Summary
- Black Myth: Wukong's Meditation Spots offer a peaceful respite from its otherwise intense gameplay.
- Black Myth: Wukong's Meditation Spots improve upon Ghost of Tsushima's Haikus by granting players a skill point.
- Ghost of Tsushima's Haikus only yield cosmetic rewards, lacking gameplay benefits like Black Myth: Wukong's Meditation Spots.
With all its uniqueness as an adaptation of a 16th-century Chinese novel, Black Myth: Wukong isn't short on influences. While some influences are more prominent, however, others are very subtle — Sucker Punch's Ghost of Tsushima is one of those. Overall, Black Myth: Wukong's gameplay is almost nothing like Ghost of Tsushima's. Whereas Ghost of Tsushima is more of a typical action-adventure title, Black Myth: Wukong is an action RPG with a heavy reliance on the Soulslike elements that define it. Even so, one of Black Myth: Wukong's most peaceful features appears to be straight out of Ghost of Tsushima, though the former's is a big improvement over the latter's.
Black Myth: Wukong's Meditation Spots are scattered throughout its world, waiting for players to happen upon them for a brief and necessary respite. It also just so happens that they resemble Ghost of Tsushima's Haiku sequences very closely. However, despite the similarities, Black Myth: Wukong's Meditation Spots improve upon Ghost of Tsushima's Haikus by making them more directly beneficial to the player. Perhaps the next Ghost of Tsushima game should take note of this and improve one of the first game's unique features.
How Black Myth: Wukong's Difficulty Compares to Elden Ring: Shadow of the Erdtree
Black Myth: Wukong and Elden Ring: Shadow of the Erdtree are fairly comparable in terms of difficulty, only on entirely different levels.
How Black Myth: Wukong Makes the Concept of Ghost of Tsushima's Haikus Worth It
Ghost of Tsushima's Haikus Provide Players With a Purely Cosmetic Piece of Gear
Ghost of Tsushima is a captivating and gorgeous game, and that is all the more realized in its Haiku spots. As players approach these reclusive locations, Jin Sakai will kneel on the ground and begin to meditate on his surroundings. From there, players will construct an original haiku based on what they see and the few options that are given to them. During the sequence, calming music plays to set the mood alongside the gentle sounds of nature, including Ghost of Tsushima's iconic wind. Each Haiku spot provides a worthwhile moment, if not just for the break in Ghost of Tsushima's normal gameplay loop it provides. Unfortunately, the rewards are lacking.
After players complete a haiku at one of Ghost of Tsushima's Haiku spots, they will receive a headband unique to that location. However, these headbands are purely cosmetic and provide no gameplay benefits, unlike the rest of the game's gear pieces. Additionally, the majority of the headbands players receive from completing Haiku spots arguably don't match Jin's normal wardrobe, making them largely a waste. This is where Black Myth: Wukong improves Ghost of Tsushima's Haiku spots with its Meditation Spots.
Black Myth: Wukong's Meditation Spots Give Players a Skill Point
As players explore the sizable world of Black Myth: Wukong, they might discover the game's Meditation Spots, which function almost exactly like Ghost of Tsushima's Haiku spots. When approaching a Meditation Spot in Black Myth: Wukong, the Destined One will kneel on a pillow, and a short sequence will play showcasing the environmental scenery around him. Additionally, just like in Ghost of Tsushima's Haiku spots, calming music plays here as the Destined One meditates.
Apart from the fact that players can't write their own haiku during Black Myth: Wukong's Meditation Spot sequence, it is identical to what one would experience at Ghost of Tsushima's Haiku spots.
Black Myth: Wukong improves upon this idea in its allowance of one skill point, or "Spark," to players upon the conclusion of the sequence. Sparks are priceless in Black Myth: Wukong, as there are dozens of skills for players to unlock. As such, finding a Meditation Spot in the game is like finding a gold mine. Whereas Ghost of Tsushima's similar locations simply reward players with a cosmetic piece, Black Myth: Wukong's actually benefit gameplay. Perhaps Ghost of Tsushima's sequel should take note of this and offer players a headband with unique gameplay bonuses instead.
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OpenCritic Reviews
- Top Critic Avg: 82 /100 Critics Rec: 80%
- Released
- August 20, 2024
- ESRB
- M For Mature 17+ // Blood, Violence
- Developer(s)
- Game Science
- Publisher(s)
- Game Science







- Engine
- Unreal Engine 5
- Steam Deck Compatibility
- Unknown
- Platform(s)
- PlayStation 5, PC, Xbox Series X, Xbox Series S
- Genre(s)
- Action RPG
- How Long To Beat
- 39 hours