DmC: Devil May Cry

DmC: Devil May Cry was developed by Ninja Theory and is a reboot of the Devil May Cry franchise set in a parallel universe.  Many people were skeptical about the game prior to its release, particularly due to Dante's drastic re-design, though the game was well-received by fans and critics upon release. 

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DmC: Devil May Cry Tag Page Cover Art
Released
January 15, 2013
ESRB
M For Mature 17+ due to Blood and Gore, Drug Reference, Intense Violence, Nudity, Sexual Content, Strong Language
Developer(s)
Ninja Theory
Publisher(s)
Capcom
Engine
Unreal Engine 3
Franchise
Devil May Cry

In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action, fluid combat and self-assured protagonist that have defined the iconic series but inject a more brutal and visceral edge.

The Dante of DmC is a young man who has no respect for authority or indeed society in general. Dante knows that he is not human, but also that he is not like the demons that have tormented him throughout his life. Caught between worlds, he feels like an outcast. Thanks to his twin brother Vergil, leader of the anti-establishment group called “The Order”, Dante is now discovering and coming to terms with what it means to be the child of a demon and an angel. This split personality has a real impact on gameplay with Dante being able to call upon angel and demon abilities at will, transforming his Rebellion sword on the fly to dramatically affect both combat and movement.

For DmC Capcom has teamed up with UK development studio, Ninja Theory, renown for delivering action titles with compelling characters and narrative coupled with high production values. The combination of Ninja Theory’s expertise and Capcom’s unrivalled heritage in producing combat focused action titles will ensure that this latest addition to the over 11-million selling series will remain true to the Devil May Cry DNA so cherished by the fans, while bringing a new level of cinematic quality to the title.

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