In Civ games, players' initial position can either make it or break their win, and Civilization 7 is no different. The player's starting position will dictate how they will proceed for the first few turns, which will greatly influence the course of the game - this is especially true for fans who enjoy Civ 7 on higher difficulties.

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Civilization 7: How To Use Specialists

Specialists provide a way for players to grow their building outputs in Civ 7. Here's how to get and use them.

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If gamers are familiar with each Civilization's starting bias, they will immediately have an advantage when it comes to prepping for their next game of Civ 7. This guide will tell players what they need to know about this concept, so they can master it and have an advantage over their opponents.

What Is a Starting Bias in Civilization 7?

starting game civ 7

In Civilization 7, each Civ has a starting bias, which will influence their Founder's starting position when players start a new campaign. The starting bias makes it so the Founder spawns near tiles and resources that benefitial to the player according to their Civilization's traits.

For example, Navigable River and Desert tiles are crucial for gamers playing as Egypt because they provide unique bonuses to this Civilization. Therefore, their starting bias, which makes it so their Founder is more likely to spawn near Navigable Rivers and Desert tiles, gives them an immediate advantage that will boost Egypt's Leader a fair bit during early game of the Antiquity Age.

Unfortunately, there is no way to check each Civ's starting bias in-game; players have to resort to the information posted on the 2K website. However, to make it easier for fans, we've compiled the official information into this guide.

Every Civ's Starting Bias in Civilization 7

Civ 7 Starter City Tips Starting Founding Settlement Guide Founder

Here are the resources and type of tiles that are more likely to appear near each Civ's starting location in Civ 7:

Antiquity Age Civs' Starting Bias

Civ

Resources

Tiles

Aksum

N/A

  • Coastal
  • Rough

Egypt

N/A

  • Navigable Rivers
  • Desert

Greece

N/A

  • Rough
  • Grassland

Han China

N/A

  • Grassland

Khmer

N/A

  • Floodplains
  • Tropical

Maurya India

N/A

  • Vegetated

Maya

N/A

  • Vegetated
  • Tropical

Mississippian

N/A

  • Rivers
  • Flat

Persia

N/A

  • Desert
  • Plains

Rome

N/A

  • Grassland

Exploration Age Civs' Starting Bias

Civ

Resources

Tiles

Chola

N/A

  • Coastal
  • Tropical

Abbasid

  • Camels
  • Coastal

Hawai'i

  • Marine
  • Coastal

Inca

N/A

  • Mountains
  • Desert
  • Plains
  • Coastal

Majapahit

  • Spices
  • Coastal

Ming China

  • Silk
  • Coastal

Mongolia

  • Horses

N/A

Norman

  • Iron
  • Coastal

Shawnee

N/A

  • Rivers
  • Grassland
  • Plains
  • Coastal

Songhai

N/A

  • Navigable Rivers
  • Desert
  • Plains
  • Coastal

Spain

N/A

  • Coastal

Modern Age Civs' Starting Bias

Civ

Resources

Tiles

America

N/A

  • Rough
  • Rivers

Buganda

N/A

  • Lake
  • Tropical

French Empire

  • Wine

N/A

Meiji Japan

N/A

  • Coastal
  • Grassland

Mexico

N/A

  • Desert
  • Plains

Mughal India

N/A

  • Flat

Prussia

  • Niter

N/A

Qing China

N/A

  • Tundra

Russia

  • Furs
  • Tundra

Siam

  • Ivory

N/A

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Sid Meier's Civilization VII
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9 /10
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Released
February 11, 2025
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WHERE TO PLAY

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Developer(s)
Firaxis Games
Publisher(s)
2K
Multiplayer
Online Multiplayer
Cross-Platform Play
Yes - all platforms, restrictions apply
Cross Save
Yes, via 2K account
Franchise
Sid Meier's Civilization
Number of Players
1-8 players
Steam Deck Compatibility
Verified
PC Release Date
February 11, 2025
Xbox Series X|S Release Date
February 11, 2025
PS5 Release Date
February 11, 2025
Nintendo Switch Release Date
February 11, 2025
Genre(s)
Grand Strategy, Turn-Based Strategy, 4X
X|S Optimized
Yes
Local Co-Op Support
No
OpenCritic Rating
Strong
Sid Meier's Civilization VII Press Image 1