Summary
- Video games undergo constant filtering and evolution; passionate developers often lack the resources to complete planned features.
- Fans are intrigued by cut content from games, such as Halo 2's original ending and Dragon Age: Inquisition's expansive War Table.
- Major games like Half-Life 2 and The Elder Scrolls 5: Skyrim had significant cut content that would have transformed player experiences.
Like any other art form, video games undergo constant reviews and filtering before hitting store shelves. They continually shift and evolve throughout development; not all features make the cut. Unfortunately, whether due to time constraints or development woes, most passionate developers lack the time or workforce necessary to deliver on all the planned features.
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Whether it's unsettling levels that entirely shift the genre or mechanics that significantly alter gameplay, fans are always interested in looking at cut content and wondering what could have been. For those looking to learn more about their favorite games, take a peek behind the development curtain to see what could've made the cut. Here's some of the most transformative cut content in video games.
8 Red Dead Redemption 2
Explorable Mexico
Red Dead Redemption 2
Early footage of Red Dead Redemption 2' s development cycle suggests that players would've been able to explore parts of Mexico and that certain story moments would have seen The Van Der Linde gang back in the sandy threshold.
Players can still enter Mexico in-game through glitching, but it's evidently not supposed to be a location that's accessible to players. It's entirely barren and devoid of NPCs and filled with half-rendered mountain rangers and a singular fort. It's weird to think what could have been, and though there are many theories out there as to why it's still in the game itself - players can't help but wonder just what Rockstar had in store for this gunslinging adventure.
7 Halo 2
The Original Ending
Halo 2
- Released
- September 4, 2004
- Developer(s)
- Bungie
- Franchise
- Halo
- Platform(s)
- Xbox (Original), PC
The original ending to Bungie' s all-time classic, Halo 2, was originally going to be an ending to the series as a whole. T he ending would've been entirely different , with Master Chief and The Arbiter directly taking on the recurring villain, Truth.
After the fight, Truth would lie dead - and the Ark would begin to collapse, leading to a gameplay segment where Master Chief would have to shoot his way out. In the end, players would've seen Master Chief outside his iconic Mjolnir armor, looking down onto Earth as the Covenant led to Earth. A post-credits scene would then reveal a human skeleton in a sarcophagus, revealing that humans were direct ancestors of the Forerunners. It was a more definitive and bittersweet ending, but it still left some questions unanswered.
6 Dragon Age: Inquisition
The War Table
Dragon Age: Inquisition
Though as a feature, the War Table may not exactly bring up the most positive memories for fans of BioWare's critically acclaimed entry into their RPG franchise - it was initially planned to be far more expansive.
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The War Table would've seen players actually taking part in the missions that they embarked on, persuading merchants and battling on the front lines - but as is the case with all Dragon Age entries, time constraints led to the core of this feature on the cutting room floor, leaving gamers with just the surface level aspects of the mechanic.
5 The Witcher 3: Wild Hunt
Iorveth's Significant Role
The Witcher 3: Wild Hunt
- Released
- May 19, 2015
- Developer(s)
- CD Projekt Red
- Franchise
- The Witcher
- Platform(s)
- Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Xbox Series S
- OpenCritic Rating
- Mighty
A central figure in The Witcher 2 who was entirely cut from the sequel would've had a significant role throughout the events of The Wild Hunt. Iorveth would've been a recurring character and had an entire questline dedicated to his elven leadership.
This character has an exceedingly dedicated fanbase who were more than upset about the character's exclusion from the sequel - but development speedbumps made it a relatively complex situation. There's no shortage of cut content given the massive size of CD Projekt Red's GOTY-winning RPG, but this is one storyline that fans would've been ecstatic to see.
4 Half-Life 2
The Air Exchange
Half-Life 2
Originally, this portion of the game would've been set between the Depot and City 17 wars, elongating the experience's timeframe from three days to four. It was set on one of the Combine's plethora of Air Exchanges, which significantly modify Earth's atmosphere for, well, reasons.
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No one's too sure why the Combine transforms Earth's atmosphere. Theories range from adjusting the Planet's atmosphere to make it more habitable for the Combine to great portals siphoning the very lifeforce of Earth. This level likely would've seen the player going all the way from deep underground to the very top of the Air Exchange - subsequently demolishing it. Small pieces are still leftover in the full release - but this would likely be a complete game-changer for the iconic Half-Life 2.
3 Super Mario 64
Missing Levels
Super Mario 64
- Released
- September 26, 1996
- Developer(s)
- Nintendo
- Platform(s)
- N64
The iconic platforming plumber's Nintendo 64 debut was initially planned to be much larger in size. Whether it was from time restraints or hardware limitations, however - the game was eventually cut down to just fifteen.
There's not much known about the unreleased levels, but they were stated to have almost quadrupled the game's length - leaving many fans pondering just what could have been for this beloved entry in the legendary franchise. However, this hasn't stopped creators from making their own levels.
2 The Legend of Zelda: Ocarina of Time
Zelda Gaiden Expansion Pack
The Legend of Zelda: Ocarina of Time 3D
The much beloved Ocarina of Time was initially planned to have two expansion disks after the game's release. One of them was Zelda Gaiden, which would've seen more complex dungeons, a completely separate overworld, and an entirely new storyline to complete.
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This one was mainly cut due to the failure of Nintendo's 64DD system. This system was an extension port for the revered Nintendo 64 that could either expand or completely rewrite game data . But a mixture of underwhelming sales and less than favorable critical reception meant that, sadly, Nintendo would drop all planned projects for the system. There's not all that much known about Zelda Gaiden, but it was eventually adapted into the franchise entry: Zelda: Majora's Mask.
1 The Elder Scrolls 5: Skyrim
Civil War Cut Content
The Elder Scrolls V: Skyrim
- Released
- November 11, 2011
- Developer(s)
- Bethesda Game Studios
- Franchise
- The Elder Scrolls
- Platform(s)
- PC, PlayStation 3, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox 360, Xbox One, Xbox Series X, Xbox Series S
- OpenCritic Rating
- Strong
Skyrim' s sidequest, based around the evolving war between the Stormcloaks and Imperials, is all too familiar to seasoned Elder Scrolls players. However, it was originally meant to have a much greater impact on the environment and how the Dovahkiin explored the world.
The Elder Scrolls 5: Skyrim allows players to choose their side in the war, and originally, the "Civil War" cut content allowed player choice to impact the ongoing war significantly. Players were originally capable of losing the war, which is a feature that wound up getting axed. In the full release, whatever side the player chooses to back automatically wins - no matter their performance. There would be large-scale skirmishes that would've seen the legendary Dovahkiin fighting in the frontlines to ensure their side's victory. Quests would see players going from assassinating commanding officers to stealing war plans. This is content that truly would've transformed the game, and probably made the Civil War questline stand out far more than it did.
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