After solving all the card puzzles in the Forest, you’ll eventually come across the Maze puzzle in Chapter 1 of Deltarune. This one isn't a card puzzle or a password puzzle, but more of an environmental interaction challenge. It can be a bit tricky to solve because the solution isn't immediately obvious. This guide walks you through all the steps you need to take to solve the Forest Maze Puzzle in Deltarune.
Deltarune: What is the Glowshard Used for?
The Glowshard is a rather interesting item in Deltarune. Here are all the possible ways you can use a Glowshard.
How To Solve Chapter 1 Forest Maze Puzzle in Deltarune
After you’re done with the Bake Sale and Card Puzzles in Deltarune, you will find the Maze puzzle near the end of the Forest. To get through the maze, you'll need to pay close attention to Lancer and Susie. The maze is designed so that if you choose the wrong path or backtrack, you'll end up right back at the start. Your goal is to always take the path that Lancer and Susie don't, since they're just wandering aimlessly.
Throughout the maze, you'll come across a series of rooms. Here’s a step-by-step walkthrough to help you clear the maze easily:
- In the very first room, only Lancer will be present. He'll head off to the right, so you should take the path on the left.
- The next room features rows of Paper Dancers gliding from right to left. You’ll need to carefully run through the gaps to avoid them. A good trick is to hold the up and left arrows together to move diagonally and avoid them more smoothly. Once you’re through, take the path on the right.
- Next, you’ll run into a Rabbick enemy. If you want to skip the fight, just dash past it and go along the left path.
- In the following room, you’ll see spinning strings of diamonds again. Take the right path to reach a room with Susie. After a short chat with Susie, both she and Lancer will join you. This time, neither of them knows the way, but the rule still stands: do not take the paths they do.
- In the next room, you’ll find two rows of Paper Dancers. After you clear the first row, you'll see Susie and Lancer. The correct route here is up the middle path.
- You’ll then enter a long room with a single Bloxer patrolling. Remember, you only get into a fight if Kris gets spotted. Stick to the path and take the exit on the right. You’ll then find yourself in a room with two Starwalker Birds on either side. Just run straight past them and take the exit to the left.
- Lastly, you’ll reach a room with two diamond strings that are spinning in opposite directions. Time your movements carefully and dash through when they swing upward. As soon as you step in, you can make a run for it. Take the middle path.
If you follow all the steps correctly, you’ll be out of the maze in no time. Don't forget to save your game before moving on to the next area.
-
OpenCritic Reviews
- Top Critic Avg: 86 /100 Critics Rec: 83%
- Released
- October 31, 2018
- ESRB
- Teen // Language, Suggestive Themes, Mild Blood, Fantasy Violence
- Developer(s)
- Toby Fox
- Publisher(s)
- Toby Fox
- Engine
- gamemaker
- Prequel(s)
- Undertale
- Number of Players
- Single-player
- Genre(s)
- RPG