Summary

  • The latest patch for the Call of Duty: Black Ops 6 beta makes adjustments to practically every facet of the game.
  • New Scorestreaks, perks, and equipment have been added, while certain weapons have been nerfed and movement speed has been boosted.
  • The level cap was also increased with the new update, allowing beta players to rank up all the way to level 30.

The latest patch for the Call of Duty: Black Ops 6 beta is here, bringing with it a slew of upgrades, changes, and tweaks to gameplay that add polish to the newest title in the long-running series. Included in the patch are new Scorestreaks, perks, and equipment, as well as overhauls to how certain weapons work. This patch rolls out as the second half of the Black Ops 6 beta kicks off, giving players a few days to try out the game ahead of its release later this year.

There's plenty of hype and excitement surrounding Treyarch's Black Ops 6, a game that sees the legendary Call of Duty developer dip its toes back into the world of its renowned Black Ops franchise. Marking the return of several fan-favorite features, Black Ops 6 adds a lot of new content as well, like its new movement system and brand-new Zombies experience, with the game's multiplayer being a topic of discussion for many during its official beta period. The Black Ops 6 beta began on August 30, allowing players to get a taste of the game early, with the beta opening to all players on September 6. With the second half of the trial period about to kick off, Treyarch has revealed a plethora of tweaks and changes that players may want to pay attention to.

The title's latest beta patch makes adjustments to practically every facet of the game, with several weapons receiving nerfs, like Black Ops 6's Jackal PDW. This formidable SMG made headlines shortly after the beta began, becoming one of the most powerful weapons in Black Ops 6. However, the Jackal has seen its maximum damage, ranged damage, and minimum damage all decreased with this latest patch.

The level cap was also increased, allowing beta players to rank up all the way to level 30, with several new rewards being added to Black Ops 6. Reaching level 30 in the Black Ops 6 beta grants access to the Tanto.22 SMG. Movement speed was also a key point in Black Ops 6's latest patch, with weapon swap speeds being reduced. Treyarch notes that the Fast Hands Strategist perk will grant even quicker swap speeds going forward.

The second half of the Black Ops 6 beta ends on September 9 and is open to all players, unlike the first half, which was exclusive to those who preordered the game or were members of Microsoft's Xbox Game Pass subscription service. The beta has proven to be incredibly popular, with millions of players trying their hand at Treyarch's newest title, though there are still many aspects of the game that will remain under wraps until release day. Black Ops 6 will also feature two new Zombies maps at launch, as well as a brand-new campaign.

Call of Duty: Black Ops 6 Beta Patch Notes

Progression

Level Cap increased to 30. New content available to unlock:

  • Level 21:
    • Blast Trap (Lethal Equipment)
    • Scavenger (Perk - Enforcer)
  • Level 22:
    • Interceptors (Scorestreak)
    • Fast Hands (Perk - Strategist)
  • Level 23:
    • Sleeper Agent (Field Upgrade)
    • Cold-Blooded (Perk - Recon)
  • Level 24:
    • Combat Axe (Lethal Equipment)
    • Tac Mask (Perk - Strategist)
  • Level 25:
    • DM-10 (Marksman Rifle)
  • Level 26:
    • Gunfighter (Wildcard)
    • Forward Intel (Perk - Recon)
  • Level 27:
    • Gearhead (Perk - Strategist)
  • Level 28:
    • Decoy (Tactical Equipment)
    • Ninja (Perk - Recon)
  • Level 29:
    • Chopper Gunner (Scorestreak)
  • Level 30:
    • Tanto.22 (SMG)

Multiplayer

Weapons

Weapon Swap Speeds

We’ve seen the feedback about weapon swap speeds, and we agree. We’ll be reducing weapon drop times across the board for an overall increase to swap speeds. Players looking for an even quicker swap speed can try out the Fast Hands Strategist Perk in Week 2 of the Beta.

  • Assault Rifle, SMG, Shotgun, LMG, Marksman Rifle, Pistol, and Launcher drop times reduced by 50ms
  • Sniper drop times reduced by 100ms

Movement Speeds

We are making small adjustments to baseline movement speeds on all weapon classes to make sure they are sitting in a good spot relative to one another. We have mostly focused on Move Speeds and ADS Move Speeds, which come into play during combat engagements.

Overall we are happy with the weapon class usage and performance we’ve seen in Beta Weekend 1, as well as the upper end of movement pacing offered by SMGs, so these adjustments keep SMGs the same and generally improve other classes. We are mindful of speeding the game up too much and will continue to monitor and assess game data and your feedback.

The other notable change here is to Melee Sprint Speeds. We want players to feel incentivized to pull out their Dedicated Melee weapon as a means of map traversal. We also want to ensure that Melee users can catch up to other players who are sprinting with ranged weapons for those sneaky Body Shields and Finishing Moves.

Weapon Category

Adjustments

Assault Rifles

ADS Crouch Speed increased from 1.75m/s -> 1.88m/s Move Speed increased from 4.14m/s -> 4.29m/s ADS Move Speed increased from 3.07m/s -> 3.23m/s

SMGs

Crouch Speed increased from 2.31m/s -> 2.77m/s

Shotguns

ADS Crouch Speed increased from 1.63m/s -> 1.75m/s Move Speed increased from 4.14m/s -> 4.29m/s ADS Move Speed increased from 3.07m/s -> 3.23m/s

LMGs

ADS Crouch Speed increased from 1.14m/s -> 1.3m/s Move Speed increased from 3.71m/s -> 3.86m/s ADS Move Speed increased from 2.31m/s -> 2.46m/s

Marksman Rifles

Crouch Speed increased from 2.41m/s -> 2.49m/s ADS Crouch Speed increased from 1.37m/s -> 1.55m/s Move Speed increased from 3.76m/s -> 3.99m/s ADS Move Speed increased from 2.9m/s -> 3m/s

Sniper Rifles

Crouch Speed decreased from 2.41m/s -> 2.31m/s

Pistols

Crouch Speed decreased from 2.9m/s -> 2.84m/s ADS Crouch Speed increased from 1.88m/s -> 2.24m/s Move Speed increased from 4.47m/s -> 4.52m/s ADS Move Speed decreased from 3.94m/s -> 3.81m/s

Launchers

Crouch Speed decreased from 2.44m/s -> 2.18m/s

Melee

Crouch Speed increased from 2.9m/s -> 2.95m/s Jog Speed increased from 5.16m/s -> 5.31m/s Sprint Speed increased from 6.93m/s -> 7.16m/s Super Sprint Speed increased from 8.41m/s -> 8.66m/s Move Speed increased from 4.47m/s -> 4.62

Weapon Adjustments

Jackal PDW

  • Decreased Maximum Damage from 29 -> 26
    • Decreased Maximum Damage range from 15.24m -> 14.61m
  • Decreased Near-Medium Damage from 23 -> 22
    • Decreased Near-Medium Damage range from 22.86m -> 17.78m
  • Decreased Medium Damage from 22 -> 18
    • Decreased Medium Damage range from 29.21m -> 26.04m
  • Decreased Minimum Damage from 19 -> 15
  • Small increase to view kick strength and view kick deviation.
  • CHF Barrel
    • Headshot multiplier improved from 1.2 -> 1.4

The Jackal PDW ‘s intended strength is best in class handling and decent mobility, balanced by a slower rate of fire compared to many of the other automatic weapons in the game. It was overperforming at medium ranges, so we’ve increased the damage falloff and pulled the ranges closer along with a slight increase to recoil. Maximum damage and CHF Barrel headshot multiplier have been adjusted to maintain the same hit to kill numbers while using the attachment.

C9

  • Increased medium damage range from 25.4m -> 27.31m

We feel that the C9 is in a good spot as a well-rounded Submachine Gun with a solid rate of fire. It has higher horizontal recoil compared to other Submachine Guns, so we’ve given a boost to its medium damage falloff range.

SWAT 5.56

  • Disabled burst fire queuing, which was queuing an additional burst if the fire input was activated at any time during the previous burst or the burst cooldown.

Attachments

  • The Rapid Fire attachment now correctly displays its recoil penalty con. The attachment description has also been updated to indicate the tradeoff.

Maps

General

  • Adjusted general spawn logic to enable additional valid spawns under certain scenarios.
  • Adjusted spawn logic across several maps with the goal of reducing a high frequency of spawn flipping.

Scorestreaks

  • RC-XD
    • Improved handling and general usability.
  • Watchdog Helo
    • Increased base health.
  • Hellstorm
    • Increased Cluster Bomb damage radius.

Equipment

  • Lethal Equiptment
    • Thermo Grenade
      • Reduced explosive ignition delay.

Movement

  • Slight increase to the time to enter prone or supine during a slide.
  • Slight increase to all mantle speeds.
  • Slight decrease to time before movement is allowed after landing from a Dive to Prone.
  • Slight increase to Dive to Prone landing friction.

Progression

  • Weapon XP
    • Increased awarded Weapon XP, which will decrease the amount of time needed to gain Weapon Levels. The Weapon XP speeds observed in Weekend 1 were slower than expected.
  • Daily Challenges
    • Fixed an issue that was causing the Daily Challenge countdown timer to display the incorrect reset time.
    • The “Get 50 Eliminations with the Recon Perk Specialty equipped” Daily Challenge will now track progress correctly.
  • General
    • Beta Rewards earned in a match will now appear in the After-Action Report.

Audio

  • Increased player weapon firing audio volume.
  • Additional footstep audio adjustments.
  • Reduced audio levels for impact sounds when taking damage.
  • Resolved an issue where Shotguns could play more than the intended number of hit impact sounds.
  • Resolved an issue where explosion sounds would not play during normal gameplay.
  • Resolved an issue where some sounds were not playing during Best Play.
  • Reenabled a previously disabled audio occlusion system on PlayStation 5.

Best Play

  • Adjustments to underlying Best Play logic which will result in more varied and interesting Best Play selection.

UI

  • Improved stability throughout various menus and HUD.
  • Addressed various localization issues.

Settings

  • Users should no longer encounter issues when switching their ADS Transition Timing to ‘Instant’, when using keyboard and mouse.

General

  • Increased the duration of the Lobby Vote before matches to give players a better opportunity to participate in the vote when returning to the lobby after a completed match.
  • Reduced the amount of camera motion in the Dynamic Deathcam.

Stability

  • Improved stability in Skyline.
  • Improved stability in Training Course.
  • Improved general server-side stability.
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Call of Duty: Black Ops 6 Tag Page Cover Art
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Top Critic Avg: 83 /100 Critics Rec: 91%
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Released
October 25, 2024
ESRB
Mature 17+ // Blood and Gore, Intense Violence, Suggestive Themes, Strong Language, Use of Drugs
Developer(s)
Treyarch, Raven Software
Publisher(s)
Activision
Engine
IW 9.0
Multiplayer
Online Multiplayer, Online Co-Op
Cross-Platform Play
Yes - PlayStation, Xbox, PC
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Forced to go rogue. Hunted from within. This is Call of Duty: Black Ops 6.

Developed by Treyarch and Raven, Black Ops 6 is a spy action thriller set in the early 90s, a period of transition and upheaval in global politics, characterized by the end of the Cold War and the rise of the United States as a single superpower. With a mind-bending narrative, and unbound by the rules of engagement, this is signature Black Ops.

The Black Ops 6 Campaign provides dynamic moment-to-moment gameplay that includes a variety of play spaces with blockbuster set pieces and action-packed moments, high-stakes heists, and cloak-and-dagger spy activity.

In a best-in-class Multiplayer experience, players will test their skills across 16 new maps at launch, including 12 core 6v6 maps and 4 Strike maps that can be played 2v2 or 6v6.

Black Ops 6 also marks the epic return of Round-Based Zombies, the fan-favorite mode where players will take down hordes of the undead in two brand-new maps at launch. Post-launch, players can look forward to even more exciting maps and groundbreaking experiences dropping into both Multiplayer and Zombies.