Mortal Kombat: Deadly Alliance

November 16th, 2002

Mortal Kombat: Deadly Alliance Tag Page Cover Art
Systems
Fighting
Developer(s):

Midway Games

Publisher(s)

Midway Games

Platform(s)

Nintendo Game Boy Advance, Nintendo GameCube, PS2, Xbox

ESRB

M For Mature 17+ Due To Blood and Gore, Violence

Released

November 16th, 2002

Multiplayer

Local Multiplayer

Engine

RenderWare

Developer(s)
Midway Games
Publisher(s)
Midway Games
Platform(s)
Nintendo Game Boy Advance, Nintendo GameCube, PS2, Xbox
ESRB
M For Mature 17+ Due To Blood and Gore, Violence
Released
November 16th, 2002
Multiplayer
Local Multiplayer
Engine
RenderWare

Description

Tsk - you can't so much as turn your back these days without two evil sorcerers resurrecting the lost army of a Dragon King and threatening to conquer the Earthrealm. That's how Mortal Kombat breaks out once again - and gives Game Boy Advance owners one of its best beat-'em-ups yet. Twelve combateers bring their menacing stares, doubtful outfits and array of destruction-dealing moves to the best-of-three bouts of Mortal Kombat: Deadly Alliance. The old favourites haven't forgotten their favourite moves - Sub-Zero's stop-you-dead Freeze, Scorpion's "Come 'Ere!" hook-and-pull-and-punch - while the new boys and girls like Frost will satisfy button-stabbers with a ton of new skills to discover. Just don't go looking for Liu Kang - he's snuffed it. Sob. The good news is that pulling off Mortal Kombat: Deadly Alliance's mouth-watering repertoire of moves is a treat for the fingers. Everything's intelligently mapped to the A and B Buttons, so hopping and leaping around the 3D arena, side-stepping attacks and dealing out punches, kicks, leg-sweeps and roundhouses like they're going out of fashion, is intuitive and always satisfying. Contact crunches and moans, plus bassmungous commentator ("Excellent!"), add up to some tastily meaty fights. It's a looker, too, with attractive reflective icescapes and flame-strewn pits of hell providing the backdrop to the fast, fluid fist-flinging. Every move - from Jax's Machine Gun to Kitana's appropriately-named Jumping Leg Face Kick - has its own recognisable animation. The unlockable alternatively-coloured costumes actually something when you can see detail right down to Scorpion's belt buckle. The game-coding brains at Midway have stuffed the Mortal Kombat: Deadly Alliance cart with secrets, bonuses and extras, too. There's a multitude of modes to sink your fists into - including the brutal Survival where one energy bar has to last you against as many opponents as possible. Button-hammering minigames have you karate-chopping concrete blocks and drinking poison, and continued play earns you Koins that unlock 120 - yes, - extras. Otherwise, it's bout upon bout of everything you know and love about Mortal Kombat - the piston punching, the body juggling, the rolling and handstands and sword swipes and Deadly Kisses - in a perfect pocket-sized package. Mortal Kombat veterans will be teary-eyed at sights like the traditional inferno-backed dragon logo; newcomers will enjoy learning just how frenetically enjoyable Game Boy Advance martial artistry can be - and everyone will love betting Koins on the outcome of top-notch two-player link-up fights. So, to ensure we end the fighting game review in the traditional way: Ready?... Fight!


Images (3)

Hsu Hao's Bio in MK: Deadly Alliance
Gameplay screenshot of Scorpion in the Deadly Alliance Hellspawn palette
Hsu Hao during his ending in MK Deadly Alliance

Reviews (1)

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