Summary

  • Submachine guns in Delta Force's Warfare Mode play similarly to Battlefield, focusing on close-range combat and fast fire rates.
  • Different submachine guns offer distinct advantages, like magazine capacity and handling, catering to various playstyles.
  • Delta Force continuously updates the game, reshuffling weapon rankings based on meta changes and player feedback.

Submachine guns in Delta Force's Warfare Mode function similarly to those in Battlefield, both in role and functionality. They're used for close-range combat when mobility is key, and a high fire-rate is advantageous in catching fast-moving enemies. There's a decent number of them, and they all feel quite distinct, so make sure to give them all a shake before settling.

Stinger and Car-15
Delta Force: 7 Best Assault Rifles For Warfare Mode, Ranked

These are the standout assault rifles in Delta Force's Warfare Mode, along with key details about each one.

Additionally, it should be noted that this order is subject to change as the meta solidifies over the coming months, as Delta Force is a live service title. That said, these are the best used far, as well as their best applications.

Updated on March 15th, 2025, by Nathan Halsey: Delta Force has moved on to its second season now, and with that comes a new character and a new submachine gun. Since this article was originally written lots of balance changes have occurred, and more time has been spent with the available guns and their attachments. For those that aren't super familiar with the game, there is a lot of customization in this regard, with some attachments even changing Rate of Fire and other integral stats that change the way the weapon feels. As a result, many entries of this list have been rearranged and changed to better reflect the state of the sandbox as more has been discovered.

8 UZI

Best Starting Submachine Gun

Delta Force - UZI
  • Damage: 24
  • Range: 15m
  • Control: 50
  • Handling: 68
  • Stability: 43
  • Accuracy: 66
  • RPM: 780rpm

The UZI is the first submachine gun in the game that plays similarly to what one would expect out of a game like Battlefield or Call of Duty. It's light, snappy, and has a fast enough fire-rate to keep up with the fast movements of close-range enemies.

It's outclassed by other guns once they are unlocked and upgraded, but with how many unlocks there are, it can be a bit before these guns begin to show their true colors. The UZI, on the other hand, works fairly well out of the box, allowing players an immediate avenue of play while they stash XP tokens, which they can then redeem on any other gun to skip the grind once the better submachine gun options are unlocked.

7 Bizon

High Magazine Capacity

Bizon Weapon Screen
  • Damage: 25
  • Range: 25m
  • Control: 43
  • Handling: 62
  • Stability: 49
  • Accuracy: 63
  • RPM: 659rpm

The Bizon's defining feature mimics its real-life counterpart: its helical magazine. While only starting out with a 32 round magazine, it's only a few levels before players can upgrade to its 64 round magazine, which is where the weapon really begins to shine. 64 rounds is a lot in Delta Force thanks to its low TTK, and the difference it makes in Warfare is immediately noticeable.

More rounds most obviously translate into more kills per reload, but there are more benefits to this as well. More rounds also mean better suppressing fire, which is extremely helpful when playing Support, as well as generally holding lanes and punishing re-peaks.

6 SMG-45

Best-In-Class Handling

SMG-45 Weapon Select Screen
  • Damage: 26
  • Range: 23m
  • Control: 52
  • Handling: 70
  • Stability: 41
  • Accuracy: 65
  • RPM: 605rpm

The SMG-45 is a mid- to long-range submachine gun with little recoil and the highest Handling in its weapon class. In Delta Force, Handling affects how fast a character can aim down sights and is often the trade-off to Control and Stability, which dictate how little recoil a weapon has when it fires.

Because this weapon's Handling is so high, using attachments that eat away at the stat to decrease recoil feels less punishing, as it has plenty of Handling in reserve. This leads to a weapon that isn't as powerful as Assault Rifles, but is faster while still being accurate at Assault Rifle range. This is incredibly useful for Medics, who often have to apply suppression at long range to force enemies into hiding while they revive their teammates.

5 MP5

Great Base Stability

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  • Damage: 26
  • Range: 15m
  • Control: 53
  • Handling: 66
  • Stability: 45
  • Accuracy: 68
  • RPM: 820rpm

The MP5 makes yet another video game appearance in Delta Force, and its iteration in this game is familiar to how it performs in most other games. That is to say that it doesn't suffer from the same recoil that most guns in the game do, performing more like a typical submachine gun from other games, and it does this even at level 1.

This lack of recoil allows it to perform well at mid-range on top of being good at close range, making it an incredibly versatile weapon. It's a simple recommendation, and probably the easiest of the submachine guns to use once all of its attachements are unlocked.

4 P90

Firepower And Magazine Size

P90
  • Damage: 22
  • Range: 15m
  • Control: 48
  • Handling: 58
  • Stability: 45
  • Accuracy: 60
  • RPM: 898rpm

The P90's intrinsic 50-round magazine gives it a big head start against other submachine guns, allowing the weapon to secure more kills in a single reload than most others. Where this weapon differs from something like the Bizon, however, is that it excels at close range, and is less punishing to hip-fire thanks to the higher fire-rate.

While the Bizon is easier to control mid-range, the P90 is able to outpace it at close-range without the need to aim. This allows the weapon to make quick work of proximal Assault Rifle users, where a Bizon may find these engagements to be more competitively equal.

3 MP7

Great Versatility

MP7 Modify Screen
  • Damage: 20
  • Range: 20m
  • Control: 55
  • Handling: 67
  • Stability: 44
  • Accuracy: 68
  • RPM: 950rpm

The MP7's fire-rate, recoil, and damage make it an incredibly proficient weapon at close and mid-range without sacrificing its mobility. It's a little harder to use at mid-range than the MP5, but incredibly easy to use at close range thanks to its good hip-fire and fire-rate.

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Delta Force: How To Unlock Hackclaw

Hackclaw is an interesting Recon Operator that can come in handy in many situations. Here's how to unlock her in Delta Force.

1

Using attachments to keep the recoil under control is key for most guns in Delta Force, but it's really easy to see the benefits on the MP7, as the extremely high DPS output of the weapon bleeds into the mid-range the more its recoil is controlled. With some help, the weapon becomes extremely competitive against Assault Rifles at mid-range without losing any capability at close range, where it is still among the best.

2 QCQ171

Adaptable With Adjustable Fire-Rate

QCQ171 Customization Screen
  • Damage: 26
  • Range: 18m
  • Control: 47
  • Handling: 55
  • Stability: 46
  • Accuracy: 58
  • RPM: 763rpm

The QCQ171 submachine gun was added in Delta Force's second season, and comes with a couple of options for players of various playstyles. This is because one of the attachments on this weapon is its bolt action, which allows players to manipulate its fire-rate. This makes it easier to tailor between long and short range combat, allowing players to sacrifice their accuracy at range to increase their dps in the short range.

Further changes to the fire-rate can also be done with the wrapped suppressor, allowing for even more options for players. The end result is a gun that has the ability to push into Assault Rifle ranges that other guns in the category struggle with.

1 SR3-M

Longest Range Potential

SR3-M
  • Damage: 27
  • Range: 15m
  • Control: 45
  • Handling: 68
  • Stability: 43
  • Accuracy: 68
  • RPM: 747rpm

The SR3-M is an interesting weapon in Delta Force. It is self-admittedly a compact assault rifle, but is designated under the Submachine gun category due to its size. What this means gameplay-wise is the range potential of an Assault Rifle, but the mobility of a Submachine gun. The SR3-M has arguably the best range potential out of the Submachine guns in Delta Force, with low recoil and a low rate of fire to make keeping picture easier.

Added attachments can make this easier, to the point where it is essentially on par with Assault Rifles, but still mobile like an SMG. The only downside is that this weapon can be difficult to use with other Submachine guns at close range, as its fire-rate is much lower, making each miss that much more punishing.

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Delta Force Tag Page Cover Art
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FPS
Tactical
MMO
Extraction Shooter
Looter Shooter
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Systems
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Released
December 4, 2024
Developer(s)
Team Jade
Publisher(s)
TiMi Studio Group
Engine
Unreal Engine 4 & 5
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Operator Uluru Event in Delta Force
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WHERE TO PLAY

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Genre(s)
FPS, Tactical, MMO, Extraction Shooter, Looter Shooter