Climbing Up is the fifth chapter in Botany Manor, and it tasks players with growing three different plants. More specifically, fans must grow a Springdance Shrub, a Fool's Emerald, and an Oscilette, and each one only blooms under certain conditions. This guide is here to elaborate upon those conditions, and it will make it easy for players to complete Botany Manor Chapter 5.
The location names that are used in this guide are pulled directly from the Grounds map that appears near the beginning of the in-game Herbarium, and fans of educational video games should use that visual aid to find the relevant locations when necessary.
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Botany Manor: Chapter 5 Walkthrough
Grow Springdance Shrub
The first step toward growing the Springdance Shrub is collecting its seed packet, and it is sitting atop a table in the Folly (a gazebo near the entrance to the Formal Garden). Once fans of puzzle games have obtained the seed packet, they can grow the plant by taking these actions:
- Collect a Sandstone Pot from the shed in the Gardening Workspace, and carry it to the planting station in the Formal Garden.
- Fill the pot with potting soil, and select Springdance Shrub from the seed inventory.
- Carry the pot to the saucer on the table in the Gardening Workspace.
- Select the vial of Seaweed.
- Carry the pot back to the planting station, and interact with the green watering can.
- Carry the watered Springdance Shrub through the Bird Garden, and place it on the saucer in the structure at the end of that area.
- Pickup the bird feeder that is on the table across from the entrance to the aforementioned structure.
- Use this feeder, and the feeder that is hanging at the entrance to the Bird Garden, to lead the bird to the Springdance Shrub.
The Greeting Card on the Side Terrace confirms that Springdance Shrubs require pollination to bloom, and the Bird Poster in the Bird Garden reveals that Robins (the type of bird that is found in that area) are attracted to red flowers. The Pigment Research in the Garden Paths confirms that a pH of between 12 and 14 is required to create a red Springdance Shrub, and the Soil pH Research in that same area reveals that a pH in that range can be achieved by using a sandstone pot and seaweed.
Grow Fool's Emerald
After the Springdance Shrub has bloomed, players should grab the Boat House key from the basket beneath the Bird Poster. Fans of indie video games should then collect the Fool's Emerald seed packet from the small table next to the blackboard on the Side Terrace. Finally, players should pick up the Handle that is on the ground next to the lawnmower in the Pond Garden, and insert that object into the pedestal in front of the Grotto (causing it to fill with water).
With those preliminary steps taken, fans of relaxing video games should take the following actions to grow the Fool's Emerald:
- Go to the planting station in the Formal Garden.
- Fill a pot with potting soil, select Fool's Emerald from the seed inventory, and interact with the green watering can.
- Carry the watered Fool's Emerald across the lily pads, and place it on the saucer inside the Grotto.
- Collect the Telegraph from its position underneath the Boat House, and place it next to the Fool's Emerald in the Grotto.
- Open the Telegraph, and interact with its levers in this order: Line, Dot, Line, Dot, Line.
The Plant Chemicals and Bioluminescences documents on the Side Terrace reveal that Fool's Emerald is bioluminescent. The News Article in the Formal Garden reveals that a light pattern akin to the "abbreviation for Attention" in Morse code will illicit a response from the plant, and the Military Codes document in the Gardening Workspace reveals that the abbreviation is "KA." The Morse Code document inside the Telegraph is used to determine the combination of levers that will create that abbreviation.
Grow Oscilette
After collecting the Oscilette seed packet from the window next to the Boat House's phonograph, fans of immersive sims should follow these steps to grow the plant:
- Go to the planting station at the base of the Boat House.
- Fill a pot with potting soil, and select Oscilette from the seed inventory.
- Carry the pot into the Boat House, and place it into the saucer next to the phonograph.
- Insert the cylinder with the dark green label into the phonograph, and interact with the handle on the right.
The Weeds and Seeds book in the Boat House reveals that Oscilettes bloom when in proximity to a sleeping creature. The Playing Cards on the table in the Boat House designate the Oscilette Seed as a Field Card, and the nearby Boardgame Rules match that card type with the Red Squirrel. The Animal Heartbeats book in the Boat House confirms that a Red Squirrel's heartbeat when sleeping is 120 BPM, and that BPM is listed on the cylinder with the dark green label.
Mail the Herbarium & Epilogue
Players will now be instructed to visit the Gatehouse, and they should interact with the Post Box upon arrival. This action will trigger the ending credits, and fans of cozy video games will find themselves back at Botany Manor when they conclude. Here, players can read the letter that is sitting on Arabella's desk, pick up the Herbarium that was underneath it, and place the book on the nearby book stand to complete the game.
Botany Manor
- Released
- April 9, 2024
- Developer(s)
- Balloon Studios
- Publisher(s)
- Whitethorn Games
- Platform(s)
- Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, PC, PlayStation 5, PlayStation 4
- Genre(s)
- Puzzle, Immersive Sim, Exploration