Summary
- Co-op FPS games require trust in teammates to complete missions successfully.
- Individual players in FPS games need to play their role to avoid compromising team success.
- Teamwork is crucial in FPS games to cover each other's weaknesses and make it through challenges.
FPS games are designed to immerse players into the experience, giving them a limited point of view to make them feel as though they're really there in the thick of a gunfight. As a result, it can be hard enough just trying to stay alive, let alone watching out for someone else at the same time. As a result, there are many chaotic co-op FPS games where players need to have a lot of trust in their companions to do their part in completing the mission.
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It's always fun jumping into these kinds of games where the intensity of the core gameplay puts a lot of responsibility onto each player, testing how much faith they truly have in one another's abilities. To make it through these FPS games in one piece, participants will need to ensure they can trust everyone involved to avoid encountering a Game Over screen too early in a playthrough.
7 Bulletstorm
Players Can Either Hog Skills Or Partake In Flashy Team Challenges
Bulletstorm
- Released
- February 22, 2011
- ESRB
- M For Mature 17+ due to Blood and Gore, Game Experience May Change During Online Play, Intense Violence, Partial Nudity, Sexual Themes, Strong Language, Use of Alcohol
- Genre(s)
- First-Person Shooter
Bulletstorm is a game designed around pulling off gory and flashy kills by making good use of the its main gimmick, the Energy Leash, alongside the explosive variety of weapons on offer. In the game's Anarchy co-op mode, players will need to take down a specific number of enemies within the time limit, but the addition of Team Challenges encourages players to work together, rather than just becoming a gung-ho lone wolf.
In order to achieve higher scores, players need to agree to play their part in executing these bonus kills, since it can be all too easy to become engrossed in the mindless killing and simply start hogging points for the mid-game weapons and upgrades. However, if players are on the same page, it can result in a fun, frantic, and exhilarating bonus game mode.
6 Roboquest
Each Robot Can Help To Cover Up One Another's Weaknesses
Roboquest
- Released
- November 7, 2023
- ESRB
- E10+ For Everyone 10+ Due To Fantasy Violence
- Genre(s)
- Roguelite, FPS
When loading up a run in Roboquest, players will have the option to choose between seven different classes, all of which possess their own unique abilities and weapons. Since only two players can join in a single run at one time, both will need to be on their A-game for the entire run to ensure they aren't letting the enemy expose their teammate's weaknesses.
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The Ranger, for example, excels at getting behind the enemy backlines and dishing out damage, but he needs someone to draw fire to ensure he doesn't get blown to pieces. If one person is slacking in a game of Roboquest, it can make a run much harder than it needs to be, so teammates need to rely on one another to carry out their roles.
5 Payday 3
A Single Slip-Up Can Blow The Entire Robbery
Payday 3
- Released
- September 21, 2023
- ESRB
- M For Mature 17+ // Blood, Drug Reference, Intense Violence, Strong Language
- Genre(s)
- FPS
Payday 3 gives players plenty of creative freedom to tackle a heist in any way they see fit, though this doesn't mean causing as much chaos as possible is always the right plan of attack. Players will need to rely on one another to perform different actions without alerting the police, such as hacking doors, taking civilians hostage, or setting up a reliable getaway plan.
Needless to say, even the smallest slip-ups can end in disaster, so it's crucial to have teammates who are reliable and sensible enough not to jeopardize the entire mission by squeezing the trigger when they don't need to. Maintaining this level of trust throughout a match of Payday 3 isn't easy considering how high the stakes are, but at the end of the day, that's all part of the fun.
4 Killing Floor 2
With More Enemies On The Screen At Once, Everyone Needs To Pull Their Weight
Killing Floor 2
- Released
- November 18, 2016
- ESRB
- M For Mature 17+ due to Blood and Gore, Intense Violence, Language, Partial Nudity
- Genre(s)
- FPS, Survival Horror
While it's always fun jumping into a match of Killing Floor 2 with a bunch of friends, more players also means more enemies, meaning everyone needs to pull their weight to avoid being overwhelmed by the swarms of mutants that are thrown their way. Considering the sheer number of enemies that can appear at once, Killing Floor 2 encourages players to look out for one another, especially with how scarce resources are.
If someone tries to ditch the team to avoid taking on the brunt of the horde, it can make life much harder for everyone else. However, with a team of trustworthy and focused allies, runs can be a lot smoother and more enjoyable to play in the bloody and addictive co-op mode.
3 Call Of Duty: Black Ops 3 - Zombies Mode
Players Must Decide Between Saving For A New Weapon Or Spending Points To Help The Team
Call of Duty: Black Ops III
- Released
- November 6, 2015
- ESRB
- M for Mature: Blood and Gore, Drug Reference, Intense Violence, Strong Language
- Genre(s)
- FPS
At the start of a Zombies round in Call of Duty: Black Ops 3, players will find themselves in a closed-off room with little more than a pistol, a few grenades, and tons of zombies slamming against the windows. Everything in this mode, from the doors to the traps to the Random Weapon Box, all costs a certain amount of points, and it's up to the player to determine how they spend their hard-earned currency, whether it be for helping the team or gearing themselves up for the fight ahead.
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This is especially true with doors. Being able to open up areas of the map will make it harder for someone to buy weapons since they'll be lagging behind points-wise, so a lot of trust is needed to ensure everyone contributes their bit to the team. Some maps are much more dependent on players not turning on one another, such as Moon, where everyone needs to stand on the Teleporter to escape Area 51. However, for this to work, it's got to be made crystal clear beforehand that nobody can get greedy.
2 Halo 3
Everyone Needs To Be In Top Form To Make It Through Alive
Halo 3
- Released
- September 25, 2007
- ESRB
- M for Mature: Blood and Gore, Mild Language, Violence
- Genre(s)
- Shooter
Although the first few areas of Halo 3 are fairly easygoing and straightforward, it's not long before players will find themselves surrounded by enormous groups of enemies, not only from the Covenant fleet, but also the Flood. So long as one player is still alive during a co-op game, their allies will be able to respawn, resulting in plenty of heart-pounding moments where one person tries to hold their own until everyone else can come back to support them.
Halo 3 also contains several levels that will give players different roles to take on in order to complete the mission. A prime example is the final missions of the game, where one player must be entrusted with driving the group to safety, despite the carnage and chaos erupting around them. Anyone hoping to complete the game with all Skulls activated will need to have a tight-knit group of friends that they have full trust in, considering how difficult this mode is to complete.
1 Left 4 Dead 2
To Get Past The Special Infected, Survivors Need To Have Each Other's Backs
Left 4 Dead 2
- Released
- November 17, 2009
- ESRB
- M for Mature: Blood and Gore, Intense Violence, Language
- Genre(s)
- Shooter
In a typical campaign of Left 4 Dead 2, players will be forced to fight their way through massive swarms of lightning-fast regular zombies, but what really spikes up the intensity is the existence of Special Infected. These freaky mutants can pin down a survivor if they manage to catch them with an ability, forcing their allies to decide whether they will run back and save their comrade, or continue on to make it to a safe house.
Each player will only have a limited number of resources they can cary with them, meaning players will constantly find themselves relying on others to patch them up with med-kits and health pills now and again. Whether or not another player will pass these items to a wounded survivor, or if they hoard them for their own use, is another question entirely, leading to plenty of chaotic moments when things start getting tough.
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