person needs to travel back to the door, slay the Veilweaver Wizard, and trigger Deepsight.
- Now, deposit the buff in the statue with the same rune symbol.
- Repeat this process three additional times to complete the encounter and proceed forward.
Upon arriving at the sealed door, there will be a few rank-and-file enemies (Thralls, Acolytes) and a couple of Knights kneeling by the door. Kill them to begin the encounter, and keep clearing the hive until the Soulfire Binder Ogre appears. Kill the ogre and follow the luminescent trail to the first rune.
Upon arriving at the correct location, enemies will spawn. Defeat them until the Lightbearer Hive appears, and slay it to trigger another trail of green goo. Follow the trail to the next rune, kill the Hive, and proceed to the last rune. Once players eliminate the Ghost of the Lightbearer enemy in the third rune, they will receive a buff called 'Vestige of Light.'
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The Guardian who eliminated this Hive Ghost needs to run back to the starting point (the door with the statues an the Hive Seal) and kill a Hive enemy named Veilweaver Wizard to receive the Deepsight buff. With the Deepsight activated, they need to look for the statue that has the same Rune symbol that was present in the various ritual places they visited. Deposit the Vestige of Light in the correct statue to break one of the Seals.
More enemies will appear, a new Soulfire Binder Ogre will appear, and players will have to repeat the same process: Follow the bioluminescent trail, kill the enemies, kill the Ghost, run back with the buff, kill the Wizard, and receive Deepsight, deposit the buff in the correct statue. Three more times are needed until the door opens, and the encounter is completed.
Ghosts of the Deep has several collectibles players can claim, so make sure to find them all to unlock some juicy rewards on your Triumph tab.
Jumping Puzzle Section Nº1
Once the door to the dungeon is open, players will need to traverse a really long distance to reach the second encounter. This Jumping Puzzle will be unlike any other jumping puzzle Guardians are accustomed to, instead, it will be a 'dive puzzle.'
If players have played the Season of the Deep content, they will begin to notice the Pressure Resistance debuff that appears on screen, marking that if players take too long to get into an Air Bubble, they will die. The correct way to solve this 'jumping puzzle' is to continue going down, and sharing (if possible) the Air Bubbles with the fireteam to prevent anyone from falling behind.
The first intersection between a diving area and a clear area (that means, without water) leads to a circular, engine-like zone, where players might feel a little lost. Look to the bridges across the room to spot a hole in one of the mesh-like structures that connect the walls. Jump through it, then remain on the right platform and look for an opening on the third tube from the right. Proceed forward, and then continue to drop down.
The next area will be filled with Air Bubbles, more water-free sections in an area that looks like a broken part of the Dreadnought (Oryx's flagship), and keep moving forward until reaching a smaller circular area, with a Lucent Hive Knight roaming around. That's Ecthar, and Guardians will be dancing with him next.
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Second Encounter: Ecthar, Shield of Savathun
The second encounter of Ghosts of the Deep is Echtar, Shield of Savathun. Ecthar is a lightbearer knight with the Void Shield attack that can delete players in one hit. Plus, he will be protected by a shield for most of the encounter, so defeating him by causing direct damage is impossible.
Players need to activate a new Hive ritual by killing Acolytes, Knights, and an Ogre to gain Deepsight and reveal some symbols, then dive below the platform, search for the correct symbols, and activate them to spawn a Lightbearer Wizard. This Lucent Hive enemy's ghost will grant players Vestige of Light, which can be used to activate a shield-breaking zone in the middle of the arena. Here's a full rundown on what players need to do:
- Start the encounter by killing the Acolytes praying in the middle.
- Blistered Knights will appear on the sides of the arena; kill them to trigger the spawn of the Keeper of the Deep Ogre.
- A player needs to approach a designated plate (Symbol Plates) on the lower part of the arena to activate Deepsight and reveal the symbols.
- Another player (or the same) needs to dive through one of the holes and roam the underwater section of the arena. Being careful to activate the bubbles to avoid depressurizing and dodging Echtar's attacks. Now, look for the matching Hive symbols and activate them.
- Go back to the arena and kill the three Lightbearer Wizards that appear on each of the altars on the upper section of the arena.
- Execute their Ghost to receive the Vestige of Light buff.
- Now, go to the pedestals (Totems) on each side of the arena (where the Acolytes were praying) and deposit the buff. Repeat three times to make a Wellkeeper Knight appear.
- Kill the Knight to spawn a Light pool, then step on it to begin the damage phase.
- Repeat the process until Echtar dies.
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When the battle begins, stay near the platforms on the sides and slay the minor enemies to break through to the altars positioned on the three sides of the arena. Players will notice that between the two sections, there's a hole to access the underwater platform, and it also serves to return to the arena from below.
Direct the fireteam to clear out the enemies until Blistered Knights start to appear, then kill them to make the Keeper of the Deep Ogre spawn. Once the Ogre is dead, one player activates Deepsight near the symbol wall (located on the opposite side of the totems) and calls the symbols. Another player uses the hole in the arena to descend and search for the matching symbols.
Echtar will also dive below and try to stop the player, meanwhile, the rest of the team should clear the enemies spawning on the platforms above. Keep an eye out for Acolytes and other minor enemies like Cursed Thralls, since they tend to become quite annoying, and dying could mean losing an important buff called Vestige of Light, which is what players need to acquire next.
When the player who goes underwater returns, the next phase begins: slay three Lightbearer Wizards to claim their Ghosts and pick the Vestige of Light buff. Deposit the buff on the three Hive Statues to spawn the Wellkeeper Knight. Prepare for the damage phase, gather the fireteam and kill the knight. Step on the Light pool, the enemy drops, and aim at the Boss to break his shield, and begin the damage phase. Continue to direct fire at Ecthar until he falls, and don't forget to kill his Ghost to finish the encounter, or he will come back to life.
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Jumping Puzzle Section Nº2
Now, after the second boss is dead, it's time to delve deeper into this horrible place. To do so, dive into the breathing hole in the middle of Ecthar's arena, and look for a new opening to proceed forward.
Again, keep a close eye on the Depressurized debuff, share Air Bubbles, and keep delving deeper until finding an area with several platforms that lead to a new open space. This will be the arena for the third and final encounter of the dungeon, and, as players might have noticed by now, Oryx's tomb.
Third Encounter: Simmumah ur-Nokru, Lucent Hive
The third encounter of Ghosts of the Deep might be the toughest Dungeon encounter in Destiny 2, that will pit players against the formidable Lucent Hive Witch, Summumah ur-Nokru, as she tries to resurrect none other than Oryx, the Taken King, using the Light of a Ghost. To prevent this horrifying ritual from being completed, players will need to follow a series of mechanics to stop the Witch in her tracks and defeat her once and for all:
- The arena consists of one big ritual site, and three annex rooms that can be accessed by crossing through the six watery gates placed on the extremes of the arena. There are two water gates next to the right hand, two next to the head, and two near the left hand. Each pair leads to the same annex room, so keep that in mind.
- Pay attention to the Corpse of Oryx, and Mark the following locations: Heart (Always part of each phase), Right Hand, Left Hand, Head, Knee, Foot.
- To begin the encounter, crush the Ghost in the middle of the arena, and then activate Deepsight to call the parts with the glowing orb.
- On each phase, a player will approach the mid-section of the encounter Arena, and activate Deepsight to figure out which parts of Oryx's corpse are linked by the ritual represented by a green, laser-like ray connecting the orbs on each body part.
- Players need to head to each marked location and step on the ritual symbol on the floor, wait until a Knight named Volrog spawns, then kill it while standing on the ritual site.
- Now, between the activated ritual site and another connected body part, a small circle will appear in the air.
- Players need to aim through that circle and look for the Oryx Rune, then match the circle and the rune by aiming and shooting through it. A large Hive Rune will appear on top of each activated site.
- Repeat this three times (one for each body part).
- Next, go to each of the rooms accessible through the water gates, and look for three Lucent Hive mini-bosses. Kill them and take note of the symbol appearing on top of the mini arena before squishing their ghost. Then squish the ghost to receive Vestige of Light.
- Go back to the arena, activate Deepsight at the center of it, and then look for the matching symbol among all three activated ritual sites. Dunk the Vestige of Light buff in the matching symbol. Then repeat for each of the rooms with the mini-bosses.
- Once all three Vestiges are dropped at the sites, a Hive luminiscent goo will appear; stand on the goo to receive a new buff that will allow guardians to damage the Boss.
- Now do as much damage as possible, then repeat until the Witch is dead.
The encounter begins when any of the players approaches the Hive Ghost, attempting to revive Oryx and destroy it. Once this is done, enemies will start to spawn all across the arena, and players will need to spread and avoid the Arc attacks from the Witch, which cause tremendous damage and can kill any guardian in a matter of seconds.
Activate the Deepsight at the middle of the arena, and check the triangle formed by a green hive magic beam, which marks the three sites that players will need to go and break the ritual in each of the spots. Divide the fireteam so that each of them is standing on a ritual site, or stick together to ensure survivability. Whichever strategy is picked, make sure to stand on the Hive plates until a Knight mini-boss spawns, then kill it and look for a small circle connecting two of the ritual sites.
Go to the opposite ritual site, then aim through the circle and look for Oryx's symbol appearing in the distance. Shoot to connect two ritual sites. Repeat on each site to break the seal and make a Hive Rune appear, then proceed to the next stage of the ritual.
Travel across the arena to the Water Gates and cross into the annex rooms, defeat the Hive Mini-Bosses there, then look at the symbol that appears once they are defeated. It should match one of the activated ritual sites. Squash the ghost to receive Vestige of Light, then go back to the arena, activate Deepsight, and dunk it on the matching symbol to the one appearing on the mini-boss room.
Do this three times (one for each room and ritual symbol) to begin the damage phase. Break the Witch's shield, then do as much damage as possible. If she dies, don't forget to squish her Ghost to finish the encounter. Congratulations, you've had complete Ghosts of the Deep, and hopefully, received The Navigator as a reward.
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