When fans think back to their time with the BioShock series, there are a lot of great qualities that immediately stick out, but chief among them are the series' two primary settings. Kicking off the series with a setting that made a monumental splash upon its debut back in 2007, BioShock's Rapture is widely considered to be a character in and of itself, with some first-class visual design, excellent integration with the game's story and themes, and some great level design. And while BioShock Infinite's Columbia wasn't quite as immediately iconic, it came very close.
An Antarctica Setting For BioShock 4 Has to Avoid Making Its Setting Unfun
From the moment 4-year-old Cameron first stepped out into Glimmer in Spyro 2, he knew video games were going to play a central role in the rest of his life. Though he never planned to make it the focal point of his career, Cameron spent the vast majority of his spare time growing up playing games, and following graduation from the University of Reading, he thought he'd try his hand at writing a few reviews. Flash forward five years (four of which have been spent at TheBestWarGames) and Cameron's passion for gaming has only grown. Whether it's covering daily news, writing a personal feature, interviewing a developer, reviewing the latest title, or being sent across the world to preview an upcoming game, Cameron adores it all, and he wouldn't trade any of it for the world.
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