One of the best things about the Final Fantasy series is that it is constantly evolving. Dragon Quest fans are seemingly happy with the same menus and monster types while Final Fantasy tries to outdo itself every time by switching things up. Every world is new, characters are different, battle systems change, and so on.

Even the equipment can morph between titles and this includes spinoffs in the mix as well. The Final Fantasy franchise hasn’t had any deep weapon and armor systems compared to other RPGs but some stand out more than others. These examples will be ranked based on creativity and ease of use.

6 Final Fantasy 10

Adding Abilities To Gear

Equipment menu in Final Fantasy 10
Final Fantasy 10
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JRPG
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Released
December 17, 2001
ESRB
T for Teen: Mild Blood, Mild Suggestive Themes, Violence
Developer(s)
Square Enix
Publisher(s)
Square Enix
Engine
PhyreEngine
Franchise
Final Fantasy
Platform(s)
PS2
Genre(s)
JRPG
How Long To Beat
45 Hours
OpenCritic Rating
Strong

Final Fantasy 10 was the first mainline game to include something like a loot system. After battle, players had a chance to get weapons or armlets to equip. These drops would be relatively the same except these pieces of gear would have different abilities attached, making these drops more exciting.

For example, a sword for Tidus could have a power or defensive boost attached. There was even a way for players to customize gear later with abilities. It was an interesting system to incorporate into a Final Fantasy game and that wasn’t the only oddity. The leveling-up system via the Sphere Grid was also unique.

5 Final Fantasy 16

Switching Things Up

A shop in Final Fantasy 16
Final Fantasy 16
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Action RPG
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Released
June 22, 2023
ESRB
M For Mature 17+ Due To Blood and Gore, Partial Nudity, Sexual Themes, Strong Language, Violence
Developer(s)
Square Enix
Publisher(s)
Square Enix
Engine
Proprietary Engine
Franchise
Final Fantasy
Platform(s)
PC, PS5
Genre(s)
Action RPG
How Long To Beat
36 Hours
PS Plus Availability
N/A
OpenCritic Rating
Mighty

Final Fantasy 16 had a fairly basic upgrade system for weapons and other gear. Players could only control one character, Clive, and his weapons of choice were swords. Pivotal moments in the game would reward players with new swords that could be upgraded.

Cait Sith in Final Fantasy 7 Rebirth and Torgal in Final Fantasy 16
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There were ways to go on side quests to get materials and make new weapons as well. Besides typical RPG gear, players could also equip the equivalent of Summons to Clive called Eikons in Final Fantasy 16. These would transform his capabilities in battle from the might of Titan to the fluid wind of Garuda. Abilities could be purchased via a skill tree to further enhance Clive which all ties back to the gear system.

4 Final Fantasy 7 Remake

Leveling Up What Came Before

Equipment menu in Final Fantasy 7 Remake
Final Fantasy 7 Remake
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Action RPG
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Released
April 10, 2020
ESRB
T for Teen due to Language, Suggestive Themes, Use of Alcohol and Tobacco, Violence
Developer(s)
Square Enix Business Division 1
Publisher(s)
Square Enix
Engine
Unreal Engine 4
Franchise
Final Fantasy
Genre(s)
Action RPG
How Long To Beat
35 Hours
PS Plus Availability
Extra & Premium
OpenCritic Rating
Mighty

In the original Final Fantasy 7, weapons and armor would boost stats and give characters slots to fill in with Materia. There were no ways to upgrade equipment but that changed in Final Fantasy 7 Remake. Every single weapon in the remake could be upgraded and each has a skill tree attached.

This skill tree could open up new slots for Materia and boost stats like HP. Every weapon also had an attached ability players could learn. For example, Cloud’s iconic Buster Sword gave him the Focused Thrust ability. It was a neat way for players to engage with their weapons more beyond buying something in a shop because numbers would go up.

3 Final Fantasy 9

Learning From Equipment

Equipment menu in Final Fantasy 9
Final Fantasy 9
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JRPG
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Released
July 7, 2000
ESRB
T for Teen: Violence, Mild Language
Developer(s)
Square Enix
Publisher(s)
Square Enix
Engine
Unity
Multiplayer
Local Multiplayer
Franchise
Final Fantasy
Platform(s)
PS4, Xbox One, Switch, PS1, Android, iOS, PC
Genre(s)
JRPG
OpenCritic Rating
Strong

Final Fantasy 9 had a unique way of giving characters abilities through the equipment system similar to Final Fantasy 7 Remake but this extended to armor and accessories too. Weapons and armor had abilities attached, but not every character could learn every ability. For example, a robe could have Black and White magic attached.

Equipping the robe to Dagger would give her the White Mage spell while giving it to Vivi would teach him the Black Mage spell. Once learned, those abilities could be used freely without the armor. This system gave players other reasons to equip things besides, again, seeing those numbers rise like in so many RPGs before it. It was also a cool way to learn magic and equip skills to enhance battles.

2 Stranger of Paradise: Final Fantasy Origin

The All Mighty Loot

4 The equipment menu in Stranger of Paradise Final Fantasy Origin
Stranger of Paradise: Final Fantasy Origin
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Released
March 18, 2022
ESRB
M for Mature: Blood and Gore, Strong Language, Suggestive Themes, Violence
Developer(s)
Team Ninja
Publisher(s)
Square Enix
Engine
unreal engine 4
Multiplayer
Online Co-Op
Franchise
Final Fantasy
Number of Players
1-3
Genre(s)
Action RPG
How Long To Beat
18 Hours
OpenCritic Rating
Fair

Final Fantasy 10 may have started the loot train but it was greatly expanded in Stranger of Paradise: Final Fantasy Origin by cranking the dial up 110%. This spinoff was a reimagining of the first Final Fantasy game which turned it from a turn-based RPG to an action game with Soulslike mechanics and Diablo-style loot. It also added co-op to give it that extra boost of something new to the series.

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4

In a dungeon, players could easily get dozens of weapons or pieces of armor with small alternations between them from stats to abilities. In games like this players are often going to get more useless items than good ones but it all feeds into the same system. Plus, it’s a good way to feed that dopamine while playing in the hopes of scoring rare loot. It should also be mentioned that equipment is limited to Jobs of which there are a lot in Stranger of Paradise: Final Fantasy Origin.

1 Final Fantasy Explorers

A Lighter Monster Hunter Experience

Promo art featuring characters in Final Fantasy Explorers
Final Fantasy Explorers
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Released
January 26, 2016
ESRB
e
Developer(s)
Square Enix Racjin
Publisher(s)
Square Enix
Engine
Luminous Engine
Multiplayer
Online Multiplayer
Franchise
Final Fantasy
Platform(s)
Nintendo 3DS
Genre(s)
Action RPG
How Long To Beat
22 Hours
OpenCritic Rating
Fair

Final Fantasy Explorers is the one game in the franchise that makes equipment feel rewarding. This spinoff can best be described as Square Enix’s attempt to capitalize on the Monster Hunter craze. Players could create a character, choose a Job, and then venture off into the great unknown.

Monsters would drop materials which could then be used to craft gear back in town. The best armor and weapons were tied to loot drops from harder enemies and players would need to do a little grinding to get what they needed. Like Monster Hunter, it took dedication to become the ultimate warrior in Final Fantasy Explorers, making the risk and time worth the reward.