Summary

  • Command & Conquer missions can be tough, but that's often part of their charm.
  • "Ezekiel's Wheel" is the most frustrating mission, with airstrikes and machine gun towers causing trouble.
  • Different Command & Conquer games have their own difficult missions, with varying challenges and objectives.

None of the entries in the beloved real-time strategy series Command & Conquer were ever advertised as easy and accessible. In truth, a lot of these games can be pretty tough at times, but that’s all part of the charm. Being able to overcome the odds and defeat a stronger, imposing opposition is what the series is all about.

Each game, however, tends to have at least one mission that is a colossal pain. It could be because of the enemy constantly dropping airstrikes on infantry, giant mutated ants chewing through armor and defenses like paper, or because of some blatantly unfair objectives being dumped on a player’s shoulders.

1 Ezekiel's Wheel

Command & Conquer

Command & Conquer Remastered - C&C Tiberian Dawn - Ezekiel's Wheel-1
  • "Ezekiel’s Wheel" is the eleventh mission for the Brotherhood of Nod in Command & Conquer.
  • A technology center must be captured and the base surrounding it reclaimed, before destroying the GDI base.
  • Controlling two armies, avoiding air strikes, and rushing past machine gun towers makes it a frustrating affair.

Kane puts forward some back-breaking missions at times, with "Ezekiel's Wheel" being the biggest pain. Having to control a pack of infantry and engineers in the northern part of either of the two maps on offer wouldn’t be so bad if GDI weren’t dropping firebombs sporadically, and if there wasn’t a second army separated by a river to control.

The Nod base to the south is partially defended by machine gun towers, and they can turn packs of soldiers into mush within seconds. Even a Commando isn’t of much use when he can’t dodge bullets. Worse still is the GDI boat floating across the river, which can obliterate any troops forced to rush through the defenses to reclaim the base again! The troops across the river won’t deal much damage to it, and they’re only good for collecting a crate of cash.

2 Twist Of Fate

Command & Conquer: The Covert Operations

Command & Conquer Remastered - C&C The Covert Operations - Twist of Fate-1
Command & Conquer: The Covert Operations
Display card tags widget
Real-Time Strategy
Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
April 30, 1996
Developer(s)
Westwood Studios
Platform(s)
PC
Genre(s)
Real-Time Strategy
  • "Twist of Fate" is the sixth mission for GDI in Command & Conquer: The Covert Operations.
  • The GDI MCV must be brought back to a small outpost to wipe out the opposition.
  • Nod has three bases, access to nukes and airstrikes, and is already attacking numerous units intending to protect the MCV.

Westwood Studios already had missions that were tough enough in the base game, yet that didn’t stop them from going all-out with missions like "Twist of Fate." GDI troops are scattered across the eastern parts of the map, while a small outpost is available southeast. Getting the MCV near the outpost intact is pretty tricky.

Once deployed and ready to build, the nightmare begins. Enemy troops will attack sporadically, while artillery may fire down from the mountains. Worse still, Nod will launch a nuclear strike and will even drop airstrikes, which are normally reserved for GDI! Having to take out all three heavily defended bases is a Herculean task that requires a lot of patience. Or, one can just abuse the AI by blocking them off with sandbags.

3 Personal War

Command & Conquer: Red Alert - Counterstrike

An Allied base being nuked while Soviet troops attack
Command & Conquer: Red Alert - Counterstrike
Display card tags widget
Real-Time Strategy
Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
April 3, 1997
Platform(s)
PC
Developer
Intelligent Games
Genre(s)
Real-Time Strategy
  • "Personal War" is the eighth mission for the Allies in Command & Conquer: Red Alert - Counterstrike.
  • General Stavros must be guided to a base in Greece. After it’s destroyed, he must be escorted through Soviet defenses to the northwest.
  • The level will fail if Stavros dies. Tesla Coils, tanks, and dogs all pose a big threat.

Babysitting a general is not fun when tanks, Attack Dogs, and infantry-frying Tesla Coils are abundant. In Hard mode, enemy troops will be relentless, leaving literally no room for mistakes. It’s a linear and on-rails mission, otherwise.

After the outpost is nuked, reinforcements will be dropped near a Tesla Coil, and tanks will be transported to the shore. The fact that the only tactic here is to rush towards them is ridiculous. Sabotaging the upcoming Soviet base will help power down the defenses, yet it’ll alert every enemy to that position. Even with Tanya at the player’s side, it’s an obnoxious, on-rails mission that offers little room for changing tactics. Now try beating it without saving, like PS1 players had to do...

4 Hunt!

Command & Conquer: Red Alert - Counterstrike/Retaliation

Command & Conquer Remastered - C&C Red Alert - Hunt!-1
Command & Conquer: Red Alert - Retaliation
Display card tags widget
Turn-Based Strategy
Tactical
Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
August 28, 1998
Platform(s)
PC, PS1
Developer
Westwood Studios
Genre(s)
Turn-Based Strategy, Tactical
  • "Hunt" is the third mission for the Allies in both expansions of Command & Conquer: Red Alert - Aftermath and Counterstrike
  • After deploying a base, a scientist must be guided to each Giant Ant colony to poison it and render it unusable.
  • Giant Ants will spawn at a rapid rate. They can chew through tanks and buildings seamlessly.

The Giant Ant secret missions were a peculiar inclusion. The toughest of the four has to be "Hunt!" The Giant Ants that spew fire aren’t usually too tough, except against infantry, though the Warrior Ants have a devastating melee attack that they repeat very quickly when they’re close enough to a tank or building.

Spend too much time away from the base, and they can destroy a key building or a Harvester seamlessly. A limited number of scientists are available, so they need to be protected at all costs (popping them in an APC is helpful). Still, wasting time will only result in more Ants pouring out of their colonies, making it even tougher to penetrate and gas out.

5 Rescue Tratos

Command & Conquer: Tiberian Sun

Troops attacking Nod enemies in a barren wasteland
Command & Conquer: Tiberian Sun
Display card tags widget
Real-Time Strategy
Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
August 27, 1999
Developer(s)
Westwood Studios
Platform(s)
PC, PS3, Xbox 360
Genre(s)
Real-Time Strategy
  • "Rescue Tratos" is the fifth mission for GDI in Command & Conquer: Tiberian Sun.
  • The leader of the Forgotten mutants, Tratos, must be evacuated from a Nod test facility.
  • An easier route is offered if the optional mission "Destroy Radar Array" is completed first.

Busting Tratos, leader of the Forgotten mutants, out of a Nod “hospital” is surprisingly the easiest part of his respective rescue mission. Everything else is tough. Laser Turrets can squash the allied Forgotten, and the Ghoststalker can accidentally kill his own allies with his Railgun if they’re too close, which can result in failure if players are not perceptive and mindful.

A GDI base must be deployed on the other side of the map to break into the facility. What’s worse is a timer counting down as well. For first-time players, it’s a lot to juggle. Finishing the optional mission "Destroy Radar Array" will offer a distinctive advantage to this one, making it far less aggravating.

6 Red Revolution

Command & Conquer: Red Alert 2

Command & Conquer Red Alert 2 - Red Revolution
Command & Conquer: Red Alert 2
Display card tags widget
Real-Time Strategy
Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
October 23, 2000
Platform(s)
PC
Developer
Westwood Pacific
Genre(s)
Real-Time Strategy
  • "Red Revolution" is the eleventh mission for the Soviets in Command & Conquer: Red Alert 2.
  • The psychic Yuri has been outed as a traitor and must be defeated.
  • His fortress is heavily defended, and he’ll send battalions of enemies frequently - including Kirovs.

The psychic Yuri does not go down without a fight after being outed as a traitor. The mission "Red Revolution" is branded one of the toughest missions in the entire game, as Yuri has the high ground with two bases defending the Kremlin he’s holed up in. Cloning Vats pump out duplicates of soldiers like crazy - especially his mind-controlling Psi-Corps troops.

Constructing a Nuclear Silo may seem tempting, yet doing so will spark a battalion of Kirovs to appear and slowly beeline toward one’s base. They’ll even keep respawning if the silo remains standing. Air defense is a must here. Even then, he’ll still be throwing packs of tanks and using the Iron Curtain power-up to render them invincible temporarily, making defending the base even more challenging.

7 Escape Velocity

Command & Conquer: Red Alert 2 - Yuri’s Revenge

Yuri-owned buildings on a grassy and rocky terrain
Command & Conquer: Yuri's Revenge
Display card tags widget
Real-Time Strategy
Tactical
Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
October 10, 2001
Platform(s)
PC
Developer
Westwood Pacific
Genre(s)
Real-Time Strategy, Tactical
  • "Escape Velocity" is the fifth mission for the Soviets in Command & Conquer: Red Alert 2 - Yuri’s Revenge.
  • Yuri has set up a Submarine Base on a heavily defended island in the Pacific Ocean. His Sub Pens and Boomer vessels must all be destroyed.
  • The Boomer submarines fight head-on with ships and can launch missiles at the base from afar. The island is heavily defended, notably with laser turrets.

As excellent as Red Alert 2’s expansion is, "Escape Velocity" proves to be one of the more difficult missions of the bunch. The Boomer Submarines and their respective Sub Pens must be destroyed. Unfortunately, their land-and-sea attack capabilities make them very powerful and difficult to find at times.

Warhammer 4000 Command and Conquer and Stellaris Screenshots
15 Best Co-Op RTS Games, Ranked

From Northgard to Starcraft 2, there are plentiful co-op RTS games for players to dive into together. Here are the best ones.

Naturally, Yuri sends forth battalions of troops to attack and is heavily defended, so knocking out the power is challenging. Worse still are the laser towers shaped like ugly Easter Island heads that will zap nearby troops, of which there are many. The thin, rocky terrain makes it difficult to maneuver around them, and the occupied waters complicate shipping units across the water.

8 Liberation

Command & Conquer: Generals - Zero Hour

A German town with a gold statue and green enemies on the map
Command & Conquer: Generals - Zero Hour
Display card tags widget
Real-Time Strategy
Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
September 22, 2003
Developer(s)
EA Los Angeles, Aspyr
Platform(s)
PC
Genre(s)
Real-Time Strategy
  • "Liberation" is the third mission for the Chinese in Command & Conquer: Generals - Zero Hour.
  • The GLA victory statues must be toppled.
  • There are no artillery or air units to help out; the GLA uses long-range attackers in response.

Fans of Command & Conquer: Generals were not happy with "Liberation" in the game’s respective expansion pack, Zero Hour. Destroying statues doesn’t seem too daunting on paper. Alas, the GLA pulls out some irritating tactics of their own that complicate things greatly.

Artillery and air units cannot be purchased for this mission. Even carpet bombing was patched out after patch 1.06. Why? Well, that would make it too fairly-challenged, wouldn’t it? GLA will gingerly throw Scud Launchers and Rocket Buggies. They won’t be above capturing Chinese-owned buildings either. Considering how sluggish and expensive China’s forces are, it’s just painful to play - especially on the highest difficulty.

9 Croatia

Command & Conquer 3: Tiberium Wars

A briefing focusing on a damaged GDI outpost
Command & Conquer 3: Tiberium Wars
Display card tags widget
Real-Time Strategy
Strategy
Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
March 28, 2007
Developer(s)
Danger Close Games
Platform(s)
Microsoft Windows, Xbox 360, PC
Developer
Danger Close, Findev
Genre(s)
Real-Time Strategy, Strategy
  • "Croatia" is the ninth mission for GDI in Command & Conquer 3: Tiberium Wars.
  • A damaged outpost with no Construction Yard needs to be defended before an MCV pulls into the battleground. It must be escorted over and deployed to build up an army and destroy all Nod forces.
  • Nod has three separate bases for infantry, tanks, and aircraft. They will mass-produce them rapidly.

"Croatia" puts Command & Conquer 3: Tiberium Wars players through the meat grinder. An outpost must be defended until an MCV arrives. There are no silos, so one cannot earn more than 5,000 credits initially. Meanwhile, Nod has a trio of bases, one each for producing infantry, aircraft, and tanks. So, they get pumped out and sent to attack frequently.

The MCV must be escorted through a desolate town to reach the outpost to finally fight back. The bonus objectives - don’t lose any buildings in said outpost, and avoid letting the MCV get damaged whatsoever - are ridiculous requirements.

10 Operation Stiletto

Command & Conquer 3: Tiberium Wars

A briefing on a Scrin-owned base
Command & Conquer 3: Tiberium Wars
Display card tags widget
Real-Time Strategy
Strategy
Display card system widget
Display card community and brand rating widget Display card open critics widget Display card main info widget Display card main info widget end Display card media widget start Display card media widget end
Checkbox: control the expandable behavior of the extra info
Display card community and brand rating widget

Released
March 28, 2007
Platform(s)
Microsoft Windows, Xbox 360, PC
Developer
Danger Close, Findev
Genre(s)
Real-Time Strategy, Strategy
  • "Operation Stiletto" is the sixteenth mission for the Brotherhood of Nod in Command & Conquer 3: Tiberium Wars.
  • Both GDI and Scrin are fighting one another. Their Construction Yards and Drone Platforms need to be captured as well as capturing or destroying all buildings that produce units.
  • Neither side won’t attack unless provoked, but only infantry can be produced from Nod’s outpost.

Four enemy bases, both GDI and Scrin, are present in "Operation Stiletto." Thankfully, neither side will attack unless provoked, which makes capturing both sides’ Construction Yards and Drone Platforms a bit easier. However, having to micromanage taking over each side’s bases while ensuring neither of the main buildings is destroyed can prove to be frustrating, more so when an enemy side decides to retaliate after capturing a base.

Both sides have some serious defenses established, which will retaliate when attacked. It makes it a real pain, considering this has to be a stealth mission. However, fans have discovered an easy way to beat the level by getting Saboteurs to capture all buildings at once when placed nearby. Admittedly, it’s a cheap tactic, so beating it legitimately is quite the feat.

MORE: Best Games Set In The 2040s