Thus far, Borderlands 4 seems to be the game that fans have been hoping for. A more serious villain, the Timekeeper, should allow for a stronger narrative, as will the lack of “toilet humor” that fans consider a weakness of Borderlands 3. Beyond that, players will be seeing certain improvements to core gameplay mechanics, with better movement teased for Borderlands 4 alongside vehicles that can be summoned from anywhere. With significant graphical improvements expected, and an upcoming Borderlands State of Play sure to bring more info, the future is bright for fans of the franchise.

While the State of Play will likely be the next big info dump the game receives ahead of its September 23 release, that does not mean that little teasers will not slip through the cracks before then. For example, Gearbox’s Randy Pitchford recently took to social media to mention how much he is enjoying his time with the newly released Assassin’s Creed Shadows, highlighting the hideout building feature in particular. After comparing the mechanic to Nintendo’s hit Animal Crossing franchise, Pitchford states that he can’t say he hasn’t had “the instinct” to have proper hideout customization in “some of [his] games…” With Pitchford’s next game right around the corner, and the ellipsis implying that this is a hint instead of a throwaway comment, Borderlands fans might just be in for a similar feature in BL4. And when looking at the series’ most recent mainline game, it really wouldn’t be that out of the ordinary.

borderlands-3-movie-krieg-tina-game-rant
One Part of the Borderlands Movie May Have Been a Glimpse at the Future

Despite missing the mark critically and commercially, the Borderlands movie might have established a friendship that could make its way to the games.

Borderlands 3’s Limited Room Customization May Have Been a Stepping Stone

Fans of Borderlands 3 who spent a significant amount of time aboard Sanctuary 3 will likely remember having the option to customize their Vault Hunter’s room. While some players only ever entered their character’s abode to stash guns in their vault, others loved making a few changes to the area. Each room had a base theme that could not be changed, which reflected the personality of the associated Vault Hunter, but players could display their favorite weapons on a large wall and fill three decoration spots with items that they acquired on their adventures. Decoration options include:

  • Signs
  • COV weapons
  • Posters
  • Handsome Jack’s mask
  • Krieg’s mask
  • Mounted animal heads
  • A talking fish

While this form of room customization was obviously very limited, as there were only a handful of slots to fill with a few dozen decoration options, it was still a nice touch that made Sanctuary 3 feel just a bit more homey. Players could display the items they were most proud of, too, showing off to their fellow Vault Hunters and motivating players to chase after the same nick-nacks. Borderlands 4 would not have to work hard to iterate upon this feature, as it could simply add a few more decoration slots alongside fresh collectibles to display, such as Vaultlanders. However, it has a long way to go if it wants to offer something truly expansive like what can be found in the latest iteration of Assassin’s Creed.

How Could Deep Borderlands 4 Hideout Customization Work?

While there is a chance for this tease to result in something like Starfield’s ship-building, where players build and decorate their own version of Sanctuary, Borderlands 4 shifting the series' focus to the new planet of Kairos means that this is probably off the table. Instead, something that is more akin to Assassin’s Creed Shadows’ hideout customization - or the Animal Crossing style of gameplay specifically referenced by Pitchford - could be delivered.

Perhaps Borderlands 4 could feature Crew Challenges like its predecessor, with one of these being an enemy outpost or two located on each large map. Clearing an outpost could be a difficult, wave-based activity, and once completed, players could customize the area that they have liberated. This could give players a decently-sized canvas to play with, allowing them to place certain building types and paths within a pre-determined area. From there, they could customize interiors and colors, with wall decorations once again used as rewards for quests and being purchasable via currency like Eridium. Alternatively, Gearbox could just let players give the main hub of Kairos a makeover, as opposed to just one room like in Borderlands 3. So long as too much customization is not allowed, as unrestrained freedom could see players accidentally blocking off some of Borderlands’ typical grindable areas, this feature could be a terrific change of pace. Regardless of the approach taken, hopefully Pitchford’s tease leads Borderlands 4 to “put some Animal Crossing” into its formula.

Rating block community and brand ratings Image
Borderlands 4 Tag Page Cover Art
Display card tags widget Display card system widget
Systems
Display card community and brand rating widget Display card open critics widget
Top Critic Avg: 82 /100 Critics Rec: 88%
Display card main info widget
Released
September 12, 2025
ESRB
Mature 17+ / Blood and Gore, Intense Violence, Sexual Themes, Strong Language, In-Game Purchases, Users Interact
Developer(s)
Gearbox Software
Publisher(s)
2K
Display card main info widget end Display card media widget start
Borderlands 4 Boss Comments on Fan Negativity Ahead of Game’s September Launch
Display card media widget end

WHERE TO PLAY

DIGITAL
Checkbox: control the expandable behavior of the extra info

Genre(s)
Looter Shooter, Action, Adventure, RPG