Summary
- FPS games rely on atmosphere, lighting, and sound design for immersion. Interactivity and ambience play a huge role.
- Immersive sims like Gloomwood combine genres for unique experiences. Detailed levels and atmosphere enhance gameplay.
- Games like STALKER and DOOM 3 focus on immersion through gameplay mechanics, slow journeys, and atmospheric lighting.
First-person shooters are often immersive experiences thanks to their unique perspective, which can help to draw players into the world and allow them to feel like they're a part of it. FPS games that feature a lot of interactivity, often seen in the immersive-sim genre, are usually more immersive as a result.
6 Immersive Sims For Newcomers To The Genre
The Immersive Sim genre shines for its complexity and player freedom, but it can be daunting for newcomers.
However, many FPS games rely on their atmosphere to immerse players. Most of the time, this is done through cinematic lighting and open levels that allow players to explore at their own volition. Sound design and ambient music can also play a huge part in immersing players in these distinct first-person shooters.
6 Gloomwood
Immersive-Sim Mechanics And Detailed Level Design
Gloomwood
Taking inspiration from old-school classics both for its visuals and gameplay, Gloomwood combines two extremely distinctive genres to offer a unique experience: immersive-sims and survival horror. Part Thief, part Resident Evil 4, Gloomwood is a collage of influences that maintains its own sense of self thanks to its lovingly crafted levels and the atmosphere within them.
The chatter between guards and various notes littered throughout the levels provide subtle worldbuilding that allows each area to feel lived-in while simultaneously providing gameplay hints to the player. The lighting also plays a massive part in Gloomwood's atmosphere, while also being integral to the game's stealth mechanics. This results in an atmosphere that's not only immersive, but synergistic with the gameplay.
5 Stalker: Shadow Of Chernobyl
Slow And Perilous Journeys Across A Hostile Land
S.T.A.L.K.E.R.: Shadow of Chernobyl
- Released
- March 20, 2007
- Developer(s)
- GSC Game World
- Platform(s)
- PC, PlayStation 4, Xbox One
- Genre(s)
- FPS, Survival Horror
The STALKER games are notorious for their truly immersive atmospheres, facilitated by densely populated open worlds and immersive gameplay mechanics. STALKER: Shadow Of Chernobyl is an FPS game with survival horror elements and a gameplay loop that focuses on resource management, exploration, and electric gunfights. What makes STALKER: Shadow Of Chernobyl so great, however, is its constant sense of immersion.
In STALKER, players are frequently tasked with making slow and perilous journeys across the world in order to complete missions. Along the way, they'll often contend with strange anomalies, mutated creatures, and vicious bandits. However, they'll also come across abandoned, creepy locales, interact with wandering, guitar-toting stalkers, and hear the sounds of gunfire crackling in the distance.
4 DOOM 3
Unique Lighting Mechanics And An Overwhelming Sense Of Dread
DOOM 3
- Released
- August 3, 2004
- Developer(s)
- id Software
- Platform(s)
- PC, Xbox (Original), Nintendo Switch, PlayStation (Original), PlayStation 3, PlayStation 4, Xbox One
- Genre(s)
- FPS
DOOM 3 is an almost infamous entry in the DOOM franchise, known for changing direction and offering players a fresh experience that distanced itself from the original DOOM games. Many DOOM fans didn't take kindly to these changes, with mechanics such as the flashlight (which forced players to put away their weapon in order to light up dark areas) being so disliked that mods were developed to remove them from the game. However, these dramatic changes — and ID Software's decision to focus on horror — arguably made DOOM 3 one of the most atmospheric DOOM games to date.
Much of DOOM 3's atmosphere is derived from its brilliant use of lighting; muzzle-flashes lighting up the dark during combat, creatively lit environments, and the aforementioned flashlight provide a thick, foreboding atmosphere for the visceral action.
3 BioShock
A Distinctive Art-Deco Aesthetic And Richly Detailed Environments
BioShock
- Released
- August 21, 2007
- Developer(s)
- Irrational Games
- Genre(s)
- FPS
This highly-praised, atmospheric FPS puts players in the immensely unique and creatively-realized setting of Rapture, a city beneath the sea. Though its gameplay may be a little rough around the edges, BioShock's distinctive Art Deco aesthetic, unique character designs, and well-told story provide an atmospheric and often immersive package from beginning to end.
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Finishing the BioShock series is such a rewarding feeling but it can be hard to know what game one should pick up next. What game could live up to it?
BioShock features a variety of dense and richly detailed environments, and there's plenty of visual variety to ensure that the unique setting never becomes dull. The set dressing and lighting are particular stand-outs, giving the atmosphere a sense of horror and helping to immerse players in the artful, underwater world.
2 The Long Dark
A Quiet, Tranquil Atmosphere Interrupted By Heart-Pounding Moments
The Long Dark
- Released
- August 1, 2017
- Developer(s)
- Hinterland Studio
- Platform(s)
- Nintendo Switch, PC, PlayStation 4, Xbox One
- Genre(s)
- Survival Horror
Taking place in a snowy, hostile wilderness, The Long Dark offers players a unique setting for its survival gameplay. There are no enemies in the game outside the small variety of wild animals, with much of the player's survival relying on their resource management and cautious exploration. The Long Dark's atmosphere can be tense, offering players heart-pounding moments as they're chased by packs of wolves or desperately trying to reach shelter before they freeze to death. However, more often than not, The Long Dark offers a quiet, tranquil atmosphere for players.
The stylized aesthetic, rich soundscape, and isolated, lonely environments make for a dense and contemplative atmosphere that's often calming. Although players are occasionally threatened, faced with challenges, and forced to think on their feet, most of The Long Dark's gameplay is slow-burning. The Long Dark does feature guns, but the player will rarely put them to use, making this an FPS that's much more focused on exploration than combat. Returning to a shelter and resting by the fire after a long trek provides a remarkably cozy atmosphere that few other games can offer.
1 Condemned: Criminal Origins
Detailed Sound, Creative Level Design, And Grungy Lighting
Condemned: Criminal Origins
Despite its age, Condemned: Criminal Origins remains a remarkable first-person action horror game. This is mostly due to its dense and immersive atmosphere, as well as its immersive game mechanics; much of the gameplay in Condemned involves visceral melee combat against crazed AI opponents that frequently run, hide, and ambush players. It's also not uncommon for enemies to pull a pipe or a piece of signage from the wall, then charge the player with it.
Players aren't given an inventory of weapons in Condemned, only being allowed to carry one weapon at a time, and guns have extremely limited ammo. Each gun must also have its ammunition checked manually, leaving no way for players to see their ammo count while fighting and making the rare firefight extremely immersive. The detailed sound design, creative levels, and grungy lighting all work to create a sense of dread and horror throughout, offering a truly immersive horror experience.
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A lot of indie games absolutely ooze atmosphere. These games nail the atmosphere better than others.