Civilization 7 has arguably broken the mold more so than any entry that's come before it. While past Civs have continued to add to the same formula and refine its core mechanics with each new entry, Civilization 7 makes some significant changes to it, some for better and some for worse.

Along with dramatic changes to the core series formula, such as Civilization 7's three-Age system and the decoupling of leaders and Civs, Civilization 7 has also made a wealth of smaller changes and additions. One of these is the introduction of new narrative elements that pop up regularly during the course of a match. These narrative moments are a really neat addition to Civilization's gameplay loop, but they still could've used a little longer in the oven.

Civilization 7 Controller Support
Civilization 7 Makes a Big Improvement for Console Players

Civilization 7 has released simultaneously on PC and consoles, a first for the series, and it makes a big improvement for those playing on console.

1

Civilization 7's Dramatic Moments Fall Flat

Civilization 7's New Narrative Elements Are a Step Forward for The Franchise

Celebrations have been a part of Civilization's gameplay loop since the 1991 original and its "We Love the King Day," which granted players a temporary population boost if they had no unhappy citizens. These Celebrations are fun, simple events that add a little bit of narrative spice to the game, and they've slowly been joined by similar events over the years.

Civilization 7 goes all in on narrative events. Civilization 6: Gathering Storm's natural disasters make a return in the most recent entry, destroying players' town and city tiles in dramatic fashion at random intervals. Civilization 7 also introduces new "Narrative Choices," whereby players are prompted to make a decision between receiving one of two resources, a decision that's wrapped in some light narrative context.

The most notable narrative-based addition in Civilization 7 is the "Crisis Event" mechanic. At the end of each Age, players will be presented with some kind of crisis that gradually affects their entire empire, such as a plague that slowly reduces happiness and degrades the health of all nearby units. To battle this crisis, players are given a set of unique Crisis Policies that come with both a positive and negative effect.

In theory, Civilization 7's Crisis Events are a great addition to the series' core gameplay loop, adding a sudden calamity that forces even the most seasoned Civ players to think carefully about their next moves. Unfortunately, in practice, these events aren't nearly as dramatic as they first seem.

Civilization 7's New Narrative Elements Don't Feel As Special As They Should Be

Civilization 7's Crisis Events (and Narrative Choices) are an unfortunate case of "tell don't show." When players are presented with a Crisis Event, it takes the form of a simple text box in the center of the screen. Aside from the slight red hue behind the text, there's nothing that immediately denotes the severity of the Crisis Event to the player.

While a natural disaster in Civilization 7 results in a few-second dramatic camera-pan across the scene, and the completion of a Wonder results in a brief voice over from narrator Gwendoline Christie, Civilization 7's Crisis Events are met with virtually no fanfare. There's no change in music, no discernible difference in soundscape, and barely any visual indicators that a Crisis Event is happening (the aforementioned plague appears as a faint green cloud hovering around the player's tiles). As such, Civilization 7's Crisis Events don't hit nearly as hard as they should, which is a shame given how engaging the new mechanic can be.

Rating block community and brand ratings Image
Sid Meier's Civilization VII Tag Page Cover Art
Display card tags widget
Grand Strategy
Turn-Based Strategy
4X
Display card system widget
Systems
Display card community and brand rating widget Display card open critics widget
Top Critic Avg: 79 /100 Critics Rec: 77%
Display card main info widget
Released
February 11, 2025
ESRB
Everyone 10+ // Alcohol and Tobacco Reference, Mild Language, Mild Violence, Suggestive Themes
Developer(s)
Firaxis Games
Publisher(s)
2K
Display card main info widget end Display card media widget start
Sid Meier's Civilization VII Press Image 1
Display card media widget end

WHERE TO PLAY

Checkbox: control the expandable behavior of the extra info

Genre(s)
Grand Strategy, Turn-Based Strategy, 4X