Baldur's Gate 3 is built on the Dungeons & Dragons Fifth Edition system, adapted for CRPG by Belgium-based developers Larian Studios. As with any tabletop-to-video game adaption, Larian has had to add, remove, and tweak the Fifth Edition rules to fit Baldur's Gate 3.
The Biggest Rule Changes in Baldur's Gate 3
The most impactful changes that Larian Studios has made to the Dungeons & Dragons Fifth Edition system can be found in the game's core rules and mechanics:
- The maximum level is 12
- Multiclassing ignores Ability Score requirements
- In Act 1, players will meet an NPC that can respec their characters
- HP gained when leveling up uses the average result of the class' Hit Die
- There is no cover system
- When a character makes a ranged attack at a target at least 10ft lower than them, they get a +2 bonus. If the target is at least 10ft higher than them, they instead take a -2 penalty
- Player characters with shared initiatives can act simultaneously
- There are no Tool or Language Proficiencies
- There are no Hit Dice, but Short Rests restore half of each character's HP
- The party can only Short Rest twice between each Long Rest
- Long Rests require Camp Supplies
- Each Weapon type has a set of Weapon Actions that can be used once per Short Rest
- Characters earn Inspiration based on their Background, and can only use it to reroll Ability Checks
- Shoving, Jumping, and drinking a Potion are all Bonus Actions
- Players cannot ready actions or grapple
- Characters can throw other characters that are at least one size smaller than them
- Bonus Action attacks, such as offhand attacks, do not require a main hand attack to be made first
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The Biggest Spellcasting Changes in Baldur's Gate 3
Along with tweaks to individual spells, there have also been several major changes to the spellcasting system:
- Characters can cast both an Action Spell and a Bonus Action Spell on the same turn
- Clerics, Druids, and Wizards can change their prepared spells at any time outside of combat
- There is no Verbal, Somatic, and Material Components system, and spells can be cast with both hands full
- Some spells can be cast when Silenced or Hidden
- Longer duration spells now last until the next Long Rest
- Any character can cast a Spell Scroll, but only spellcasters get to add their Proficiency Bonus
- Ritual Casting spells takes no additional time
The Biggest Race Changes in Baldur's Gate 3
The 11 Races of Baldur's Gate 3 can all be played in Dungeons & Dragons Fifth Edition, though some have received fairly major changes:
- All races get +2 and +1 to two Ability Scores of their choice, rather than their racial bonuses
-
All races with
Darkvision
have a reduced range to compensate for the smaller maps in Baldur's Gate 3. Races with Superior Darkvision, like the Drow, also have a reduced range, but it's still double basic Darkvision
- Elves and Drow don't have the ability to Trance instead of sleeping
- Drow are no longer weaker in sunlight
- Half-Elves don't get additional Skill Proficiencies
- High and Wood Half-Elves can't take Elf Weapon Training
- Halflings can't pass through other creatures' spaces
- There is no Variant Human option
- Forest Gnomes have permanent Speak with Animals
- Deep Gnomes' Advantage on Stealth checks doesn't require rocky terrain
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The Biggest Class Changes in Baldur's Gate 3
The 12 Classes in Baldur's Gate 3 have all been tweaked extensively, but here's the most impactful changes for each class:
- The Barbarian's Rage and Reckless Attack features work with Finesse weapons and thrown weapons/objects
- The Bard's Song of Rest allows the party to take an additional Short Rest per Long Rest
- The Cleric's Turn Undead can no longer instantly kill weaker undead
- Druids can wear metal armor but can't alter their concentration spells while in Wild Shape form. Additionally, Wild Shape no longer has a fixed duration
- Monks receive their Ki feature at 1st level and gain more Ki points overall
- Paladins select their Oath at first level, and can lose their powers if they break the tenets of their Oath
- The Ranger's Favored Enemy and Natural Explorer features are greatly expanded with new and more powerful options
- Rogues no longer gain Thieves' Tools Proficiency as the Sleight of Hand skill is used to pick locks instead
- Sorcerers gain Metamagic at level 2 and get a third Metamagic option at level 3
- The Warlock's Pact of the Blade feature now allows characters to use their Charisma for attacks and damage with weapons
- The Wizard can instantly learn a spell scroll but still must pay a gold price per spell level
Baldur's Gate 3 is available now for PC. The PlayStation 5 version will be available on September 6th, 2023. A version for Xbox Series X/S is still in development.
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