Civilization can be a complicated strategy game for new players to get into, and even long-time fans of the series may find some mechanics in newer games confusing. One mechanic that's important to understand in Civ 6 is Adjacency Bonuses, which go hand-in-hand with the way Districts work in Civ 6.

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Adjacency Bonuses contribute enormously to the yields of your civilization – if you can harness them properly when building new Districts. This guide explains the basics of the Civ 6 Adjacency Bonus system, offers suggestions on what to keep in mind when you build Districts, and provides an overview of every District Adjacency Bonus (and all Unique District bonus) in Civ 6.

What Are Adjacency Bonuses In Civilization VI?

Civ 6 Adjacency Bonuses Theater Square Commercial Hub Korea Civilization 6 Adjacencies

In Civ 6, Adjacency Bonuses are conferred onto Districts and other city tiles that improve their yields. Adjacency Bonuses in Civ 6 can come from a huge variety of terrain types and tiles, but as the name of this mechanic implies, you can only get Adjacency Bonuses from the six tiles that immediately surround a particular District.

One of the first Districts that players go for in a Religious Victory strategy, for example, is the Holy Site (or Lavra, if you are playing as Russia). Holy Sites grant an innate +2 Faith to your civilization on construction, but if you build it next to a Mountain, a Natural Wonder, or 2x other Districts or unimproved Woods tiles, you will get even more Faith.

This applies to all Yield-producing Districts: the Campus (Science), Commercial Hub and Harbor (Gold), Holy Site (Faith), Industrial Zone (Production), and Theater Square (Culture).

But other Districts can confer unique Adjacency Bonuses that don't add Yields to your civ. The City Center gets extra Housing if you found a city next to a water source, Diplomatic Quarters reduce enemy Spy level in adjacent Districts, Preserves grant Appeal to adjacent tiles, and so on.

It's important to pay very careful attention to your founding city location and consider how you can maximize Adjacency Bonuses for your planned Districts in the future. If you found a city next to the Ocean with a lot of Sea Resources nearby, your future Harbor district will make a ton of Gold. If you're surrounded by Rainforests and Mountains, you might want to build a Campus quickly to take advantage of them and boost your Science.

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Wonders and Adjacency Bonuses

Many Wonders confer Adjacency Bonuses, too. For example, the Pamukkale Natural Wonder grants +2 to the yields of any adjacent District, while the Great Barrier Reef grants +2 Science to adjacent Campuses.

If you are lucky enough to found a city near a powerful Adjacency Bonus Natural Wonder, make sure to take advantage of it with the correct synergistic District. Hover over the wonder (or look it up in the Civlopedia) if you want to find out what Adjacency Bonuses it will confer.

How To See Civ 6 Adjacency Bonuses

When you construct a District, the City screen will appear and highlight available tiles within the selected city's limits. Depending on which District you plan to build, different Adjacency Bonuses will be highlighted. For example, if you want to build a Theater Square, locations with a Culture adjacency bonus will have a Culture icon above the tile that indicates the total Adjacency Bonuses it will receive.

This icon adds together all adjacent sources into a single number, which makes it easier to tell which tiles have the best Adjacency Bonuses at a glance.

If you want to see your Adjacency Bonuses for all of the Districts in your city, s imply click the city and open up the City screen. The perspective will shift and highlight the yields of each tile in your city. Any Districts that produce these yields will display their total Yield above the tile, including all active Adjacency Bonuses.

All District Adjacency Bonuses In Civ 6

Civ 6 Adjacency Bonuses Seowon Unique District Korea Civilization 6 Adjacencies

Different Districts gain Adjacency Bonuses from different types of terrain – Campuses get bonuses from Rainforests, while Commercial Hubs gain bonuses from Rivers. It's important to take note of the terrain surrounding a city and plan around taking advantage of tiles that will boost the yields of these Districts to ramp up your yields and production faster.

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Of the 19 basic Districts in Civ 6, Adjacency Bonuses can be conferred onto seven, improving their various yields or upgrading your city's available resources. Three Districts confer bonuses to adjacent Districts instead of producing yields (Diplomatic Quarter, Government Plaza, Preserve).

The remaining 9 Districts can be placed to contribute to the standard +1 bonus to yields for every 2x adjacent Districts, but they do not gain Adjacency Bonuses themselves.

District Name

Possible Adjacency Bonuses

Aerodrome

N / A

Aqueduct

N / A

Campus

+1 Science from adjacent Mountain


+1 Science from 2x adjacent Rainforests or Districts


+2 Science from adjacent Reef, Geothermal Fissure

Canal

N / A

City Center

+5 Housing when founded next to a Lake, Oasis, or River


+3 Housing if founded next to the Ocean


+2 Housing if the city is land-locked

Commercial Hub

+2 Gold from every adjacent Harbor or River


+1 Gold from 2x adjacent Districts

Dam

N / A

Diplomatic Quarter

Reduces enemy Spy level when performing operations in adjacent Districts

Encampment

N / A

Entertainment Complex

N / A

Government Plaza

Adds +1 to all yields for adjacent Districts

Harbor

+1 Gold for adjacent Coastal Resources


+1 Gold from 2x adjacent Districts


+2 Gold from adjacent City Center

Holy Site

+1 Faith from adjacent Mountains


+1 Faith from 2x adjacent Woods or Districts


+2 Faith from any adjacent Natural Wonder

Industrial Zone

+1 Production from adjacent Quarries, Mines, and Strategic Resources


+1 Production for 2x adjacent Districts, Mines, or Lumber Mills


+2 Production from adjacent Aqueducts, Canals, and Dams

Neighborhood

N / A

Preserve

Adds 1 Appeal to adjacent tiles

Spaceport

N / A

Theater Square

+1 Culture from 2x adjacent Districts


+2 Culture from adjacent Wonders


+2 Culture from adjacent Entertainment Complex or Water Park


+2 Culture from adjacent Pamukkale Natural Wonder

Water Park

N / A

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Unique District Adjacency Bonuses

Many Civs in Civ 6 come with unique Districts that replace a standard District. The Adjacency Bonuses for these unique Districts can be wildly different from the standard version – Korea's Seowon, for example, starts with +4 Science but loses Science for every adjacent District, while Gaul's Oppidum only gains Adjacency Bonuses from Quarries and Strategic Resources, but forfeits all other Adjacencies.

If you are playing as a Civ with a unique District, and are going for a victory involving that District's yield, pay extra special attention to the Adjacency Bonuses they will get. If you can maximize these unique District bonuses, you will usually be far ahead of other players who have to use the standard version.

Unique District

Replaces

Civ

Adjacency Bonuses

Acropolis

Theater Square

Greece

+2 Culture from adjacent Entertainment Complex or Water Park districts


+1 Culture from adjacent Districts


Extra +1 Culture granted to adjacent City Center

Bath

Aqueduct

Rome

N / A

Street Carnival

Entertainment Complex

Brazil

Adds 1 Appeal to adjacent tiles

Copacabana

Water Park

Brazil

Adds 1 Appeal to adjacent tiles

Cothon

Harbor

Phoenicia

+1 Gold from adjacent Ocean Resources


+1 Gold from 2x adjacent Districts


+2 Gold from adjacent City Center

Hansa

Industrial Zone

Germany

+1 Production from all adjacent Resources


+1 Production from 2x adjacent Districts


+2 Production from adjacent Commercial Hub

Hippodrome

Entertainment Complex

Byzantine

N / A

Ikanda

Encampment

Zulu

N / A

Lavra

Holy Site

Russia

+1 Faith from adjacent Mountains


+1 Faith from 2x adjacent Woods or Districts


+2 Faith from adjacent Natural Wonders

Mbanza

Neighborhood

Congo

N / A

Observatory

Campus

Maya

+1 Science from 2x adjacent Farms and Districts


+2 Science from adjacent Plantations

Oppidum

Industrial Zone

Gaul

+2 Production from adjacent Quarries and Strategic Resources

Royal Navy Dockyard

Harbor

England

+1 Gold from adjacent Ocean Resources


+1 Gold from 2x adjacent Districts


+2 Gold when created in a Foreign Continent, and from adjacent City Centers

Seowon

Campus

Korea

-1 Science for adjacent Districts (base +4 Science)

Suguba

Commercial Hub

Mali

+1 Gold from 2x adjacent Districts


+2 Gold from adjacent River or Holy Site

Thành

Encampment

Vietnam

+2 Culture from adjacent District


Grants Tourism equal to Culture adjacency after discovering Flight

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Sid Meier's Civilization 6 Tag Page Cover Art
Sid Meier's Civilization 6
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Released
October 21, 2016
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WHERE TO PLAY

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ESRB
E10+ for Everyone 10+: Drug Reference, Language, Mild Violence, Suggestive Themes
Developer(s)
Firaxis Games
Franchise
Civilization
Platform(s)
PS4, Xbox One, Switch, PC, Android, iOS
Genre(s)
Strategy