The Guild 2: Renaissance

July 27th, 2010

The Guild 2: Renaissance Tag Page Cover Art
Systems
Simulation Strategy
Platform(s)

PC

ESRB

t

Released

July 27th, 2010

Platform(s)
PC
ESRB
t
Released
July 27th, 2010

WHERE TO PLAY

DIGITAL

Description

For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era…
In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance...
Features:
8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower
New goods, buildings, ambient details and effects
All new scenarios ("Transylvania", "The Rhineland" and "The Alps") & bigger world maps
Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)


Images (6)

Village View Screenshot in The Guild 2_ Renaissance
Market Town at Night in The Guild 2: Renaissance
Player Gathering Glyphs in The Guild 2: Renaissance
View Down Street In Town
View Into Town Over Town Wall

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