- OpenCritic
- Released
- October 29, 2025
- ESRB
- Mature 17+ / Intense Violence, Blood and Gore, Strong Language
- Developer(s)
- Obsidian Entertainment
- Publisher(s)
- Xbox Game Studios
- Engine
- Unreal Engine 5
- Prequel(s)
- The Outer Worlds
Obsidian shows how it evolved the combat systems of its sci-fi RPG with a first look at The Outer Worlds 2 combat and weapons.
In hindsight of how controversial it was in the original game, The Outer Worlds 2 may want to completely avoid having a level cap.
The Outer Worlds 2 may not rival Starfield in scope, but its smarter systems and sharper tone feel like Obsidian answering the genre in its own voice.
The Outer Worlds 2 is expanding the space-based adventure, and has an opportunity to reintroduce some beloved characters.
Avowed offers players a world ripe with hidden secrets, and The Outer Worlds 2 is hopefully following in its fellow RPG's footsteps.
Deep character customization is on its way, and it has the potential to get even more detailed with these upcoming video games.
The Outer Worlds 2 can take the franchise’s combat and RPG elements to the next level by expanding upon one particular area of the original.
Obsidian took cues from Destiny to revamp gunplay in The Outer Worlds 2, adding better feedback, more variety, and agile movement like sprint-sliding.
The Outer Worlds 2 fixes stealth’s biggest flaws, finally letting players take down enemies quietly, hide bodies, and plan routes using new tech.