If Sam wants to complete his mission to unite Australia across the Chiral Network in Death Stranding 2, then he is going to need to make sure his backpack is in the best condition possible. Sam's backpack is his lifeline, as it's not just used to hold an abundance of cargo, but it's also used to mildly improve his abilities.
Death Stranding 2: All Cosmetics and How to Get Them
Death Stranding 2 has plenty of collectibles to change up Sam's cosmetic style, and here's how to unlock them all.
Sam can get a mighty amount of backpack upgrades, from components that allow Sam to increase his powers, and accessories that will allow for unique quality of life improvements. If players want every backpack customization in Death Stranding 2, then they can check out the assortments found below.
All Backpack Components in Death Stranding 2
How to Get All Backpack Upgrades in Death Stranding 2
There are 21 backpack components that players can unlock in Death Stranding 2, and each of them provides Sam with a unique upgrade. These upgrades can be placed on Sam's backpack (provided that there is room), and the reward can be anything from reduced cargo weight, extra ammunition, and longer-lasting batteries for skeletons. Here's a look at every backpack component, what they do, and how players can get them:
|
Component |
Effects |
How to Get |
|---|---|---|
|
Grenade Pouch |
Store a single thrown weapon, protecting it from timefall. Using a grenade pouch saves you having to carry thrown weapons as cargo. |
Connect the Government's Base to the Chiral Network in Main Order 9. |
|
Large Grenade Pouch |
Stores three thrown weapons, protecting it from timefall. Using a grenade pouch saves you having to carry thrown weapons as cargo. |
Reach Level 4 with the Ghost Hunter (connected via the Chronobiologist in Sub Order 109). |
|
Utility Pouch |
Stores four blood bags, protecting them from timefall. Using a utility pouch saves you having to carry blood bags individually. |
Reach Level 3 with the Northern Environmental Observatory (connected via West Fort Knot in Main Order 16). |
|
Chiral Antigravity Device |
Decreases a backpack's overall weight, increasing Sam's cargo carrying capacity. The more antigravity devices you equip, the greater the weight-reduction effect. |
Reach Level 2 with the Government's Base (connected via Main Order 9). |
|
Spare Ammo Container |
Additional ammunition storage that increases the amount of ammo Sam can carry for all his weapons. Using additional ammo containers will further increase Sam's ammo capacity. |
Connect the Government's Base to the Chiral Network in Main Order 9. |
|
Large Spare Ammo Container Lv1 |
Additional ammunition storage that significantly increases the amount of ammo Sam can carry for all his weapons. Using additional ammo containers will further increase Sam's ammo capacity. |
Reach Level 3 with the Government's Base (connected via Main Order 9). |
|
Large Spare Ammo Container Lv2 |
Additional ammunition storage. Its capacity is the same as the Lv1 version, but it takes up less space. Using additional ammo containers will further increase Sam's ammo capacity. |
Reach Level 5 with the Government's Base (connected via Main Order 9). |
|
Back Protector |
Armor that protects Sam's back from gunfire. It will shatter after taking enough damage. |
Connect the Government's Base to the Chiral Network in Main Order 9. |
|
Electric Shock Absorber |
A device that reduces the amount of damage taken from electrical attacks. The energy from incoming attacks is absorbed and used to recharge Sam's battery. |
Reach Level 2 with the Western Environmental Observatory (connected via Main Order 10 from the Government's Base). |
|
Auto-Resuscitation Device |
Automatically revives Sam when he loses consciousness. The device takes time to reinitialize after each use, so play it safe after being revived. |
Reach Level 4 with the Motherhood (connected via Main Order 26 from the Data Scientist). |
|
Solar Generator |
Uses solar power to charge Sam's battery. It is most effective during daylight hours and less effective at night or in the rain. Equipping multiple generators increases their charging speed. |
Reach Level 2 with Rainbow Valley (connected via Main Order 14 from West Fort Knot). |
|
Mini Extra Battery |
A miniaturized version of the additional battery, used to power Sam's fieldwear. It has a small capacity, but can be equipped even when space is limited. Multiple units can be used to provide additional power. |
Reach Level 3 with Rainbow Valley (connected via Main Order 14 from West Fort Knot). |
|
Extra Battery Lv1 |
An additional battery to power Sam's fieldwear. Multiple units can be equipped, increasing Sam's battery capacity and allowing him to use fieldwear like active skeletons for longer. |
Connect Heartman's Lab to the Chiral Network with Main Order 23 from the Dowser. |
|
Extra Battery Lv2 |
It boasts a superior capacity to the Lv1 version despite being the same size. |
Reach Level 2 with Heartman's Lab (connected via Main Order 23 from the Dowser). |
|
Extra Battery Lv3 |
It boasts a superior capacity to the Lv2 version despite being the same size. |
Reach Level 3 with Heartman's Lab (connected via Main Order 23 from the Dowser). |
|
Extra Battery Lv4 |
It has the same capacity as the Lv3 version but takes up less space. |
Reach Level 4 with Heartman's Lab (connected via Main Order 23 from the Dowser). |
|
Stabilizer Lv1 |
A battery-powered balance recovery unit fitted with posture-correcting Vernier thrusters. The unit will activate automatically to stabilize the user should they lose their balance. The stabilizer also contains its own battery, so equipping one will increase Sam's overall battery capacity. |
Reach Level 2 with Eastern Environmental Observatory (connected via Main Order 38 from the Adventurer). |
|
Stabilizer Lv2 |
Functionally is identical to the Lv1 version, but the unit now takes up less space. |
Reach Level 3 with Eastern Environmental Observatory (connected via Main Order 38 from the Adventurer). |
|
Stabilizer Lv3 |
Functionally is identical to the Lv2 version, with additional thrusters to soften the impact of jumping from great heights. |
Reach Level 4 with Eastern Environmental Observatory (connected via Main Order 38 from the Adventurer). |
|
Backpack Cover |
Protects cargo in your backpack from timefall, and prevents it from becoming dislodged due to heavy falls and other such impacts. |
Reach Level 2 with the Fisherman (connected via Sub Order 116 from F5 East Distribution Center). |
|
Backpack Cover Lv2 |
More durable than the Lv1 version. |
Reach Level 4 with the Fisherman (connected via Sub Order 116 from F5 East Distribution Center). |
All Backpack Accessories in Death Stranding 2
How to Get All Backpack Charms in Death Stranding 2
Backpack accessories are unique charms that can be placed on the bottom of Sam's backpack. There are 8 backpack accessories in Death Stranding 2, and each of them will provide Sam with a subtle improvement and buff to gameplay to counter BTs, MULEs, and genuinely just improve Sam's quality of life. Here's every backpack accessory explained for players to find the perfect one for them:
|
Charm |
Effects |
How to Get |
|---|---|---|
|
Cryptobiote |
Wearing this will make cryptobiotes less wary of Sam, lowering the likelihood of them fleeing when he approaches. |
Connect the Chronobiologist to the Chiral Network in Main Order 31 from East Fort Knot. |
|
Electrobiote |
Your battery will last a tiny bit longer with this accessory attached to your backpack. |
Reach Level 4 with Rainbow Valley (connected via Main Order 14 from West Fort Knot). |
|
Chiral Tea |
Attaching it to your backpack will boost stamina. |
Reach Level 2 with the Chronobiologist (connected via Main Order 14 from West Fort Knot). |
|
Love Knot |
Said to make porters who are generous with their Likes appear. |
Reach Level 3 with the Chronobiologist (connected via Main Order 14 from West Fort Knot). |
|
Porter |
Allows you to see other porters' locations when looking at your map. |
Reach Level 4 with the Bokka in Mexico (connected by finding lost cargo near Ciudad Nudo del Norte (C1)). |
|
Quokka |
Animals are less likely to run away if you have this attached to your backpack. |
Reach Level 4 with the Animal Shelter (connected via Main Order 15 from the Rainbow Valley). |
|
Bell |
It wards off evil, making it easier to escape gazers and watchers. It is also said to prevent batteries from momentarily cutting out when entering a BT area. |
Reach Level 4 with the Northern Environmental Observatory (connected via West Fort Knot in Main Order 16). |
|
Boxing Kangaroos |
Fills you with a fighting spirit, allowing you to deal more damage with your melee attacks. |
Reach Level 4 with the F2 South Distribution Center (connected via Northern Environmental Observatory in Main Order 19). |
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
- ESRB
- Mature 17+ / Blood and Gore, Partial Nudity, Strong Language, Violence
- Developer(s)
- Kojima Productions
- Publisher(s)
- Sony Interactive Entertainment
- Genre(s)
- Action, Adventure, Science Fiction, Horror, Open-World
- Platform(s)
- PlayStation 5, PC