Summary

  • A third-person mode is highly requested by Cyberpunk fans for better immersion.
  • The wall hang/climb feature from early gameplay trailers should be implemented for improved movement.
  • A range of flying or hovering vehicles could be the next step to diversify traversal.

Cyberpunk 2077 has been the gift that keeps on giving, coming back from a rocky launch to being considered one of the top RPGs of the generation, a story of how much a dedicated team of developers can accomplish. Cyberpunk 2077 has impressed critics with its extensive list of updates, including additional content and quality-of-life fixes.

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Additionally, players have been spoiled with minor and major content additions, and an entire DLC with Phantom Liberty. Now that the next installment in the franchise has finally entered pre-production, fans are clamoring about what should and shouldn't be in the next Cyberpunk game. Here's a list of the features that should make the cut for Project Orion.

7 Third-Person Mode

Allow Players To See Night City And Their Character In A Whole New Way

A highly requested feature that fans of Cyberpunk have been begging for since the launch is the ability to switch between first and third-person views. Similar to Skyrim, players would be able to choose between the immersive first-person view and the broader third-person view to better survey their surroundings.

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Often, in first-person games, players also like to see the character they spent so much time creating. While the animations in Cyberpunk 2077 are clearly not fit for a third-person view, the sequel would be the perfect time to integrate the feature to some degree.

6 Wallhang/Climb

A Teased Feature That Never Made The Cut

The Cyberpunk 2077 gameplay footage was packed full of features that didn't make the cut. While the buzz created for the game was palpable, it's clear why so much detail had to be left out in the final product, given the tight deadline.

With Project Orion having as long as it needs to cook, a feature that should definitely be implemented is the wall hang and climb, as seen in the gameplay trailer, which utilized mantis blades to latch onto walls and ceilings. This would be a great expansion on movement abilities and could even branch out into the other arms' cyberware, allowing players to grapple with monowire or swing with the gorilla arms.

5 More Blackwall Hacks For Netrunners

Become A Prowler Of the Black Wall With Hacks That Are Risky To The Runner

The introduction of the Blackwall protocols was an incredible addition with the Phantom Liberty expansion, which brought a host of new directives to turn V into a more formidable mercenary. Songbird downloads a direct line of progressive tech onto V's hardware and turns them into a military-grade threat.

Netrunners are a powerful enough build option in Cyberpunk 2077, but a line of military-grade or black-wall-infused AI hacks that cost the player more than RAM would make great tools to push the archetype over the top.

4 Free Running

Expand On The Movement Of Night City

Cyberpunk 2077 has some of the best mobility options that allow the player to traverse Night City and explore every nook and cranny freely. Thanks to cyberware like the reinforced ankles and air dash, players can hop and skip around town at breakneck speeds.

CD PROJEKT Red should expand on this type of movement and possibly incorporate more parkour-style movement abilities, similar to those found in Mirror's Edge or Dying Light 2. More immersive falling, jumping, and tumbling would raise the level of gameplay that much higher, to an already joyful experience.

3 Partial/Full Visual Borg Options

Let Players Dive Head First Into Visually Aggressive Cybernetic Modification

The main selling point of Cyberpunk 2077 is the vast number of enhancements and cybernetic installations available to the player. As most cyberware is common among average Joes and top-performing mercs, some individuals take body modification too far, and this would be a great addition to the next Cyberpunk project.

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Allowing players to let their freak flag wave high and walk down the road of Maelstrom gang members or even Night City legends like Adam Smasher would be an awesome aspect to add to Project Orion's character customization before and after starting the game. Given the number of mods already available for such visual features, it's safe to say this is one feature quite a few fans would be excited to see.

2 Dual Wielding

Players Should Be Able To Go All Out

The first-person nature of Cyberpunk 2077 makes the gunplay feel fantastically chaotic, fully immersing players as the bullets spray through the air. Another highly requested feature is the ability for players to dual-wield weapons.

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While naturally needing to be limited to specific weapon types, players should be able to carry a pistol in each hand or cut down targets with two swords while using Sandevistan. Dual-wielding would double the amount of fun for several builds and bring a fresh and unique combat style to the next Cyberpunk project.

1 Flying Cars And Hovercrafts

The Flashiest Way To Travel

Last but not least, Night City is a vast open world that is a joy to traverse from dusk till dawn. Cruising the city streets in a custom ride or simply walking down the alleyways of the city can lead to endless entertainment. However, a mode of travel that has not been incorporated is flying vehicles.

The skies are littered with hot-shot corpos and socialites galavanting through the air in the hovercrafts. While flying vehicles have been made possible thanks to mods, Project Orion needs to have this as an option for consoles, especially considering the recent update that provided auto-drive into the game.

Cyberpunk 2077 Tag Page Cover Art
Top Critic Avg: 76 /100 Critics Rec: 66%
Released
December 10, 2020
ESRB
M for Mature: Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol
Developer(s)
CD Projekt Red
Publisher(s)
CD Projekt Red
cyberpunk 2077 player count edgerunners 2 reveal

WHERE TO PLAY

SUBSCRIPTION
DIGITAL
PHYSICAL

Genre(s)
RPG, Action
OpenCritic Rating
Strong