Baldur's Gate 3 took the concept of a turn-based RPG and blew away all previous expectations. The game perfectly captures the essence of the DnD experience, letting players customize their characters and embark on an epic quest across Faerun. However, where the game really excels is in the degree of choice afforded to the player, as basically any decision can have a meaningful impact later on in their playthrough.
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Despite having some of the most expansive dialogue trees and countless branching paths, there are still a few games out there that manage to give the player even more choices to make. Some are in a very similar setting and format, while others take a slightly different approach to RPG choice, giving players the chance to choose their own path from the start and all the way up until the game ends.
Tyranny
Wiring The Laws Of The Land
- Shape the political structure of the entire world from the start.
- Every faction, region, and companion can be used and reshaped.
Tyranny places players in the role of an agent for an evil empire, instantly flipping traditional RPG morality on its head. Before the game even starts, major world events are decided through a conquest prologue that permanently alters faction power, regional control, and character relationships, giving players choices to make right from the beginning. These early decisions ripple forward into every questline, ensuring that no two campaigns follow the same path or create the same political landscape.
Unlike Baldur’s Gate 3, which offers branching paths within a mostly fixed world state, Tyranny makes the world itself malleable at a systemic level. Entire quest hubs can be wiped out, spared, enslaved, or converted based on individual decisions, which can often lead to widely different outcomes every time the player tries a new run. The focus on long-term geopolitical consequences ensures that players are constantly thinking about the future and how best to achieve their late-game goal.
Disco Elysium
Choice Becomes Your Identity
- Personality traits and beliefs dictate how the world responds.
- Emotional responses and even failures have an impact on the plot.
Disco Elysium removes traditional combat and replaces it with something far more personal. Players instead make their way through psychologically fueled encounters, slowly altering internal traits that have a big impact on dialogue options and their outcomes. Moreover, they aren’t merely choosing what to say, but constructing a belief system that governs how reality around them is interpreted.
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While Baldur’s Gate 3 emphasizes external branching outcomes, Disco Elysium focuses more on internal decision-making that
seeps outward into every aspect of the world. Investigations can collapse before the player's eyes, radically shift directions, or reach unexpected conclusions based on a chosen personality alone, lending the game an incredibly unique feel that is both personal and, ultimately, incredibly liberating.
Divinity: Original Sin 2
Total System-Wide Freedom
- Every obstacle has multiple solutions.
- Main characters and major plot points can be bypassed or rewritten.
Divinity: Original Sin 2 prioritizes player freedom as much as humanly possible. Its world operates as a sandbox of interlocking mechanics, where stealth, dialogue, and brute force are all valid solutions to nearly every encounter. This lets players continue down any path they choose without ever feeling roadblocked or forced to change their approach.
Choices extend far beyond dialogue trees, as entire story arcs can be skipped or altered through clever use of the game's systems. Similarly, consequences feel far more branching. Players are able to kill important NPCs the second they are introduced, yet will still be walking a path that won't lock them out of progress, allowing them to lean into the role-playing idea that literally anything is a valid choice.
Pathfinder: Wrath Of The Righteous
From The Heavens And Back
- Narrative tone is heavily influenced by paths taken.
- Control over minor characters and endings.
Pathfinder: Wrath of the Righteous operates on a scale far beyond most RPGs, where players control not only their personal morality, but the metaphysical direction of the universe itself. The Mythic Path system allows players to transform into beings from all sides of mythology, each with their own distinctive stories, arcs, and interactions with the world.
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The game isn't afraid of pushing into bold new ground either, as players begin to reshape the laws of reality and impact large regions through a series of interconnected decisions. In the end, no goal is too small for the players to achieve. Whether they want to annihilate existence or ascend to another realm, the choice is theirs, and the path for reaching those endings is anything but a straight line.
Fallout: New Vegas
No More Boundaries
- Factions that can be sided with, betrayed, or ignored entirely.
- Endings reflect dozens of long-term decisions across the world.
Fallout: New Vegas remains one of the purest examples of consequence-driven RPG design. The Mojave is divided among multiple competing powers, each with fully realized political goals, internal conflicts, and moral contradictions, demanding players decide how to tackle each group's problems, whether it's through diplomacy, aggression, or something else entirely.
Rather than funneling the player toward a predefined “good” ending, the game allows absolute control over who ultimately rules the region, or whether anyone rules it at all. Virtually every major faction can be altered significantly over time. The endgame reflects hundreds of smaller decisions accumulated across the campaign, turning one player's journey to survive into an expansive story that spans countless decisions and crucial choices made both at the start and towards the end of the game.
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