In the second chapter of Deliver Us Mars, Kathy spends time working on the Zephyr-III, participating in a series of flashbacks, and learning how to climb. Along the way, players have the opportunity to pick up various collectibles and earn several achievements, and fans that are going for 100% completion will want to be certain that they do not miss anything. This guide is here to assist with that endeavor by providing a complete walkthrough of Deliver Us Mars Chapter 2.

First Underwater Sequence

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After the chapter's opening cutscene, players will find themselves in control of a young Kathy as she scuba dives with her father, Issac. In order to complete this section, fans of sci-fi video games must simply follow Issac.

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Collectible & Thruster Damage

When the scuba sequence is finished, Kathy will wake up aboard the Zephyr-III, and players should navigate through the Control Center in order to reach the cockpit. After a brief conversation with Claire, fans of story-driven video games should exit the cockpit, enter the air lock on the left, and press the button to open the exterior door. There is a large piece of scannable debris beyond that door, which serves as the chapter's first collectible.

Players should now make their way to the back of the Zephyr-III and assess the damage to the thruster by interacting with the debris, base, pipe, cable, and fuel cannister. Fans must then cut power to the thruster by interacting with the panel next to the cable and the lever inside it.

deliver us mars chapter 2 walkthrough collectibles achievements

With the thruster powered down, players will focus on cutting the debris and damage away from it. Notably, all areas that must be cut are marked with yellow lines, and fans of indie video games will be instructed to turn the power on when everything has been cleared. To do this, players should again interact with the panel next to the cable and then follow these steps:

deliver us mars chapter 2 walkthrough collectibles achievements
  1. Interact with the dials below the red lights.
  2. Interact with the switches in this order: 2, 4, 5, 1, 3.
  3. Interact with the lever at the bottom.

Second Underwater Sequence

Once the thruster has been dealt with, fans of video games with female protagonists should return to the airlock to initiate a second underwater sequence. Again, fans should follow Issac, though they should pause when they reach the area that is depicted in the image above. Indeed, there is a collectible, the MoonMan Bundle Vol. 3 comic, on the ground under the debris to the right, which fans should make sure to grab. With this collectible in hand, players should pass Isaac, follow the path, enter the cockpit, and interact with its terminal to initiate a cutscene.

Collectibles

Kathy will be in her quarters following the second underwater sequence, and players should scan Moonbear in the locker to the left before leaving. Fans of linear video games should then enter the Torpor Room, which is directly across the hall, and scan the Zephyr-III Torpor Pods in the back corner. Players can then head to the Control Center and interact with the Sarah to Ryan Astrotalk that is floating to the left of the entrance.

Thruster Damage Pt. 2

The cockpit is the next stop, and players should interact with the button near the windshield to open the shutters. This action will ultimately lead Kathy to pass through the airlock and cut away a damaged thruster, a procedure that is performed by interacting with the electric panel and then cutting all yellow components. To note, players that complete the cutting and reenter the airlock within 3 minutes and 35 seconds will earn the Stellar extra-vehicular activities score achievement, providing incentive to perform the work at a rapid pace.

Climbing Flashback

After arriving back at the airlock, a flashback occurs in which Kathy, Claire, and Issac are walking in the woods. Players can advance this sequence simply by following the characters, and they should interact with Isaac once they reach the climbing wall. This will initiate a climbing sequence, where fans of space video games must work their way up one wall and then navigate to the right and down another, and they should eavesdrop on the conversation between Claire and Issac when they are done.

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When that conversation concludes, fans should interact with the painted board that is nearby and drop to Issac's level. All that as left to do at that point is to interact with Isaac and watch a cutscene. That video game cutscene marks the end of Chapter 2, and players will receive the Want to Go to Space? Achievement automatically.

Deliver Us Mars is available on PC, PS4, PS5, Xbox One, and Xbox Series X.

MORE: Deliver Us Mars: Prologue Walkthrough (All Collectibles & Achievements)