Dracula (1986)

1986

Dracula (1986) video game cover art tag
Survival Horror
Publisher(s)

CRL Group

Platform(s)

Amstrad CPC, Commodore 64, ZX Spectrum

Released

1986

Engine

Quill

Publisher(s)
CRL Group
Platform(s)
Amstrad CPC, Commodore 64, ZX Spectrum
Released
1986
Engine
Quill

WHERE TO PLAY

DIGITAL
PHYSICAL

Description

Welcome to the world of gothic horror. Within are the nightmares of a group of people who become involved with something supernatural ...something which has been a legend since 1421... An almost indestructable being who lives on blood.... The vampire Count Dracula!
In the forthcoming events you will encounter evil influences on both you and other people and animals. Dracula will reach into your very soul and mutilate your dreams into the most grotesque nightmares. Your mild manner will gradually learn to face raw, blinding horror!
This... experience, (I hesitate to call it a game, as I don't think you'll find it very amusing!) is produced as three separate chapters. As in a conventional book, the story line flows through all three, interlinking with a common aim. Each is independent however, and can be played as a separate adventure. However, for those new to adventuring "THE FIRST NIGHT" is an easy intro to adventure, and does set the scene and atmosphere for the next two parts. It is recommended therefore that, as with a book, you start at the beginning to achieve the full flavour of the story.
The Programme follows the theme of Bram Stoker's book, although within this framework a large proportion of the detail is original to allow the creation of problems and solutions.
The script has been written with a full commitment to the book fan who likes a good read, but would like to effect the outcome occasionally. Indeed, I hope I have created the impression at least, of an interactive book.


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