Summary
- Traditional spellcasters in Baldur's Gate 3 rely on devastating attacks to eliminate opponents easily.
- Evocation spells dominate for practicality and destructive power, adding tactical flair to gameplay.
- Spells like Wall of Fire, Wall of Stone, and Wall of Ice provide control over the battlefield and create space for strategy.
Traditional spellcasters in Baldur’s Gate 3 take the form of glass cannons, where their arsenal of Dungeons & Dragons spells rely on devastating attacks that try to eliminate as many opponents as possible without breaking much of a sweat. In the technical aspect of D&D, many of these spells are from the Evocation School, dedicated to evoking the Weave’s destructive energies in attacks that damage foes in myriad ways.
When applied to Baldur’s Gate 3, Evocation spells often result in devastating effects that usually one-shot the weakest of opponents. However, certain Evocation spells dominate their counterparts regarding practicality and destructive power for players looking to add some tactical flair to their D&D gameplay.
Updated January 28, 2024 by Rhenn Taguiam: With January 15's recent Hotfix #17 fixing minor issues players of Baldur's Gate 3 are encountering across the game's various platforms, fans of the D&D adaptation may have a much smoother experience slinging spells towards opponents in the game's many combat encounters.
For players who want their Spellcasters to dominate the field with Evocation Spells, certain abilities may exactly be up their alley. On top of the option to create a literal wall of stone are attacks that shatter surrounding objects, provide the Warlock with a staple offense, heal multiple allies, and even reveal invisible creatures.
14 Wall Of Fire (4th-Level)
Create A Wall Of Flames To Damage And Block Enemies
|
Level |
4 |
|---|---|
|
Damage Range (Damage Dice) |
5-40 Damage (5d8 Fire) |
|
Range |
18m |
|
Save |
DEX Save |
|
Concentration |
Yes |
|
Cost |
Action, Level 4 Spell Slot |
In a tactical RPG like Baldur’s Gate 3, the party that controls the space can dominate the fight. Such is the case of Wall of Fire, a 4th-level spell that creates a literal wall of fire that damages anyone who comes near. Upon initial casting, Wall of Fire deals 5d8 Fire Damage to nearby foes unless they pull off a Dexterity Save.
Regardless of the size of the environment, Wall of Fire is useful in giving the player’s ranged attackers room to attack without worrying about melee. Likewise, the extra turn or two enemies would take navigating the Wall of Fire can give players enough prep time for counter-measures.
13 Wall Of Stone (5th-Level)
Create A Wall Of Stone To Control The Environment
|
Level |
5 |
|---|---|
|
Damage Range (Damage Dice) |
None |
|
Range |
18m |
|
Save |
None |
|
Concentration |
Yes |
|
Cost |
Action, Level 5 Spell Slot |
When it comes to the best offense becoming the best defense in Baldur’s Gate 3 gameplay, Wall of Stone can offer players much-needed protection when in a pinch. At the cost of a 5th-Level Spell Slot, players can conjure a wall of non-magical stone that they have to maintain with Concentration.
What makes Wall of Stone an efficient Evocation Spell is its 18-meter distance, allowing players to control the area’s geography in tight battles. Players can use Wall of Stone to deter enemy advances from afar, or even secure their exit without interference.
12 Wall Of Ice (6th-Level)
Chill Enemies To Submission With A Wall Of Ice
|
Level |
6 |
|---|---|
|
Damage Range (Damage Dice) |
20-120 Damage (+10d6 Cold) |
|
Range |
18m |
|
Save |
Dexterity |
|
Concentration |
Yes |
|
Cost |
Action, Level 6 Spell Slot |
When it comes to combat spells in Baldur’s Gate 3, its abilities have an initial damage burst and a lasting effect that makes the most difference in battle. This description fits Wall of Ice, a 6th-level spell that creates a wall of solid ice when used. Enemies on the wall’s general path are punished with 10d6 Cold Damage, which they can avoid through a Dexterity Save.
However, Wall of Ice stands out among other spells for its lasting effect. When the wall finally breaks, it leaves a cloud of freezing air that deals 10d6 damage to creatures inside it. Players who know they’re going to be in a prolonged combat scenario can use Wall of Ice to create much-needed space to reposition while enemies run the risk of being damaged by the wall’s effects.
11 Mass Healing Word (3rd-Level)
Heal Batches Of Allies At A Time
|
Level |
3 |
|---|---|
|
Damage Range (Damage Dice) |
1d4+WIS Healing |
|
Range |
18m (18m Radius) |
|
Save |
None |
|
Concentration |
No |
|
Cost |
Bonus Action, Level 3 Spell Slot |
When it comes to healing Spells in Baldur’s Gate 3, players might want to prioritize staples such as Cure Wounds (1st-Level) for cheaper and more directed 1d8 + WIS/CHA healing compared to healing for higher-level Spell Slots. However,
Mass Healing Word might be the workaround players need to maximize multi-person healing in a pinch.
With a 3rd-Level Spell, Mass Healing Word can provide the basic healing value of Healing Word (1st-Level) to up to six allies. Granted, Mass Healing Word only heals 1d4 + WIS, however being able to do this to multiple people at once leaves a usual 1st-Level Spell Slot open for more useful Spells, be it for combat or utility.
10 Eldritch Blast (Cantrip)
The Warlock's Staple Damaging Spell
|
Level |
Cantrip |
|---|---|
|
Damage Range (Damage Dice) |
1-10 Damage (1d10 Force) |
|
Range |
18m, Attack Roll |
|
Save |
None |
|
Concentration |
No |
|
Cost |
Action |
Ever the go-to offensive Spell of the Warlock in Baldur’s Gate 3, the
Eldritch Blast is a reliable Cantrip specifically for its flexibility. While
Magic Missile (1st-Level) is certainly more practical for its guaranteed hit, Eldritch Blast dealing potentially 1d10 Force Damage with no Spell Slot cost can make it more dependable for the Spellcaster.
Compared to Magic Missile, which can be split into separate guaranteed-hit missiles, Eldritch Blast becomes a more adaptable Spell due to its compatibility with Warlock Eldritch Invocations. For instance, Agonizing Blast will add the CHA Mod to the Blast’s damage, while Repelling Blast can add a 4.5-meter push effect to the attack.
9 Shatter (2nd-Level)
A Wide AOE That Also Damages Objects
|
Level |
2 |
|---|---|
|
Damage Range (Damage Dice) |
3-24 Thunder Damage |
|
Range |
18m, 3m |
|
Save |
Constitution |
|
Concentration |
No |
|
Cost |
Action, Level 2 Spell Slot |
Evocation Spells in Baldur’s Gate 3 make the backbone of a Spellcaster’s offensive slate, and among elements available at their disposal, Shatter showcases the potential of Thunder Damage being able to break the enemy’s momentum. With this Spell, a 2nd-Level Spell Slot is enough to deal 3d8 Thunder Damage to all nearby creatures as well as nearby objects in a manageable AOE.
At its core, Shatter’s main strength relies on enforcing Disadvantage on the CON Saves of creatures made of inorganic material. However, the guarantee of breaking objects around the 3-meter radius area of effect can help players set up more powerful attacks, especially when breaking environments, such as barrels of oil.
8 Faerie Fire (1st-Level)
Reveal Pesky Invisible Enemies To Secure The Advantage
|
Level |
1 |
|---|---|
|
Damage Range (Damage Dice) |
None |
|
Range |
18m |
|
Save |
Dexterity |
|
Concentration |
Yes |
|
Cost |
Action, Level 1 Spell Slot |
A powerful Spell in Baldur’s Gate 3 becomes useless if its high damage numbers don’t secure the hit on the enemy. This is a setback
Faerie Fire attempts to rectify with its effect. When cast, Faerie Fire not only shows all invisible foes within its 18-meter target range but also imposes Advantage on Attack Rolls against them.
It’s this last portion that transforms the Faerie Fire into a potent 1st-Level Evocation Spell. The guaranteed Advantage towards illuminated enemies can set up powerful combos for damage, such as pairing Faerie Fire with a Sneak Attack from a high-level Rogue.
7 Chromatic Orb (1st-Level)
Manipulate The Battlefield With Different Damage Types
|
Level |
1 |
|---|---|
|
Damage Range (Damage Dice) |
3-24 Damage (3d8 Thunder) OR 2-16 Damage (2d8 Acid, Cold, Fire, Lightning, or Poison with a surface) |
|
Range |
18m (2m Radius) |
|
Save |
None |
|
Concentration |
No |
|
Cost |
Action, Level 1 Spell Slot |
Surfaces are integral to Baldur’s Gate 3 combat strategies, especially when characters can do various things with them. On top of damaging enemies by stepping on them or via explosions, surfaces can augment weapons through dips or slow down enemies by becoming rugged terrain. Thanks to
Chromatic Orb, players can create surfaces whenever they wish.
When cast, Chromatic Orb deals around 2d8 (Cold, Fire, Lightning, Poison) or 3d8 (Thunder) Damage and creates a surface on impact, potentially affecting a cluster of targets. Despite its minor damage, manipulating the Chromatic Orb’s element can accommodate the weaknesses of various creatures in the game.
6 Scorching Ray (2nd-Level)
A More Targeted Fire Spell
|
Level |
2 |
|---|---|
|
Damage Range (Damage Dice) |
6-36 Damage (6d6 Fire) |
|
Range |
18m |
|
Save |
None |
|
Concentration |
No |
|
Cost |
Action, Level 2 Spell Slot |
Multi-target spells in Baldur’s Gate 3 are some of the most cost-efficient abilities in the RPG, especially since they can hit multiple targets at the cost of a single spell. Such is the case of
Scorching Ray, a powerful 2nd-level spell that releases three rays of fire that deal 2d6 Fire Damage each.
Baldur's Gate 3: 11 Characters Who Are Hard To Keep Alive
Baldur's Gate 3 has plenty of lovable characters. Unfortunately, some of them are infamously hard to keep alive, and their deaths prove devastating.
Despite its lower DPS compared to its more intense counterparts, Scorching Ray is more reliable due to having multiple targets. Players can divide each Scorching Ray among three targets, focus fire on a single one, or do a 2-1 split. This freedom of choice and decent Fire damage make this a reliable combat spell.
5 Magic Missile (1st-Level)
Guaranteed-Hit Wonder For Spellcasters
|
Level |
1 |
|---|---|
|
Damage Range (Damage Dice) |
6-15 Damage (3d4+3 Force) |
|
Range |
18m |
|
Save |
None |
|
Concentration |
No |
|
Cost |
Action, Level 1 Spell Slot |
Whereas the Warlock of Dungeons & Dragons has the Magic Missile, most other spellcasters have Magic Missile. This iconic D&D spell is also adapted into Baldur’s Gate 3 gameplay, manifesting in three darts that consistently hit their target.
When cast, each Magic Missile can deal 2-5 Force Damage each, with its upcast versions increasing the number of targets. Despite the low DPS, Magic Missile is exceptionally low-cost for its 100% accuracy, making it a must-use weapon against weaker mobs.