Only war exists in the world of the 41st Millennium, with the Imperium of Mankind in Warhammer 40K Inquisitor-Martyr still ensuring the threats of both Xenos and Chaos won’t threaten the safety of humanity. Compared to other Warhammer 40K games, the ARPG style of Warhammer 40K Inquisitor-Martyr needs players to insert a bit of tactical prowess to their gameplay, allowing them to systematically destroy threats in the tune of an actual Imperial operation.

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Players can take on the role of the Tech-Adept, some of the best minds of the Imperium able to tinker with the most complicated of existing technologies. Assisted and aided by their many Constructs, the Tech-Adept always has an ace up their sleeve even when faced with the direst of threats. However, how can players maximize the presence of the Tech-Adept and its little band of robots?

Basics Of The Tech-Adept: Summoner Archetype

A Tech Adept and its Minions

Players of the Warhammer 40K game who want a change of pace from the tanky Crusader and the nimble Assassin might want to give the Tech-Adept a shot for its fulfillment of the Summoner Archetype. Whereas the Psyker is the game’s direct spellcaster, the Tech-Adept relies heavily on its Constructs to ensure survival in the title. This also means much of the Tech-Adept’s builds need to secure a particular gameplay approach with the Constructs, as a specific combination of summons can greatly alter the playstyle of the Tech-Adept.

Attributes: Focus On Summons

  • Logic 20 (Rank 4)
  • Bionics 16 (Rank 3)
  • Mindlink 25 (Rank 5)

Priority for any Tech-Adept build in this Warhammer 40K game would be boosting the overall strength of their Constructs as well as their performance, as there shouldn’t be much need for the Class to have self-sustains given the mitigation provided by their minions. In this regard, Bionics Rank 3 takes a back seat, with its 10 Energy Shield per Data-flux spent and additional Energy Shield efficiency being more than enough to support the Tech-Adept on their own. The only real benefit Bionics can provide would be the damage reduction of the Constructs as well as damage transference to the Constructs, which is then mitigated.

In turn, key attributes are tied majorly to Logic Rank 4 that boosts Crit Chance and Crit Strength on top of movement speed and damage. Meanwhile, Mindlink Rank 5 ensures the Tech-Adept can summon their Constructs with boosted HP, as well as being able to regain and conserve Data-flux used for skills as well as overall reduced costs.

Perks: Summoner Takes A Backseat

  • Blessing of Saint Victorious: Players are prevented from losing more than 30-percent of their HP in a single hit
  • Synod of the Machine God: Give huge damage boosts to Constructs if there is a Kastelan, Kataphron, Psiloi, and Tarantula Construct in play at the same time
  • Omniscient Constructs: Damage bonus for constructs for a while after they’ve been teleported in
  • Mechasapient: Players can teleport in another Psiloi Vivisector or Psiloi Combustor

On top of Attributes that lean towards protecting the Constructs, the Tech-Adept’s most ideal Perks also let him take a backseat. Aside from the protective measures of Blessing of Saint Victorious, the rest of the Tech-Adept’s Perks should be towards giving the Constructs better base stats - be it damage boosts as well as being able to summon more Constructs. After all, as a Tech-Adept, the more minions they control, the more firepower they create.

Arming The Tech-Adept

A Tech-Adept in Inquisitor Martyr

When it comes to arming the Tech-Adept with equipment, players of the Warhammer 40K game should strike a careful balance between protecting themselves and enhancing their Constructs. Aside from boosting the overall damage output of the Constructs, the general armaments in the possession of the Tech-Adept should be able to grant them other utility and support benefits to boost their survivability.

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Equipment: Get Defense

  • Armor: Technomartyr Vestment of Shattering, where it grants a random Vulnerability (Heat, Warp, Physical) to targets on hit and can gain Ethereal and an Inoculator charge when taking damage under 30-percent HP or when receiving ap potentially-lethal blow
  • Armor: Technomartyr Vestment: Where HP is gained per second with a Psiloi Turret, Kataphron, and Kastelan Construct alive all at the same time
  • Inoculator: Where there’s Shield Charge gained for every point of Data-flux spent, as well as Inoculator charges gained on kill
  • Main Implant: Where it should get a 52-percent chance to Burn on a Heat Critical Hit

A major component when choosing Equipment for the Tech-Adept is how it can maximize the damage dealt of both the Tech-Adept and the Constructs, which is why the Technomartyr Vestment of Shattering is best suited for not only granting random Vulnerabilities (and therefore damage boosts) but also a nifty lifesaver via Ethereal, where players get a boost in movement speed and the ability to pass through enemies but also can’t attack and receive damage.

This is built upon the Inoculator, wherein any variant works provided its major slots include constant HP regain for a period of time (Blood Balm), duration extension for Booster-type components (Psychron), and major damage bonuses (Holdfast).

Addons: Debuffs Take The Forefront

  • Neural Implant: Where there’s Enrage on Critical Hit
  • Eye Implant: Where all enemies within 5 meters are Shocked with boosts to Crit Chance and Melee Damage during Enraged state
  • Purity Seal: Where enemies within 5 meters of the Enraged player are Feared, with boosts to Melee and Physical Damage
  • Technomartyr Girdle: Where HP is gained on hit during Enraged, as well as bonus slots that boost Construct defenses
  • Ancient Girdle of Calculation: Where there should be Shield Charges gained for spent Data-flux points
  • Signum: Where it should add General Vulnerability when the target gets a Debuff

When choosing the Addons that the Tech-Adept should possess, it helps to focus on boosting the efficiency of Debuffs the Constructs can provide with their attacks. There are certain Items that can further deal damage to foes depending on what Debuffs are afflicting them, which can then incentivize a playstyle that involves proccing those status effects with even the lightest of scrapes specifically to secure more damage.

Tech-Adept Passives: Constructs Secure The Win

The Tech-Adept Tech Tree

Players who want to excel in their Warhammer 40K gameplay with the Tech-Adept should use Passives built specifically to improve the performance of their Constructs. Not only that, they should try focusing on Construct-based Passives that unlock specific skills for their Constructs as these should arm their companions with the necessary tools to make their overall offensive power more potent.

Extra Support For Sustains

  • (Critical Hits) Berserker Rage: Crits heal based on a percentage of maximum HP
  • (Support) Invigorating Faith: Earning a Data-flux point regains HP

Before the Tech-Adept Class of this Warhammer 40K Class purely focuses on their Constructs’ performance, they should at least be able to incentivize the kind of support their summoner provides their units with some Passives. These basically focus on converting some amount of a Crit damage dealt as HP heals, as well as earning HP via Data-flux point expenditure. These abilities should at least enable the Tech-Adept to ensure their Constructs get an added layer of survivability.

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Construct Stat Building

  • (Construct Defense, General): Adds HP to Construct
  • (Construct Defense, General): Adds all Resistances to Constructs and the Tech-Adept
  • (Construct Defense, General): Adds Heat, Physical, and Warp Resists
  • (Construct Defense) Protective Coating: Get Supreme Damage Reduction against damage over time skills
  • (Construct Defense) Entrophy Protection: Constructs become immune to damage over time
  • (Construct Defense) Encased Machine Spirit: Constructs are immune to Knockdowns
  • (Construct Defense) Electro Kinetic Boost: Constructs get boosted Physical damage
  • (Construct Defense) Warding Electoos: Reduces damage
  • (Construct Defense) Hypnagogic Feedback: HP regained on hit
  • (Construct Defense) Executor Data Tether: HP regained on kill
  • (Construct Defense) Stain Transfer: All damage is taken to Constructs, which is then mitigated
  • (Construct Offense) Might of the Legio: Bonus damage per Construct in play
  • (Construct Offense) Suppressive Protocol: Damage bonuses to Suppression Damage
  • (Construct Offense) Vocabulators: Unlocks the Canticles of the Omnissiah (AOE Shock) skill of the Kataphron Vanguard
  • (Construct Offense) Overcharge: Adds AOE to the Canticles
  • (Construct Offense) Higher Potency: Adds damage to the Canticles

Aside from ensuring Constructs are able to tap into unique abilities, the Passives the Tech-Adept should secure in their Warhammer 40K game playstyle should ensure their Constructs are capable of outlasting their opponents. These Passives are from the Construct Defense and Construct Offense trees, both of which give boosts to the Constructs’ overall protections and basic combat performance.

Construct Utility

  • (Construct Ability) Arachno Vault Coils: Gives the Psiloi Vivisectors the Air Assault ability
  • (Construct Ability) Impact Control: Boosts the damage of Air Assault
  • (Construct Ability) Elimination Protocol: Grants the Heavy Battle Servitor (Charge) ability to the Kataphron Vanguard
  • (Construct Ability) Collission Course: Adds AOE damage to the Vanguard’s Charge
  • (Construct Ability) Arachnotech Coils: Reduced cooldown of the Vanguard’s Charge
  • (Construct Ability) Data Mining Protocols: Construct kills grant Data-fluxes
  • (Construct Ability) Relentless Constructs: Reduced cooldowns for both summoning and Construct skills
  • (Construct Specialization, General): More Data-flux is regenerated every second
  • (Construct Specialization, General): Data-flux costs are reduced for summoning
  • (Construct Specialization, General): Cooldown for summoning are reduced
  • (Construct Specialization) Thorny Bulwark: Boosts to reflects and damage of the Kataphron Vanguard if only one is summoned
  • (Construct Specialization) Savior Protocol: Reduced cooldown for the Vanguard’s Taunt for every other non-Vanguard Construct equipped
  • (Construct Specialization) Overkill Procedure: Damage bonuses for AOE attacks of Constructs versus all types of enemies

Another approach to securing more efficient Constructs for this Warhammer 40K Class is to secure Passives that improve the more subtle elements of the Tech-Adept’s relationship with their summons. For instance, on top of granting skills to each Construct, some Passives also offer reduced cooldowns and even bonuses to attacks.

Tech-Adept Build Option 1: Psioli Vivisector Devastation

Tech-Adept Build focusing on the Vivisectors
  • Main Weapon: Plasma Caliver, particularly the Wrath of the Void that has an aura that deals Warp Damage per stack, up to 5 each, with Construct damage buffs
  • Secondary Weapon: Plasma Caliver, particularly Plasma Caliver Beta that has damage bonuses given to Constructs whenever players kill an enemy on top of a damaging aura that deals Heat Damage per second

There’s not much need for the Tech-Adept to have specific weapon choices, especially since the priority should always be about Constructs dealing the most damage. In that regard, the Tech-Adept could make use of Plasma Calivers, provided they only have attack skills, so the rest could be allotted for Construct summoning.

Either way, when in need of an extra attack option, the Plasma Calivers offer the Plasma Beam. It is a continuous channeling of energy that offers damage per second that Slows when enemies are Suppressed. Its Target Designator ensures Constructs also attack the player’s target.

Constructs

  • Psiloi Vivisectors: x2 with Claw, x2 with Chainsaw
  • Kataphron Vanguard: x1 with Power Axe
  • Offensor Module: Adds Poison on hit, boosts damage with every Debuff
  • Endurance Module: Boosts HP regeneration per second, adds Physical and Heat Resistances alongside Damage Reduction

The Constructs for this particular Tech-Adept build should follow a relatively basic format, with the Kataphron Vanguard as the tank courtesy of its Taunt that ensures enemies attack him, as well as a Strike attack that Slows down opponents. Meanwhile, the Vivisectors should have Claws with Strike that inflicts Bleed, granting an initial damage-over-time element against opponents to whittle their health.

The Poison on hit from the Offensor Module is a neat way of ensuring opponents can perish easily with enough attacks, while the HP regeneration and damage reduction from the Endurance Module ensures Constructs have enough HP to tank damage that the Tech-Adept redirects to them.

Tech-Adept Build Option 2: Construct Domination

A Tech-Adept build focusing on Many Construct
  • Main Weapon: Radium Carbine Weapon (Alpha), wherein it should be able to spam Poison damage-over-time to enemies via its skills as well as granting bonuses to Constructs on kills

This particular build doesn’t need the Tech-Adept to rely on Warhammer 40K weapons that much, as their weapon slots should be allocated for summons. In that regard, the Radium Carbine Alpha should possess Full Auto and Single Shot as skills in order to capitalize on their Target Designator sub-properties that enable players to command their Constructs much faster.

In that regard, players can rely on any weapon they choose provided they have enough slots for Construct summons. Stats and bonuses to acquire for these weapons should prioritize damage-over-time and boosted damage for Constructs in order to secure fast opponent elimination.

Constructs

  • Kastelan Robot: x1 with Phosphor Cannon and Phosphor Gun
  • Kataphron Vanguard: x1 with Power Axe
  • Kataphron Destroyer: x1 with Greataxe
  • Psiloi Vivisector: x1 with Claw
  • Tarantula Turret: x1 with Missile Launcher
  • Offensor Module: Adds damage to Poisoned enemies

Given the boost of the Synod of the Machine God, the Tech-Adept should rely heavily on the firepower provided by their roster of Constructs. Ideally, the Kataphron Vanguard should remain on melee as a tank, with the Kataphron Destroyer possessing a Greataxe that can inflict the Vulnerability Debuff in tandem with the Psiloi Vivisector with Claws that can inflict DOT Bleed.

Meanwhile, they’re aided in range with the Kastelan Robot with its single-target Phosphor Cannon and AOE Burn via the Phosphor Gun. Likewise, there’s the devastating Tarantula Turret with the Physical AOE Missile Launcher that can make quick work of foes from afar. The sheer number of firepower options here makes it extremely ideal for an Offensor Module with Poison damage boosts, ensuring players can eliminate enemies much faster.

Warhammer 40,000: Inquisitor - Martyr is playable on the PC, PS4, PS5, Xbox One, and Xbox Series X/S

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