In Civ games, players' initial position can either make it or break their win, and Civilization 7 is no different. The player's starting position will dictate how they will proceed for the first few turns, which will greatly influence the course of the game - this is especially true for fans who enjoy Civ 7 on higher difficulties.
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If gamers are familiar with each Civilization's starting bias, they will immediately have an advantage when it comes to prepping for their next game of Civ 7. This guide will tell players what they need to know about this concept, so they can master it and have an advantage over their opponents.
What Is a Starting Bias in Civilization 7?
In Civilization 7, each Civ has a starting bias, which will influence their Founder's starting position when players start a new campaign. The starting bias makes it so the Founder spawns near tiles and resources that benefitial to the player according to their Civilization's traits.
For example, Navigable River and Desert tiles are crucial for gamers playing as Egypt because they provide unique bonuses to this Civilization. Therefore, their starting bias, which makes it so their Founder is more likely to spawn near Navigable Rivers and Desert tiles, gives them an immediate advantage that will boost Egypt's Leader a fair bit during early game of the Antiquity Age.
Unfortunately, there is no way to check each Civ's starting bias in-game; players have to resort to the information posted on the 2K website. However, to make it easier for fans, we've compiled the official information into this guide.
Every Civ's Starting Bias in Civilization 7
Here are the resources and type of tiles that are more likely to appear near each Civ's starting location in Civ 7:
Antiquity Age Civs' Starting Bias
|
Civ |
Resources |
Tiles |
|---|---|---|
|
Aksum |
N/A |
|
|
Egypt |
N/A |
|
|
Greece |
N/A |
|
|
Han China |
N/A |
|
|
Khmer |
N/A |
|
|
Maurya India |
N/A |
|
|
Maya |
N/A |
|
|
Mississippian |
N/A |
|
|
Persia |
N/A |
|
|
Rome |
N/A |
|
Exploration Age Civs' Starting Bias
|
Civ |
Resources |
Tiles |
|---|---|---|
|
Chola |
N/A |
|
|
Abbasid |
|
|
|
Hawai'i |
|
|
|
Inca |
N/A |
|
|
Majapahit |
|
|
|
Ming China |
|
|
|
Mongolia |
|
N/A |
|
Norman |
|
|
|
Shawnee |
N/A |
|
|
Songhai |
N/A |
|
|
Spain |
N/A |
|
Modern Age Civs' Starting Bias
|
Civ |
Resources |
Tiles |
|---|---|---|
|
America |
N/A |
|
|
Buganda |
N/A |
|
|
French Empire |
|
N/A |
|
Meiji Japan |
N/A |
|
|
Mexico |
N/A |
|
|
Mughal India |
N/A |
|
|
Prussia |
|
N/A |
|
Qing China |
N/A |
|
|
Russia |
|
|
|
Siam |
|
N/A |
Sid Meier's Civilization VII
- Released
- February 11, 2025
- Developer(s)
- Firaxis Games
- Publisher(s)
- 2K
- Multiplayer
- Online Multiplayer
- Cross-Platform Play
- Yes - all platforms, restrictions apply
- Cross Save
- Yes, via 2K account
- Franchise
- Sid Meier's Civilization
- Number of Players
- 1-8 players
- Steam Deck Compatibility
- Verified
- PC Release Date
- February 11, 2025
- Xbox Series X|S Release Date
- February 11, 2025
- PS5 Release Date
- February 11, 2025
- Nintendo Switch Release Date
- February 11, 2025
- Platform(s)
- PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC
- Genre(s)
- Grand Strategy, Turn-Based Strategy, 4X
- X|S Optimized
- Yes
- Local Co-Op Support
- No
- OpenCritic Rating
- Strong