Summary

  • Art-house horror games focus on evoking emotions and exploring the uncanny rather than traditional scares through suspense-building.
  • Games like The Space Between and No One Lives Under The Lighthouse deliver narrative-driven horror with unsettling atmospheres.
  • Titles like Year Walk and Anatomy bring unique storytelling and visuals, while Pathologic 2 offers a challenging but rewarding experience.

With the growing success of art-house horror in cinema, it’s only natural that enthusiasts would look to the gaming sphere for further examples and for developers to look to cinema for inspiration for their games. However, the definition of art-house is as nebulous as the emotions it evokes.

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Unlike conventional horror games that rely on suspense-building and misdirection to frighten the player, art-house horror instead explores the uncanniness that lives in the liminal space between uncertainty and fear. It employs fear as a vehicle to drive the narrative rather than being a mere outcome. If traditional horror is the shock of a monster leaping from the shadows, then art-house is the unsettling sense of being watched, even when nothing is there.

8 The Space Between

Deconstructing The Suffocating Walls Of An Architect

  • Platform(s): PC
  • Released: Apr 06, 2019
  • Developer: Christoph Frey

The opening scroll of The Space Between reveals that Martin “Matt” Melanson, the player character, has been found dead within the very walls of the theater of which he was the architect. The game is both a literal and figurative deconstruction of the walls Matt has built—emotional and physical barriers that shaped his life.

There’s a clear—if somewhat heavy-handed—thematic and narrative throughline in play, as the game explores Matt’s complex relationships with others and lack thereof, filtered through an abstract, retro-aesthetic.

7 No One Lives Under The Lighthouse

Other Than That Which Does

  • Platform(s): PC, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X/S
  • Released: April 21, 2020
  • Developer: Marevo Collective

If The Lighthouse by Robert Eggers were ever ported to the PSX as a movie tie-in, then No One Lives Under the Lighthouse would be the result. The game approaches its visual storytelling with a cinematic quality, where every scene is a crafted painting of surrealist realism that fully utilizes its low-poly aesthetics to create an unsettling atmosphere.

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This is evident during the game’s chase sequences, which employ a subjective camera from the chaser’s perspective, while the player remains in control of the protagonist, adding a disorienting—and horrifying—twist to the gameplay.

6 Year Walk

A Side-Scrolling Horror Title Based On Swedish Folklore

Year Walk
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Released
February 21, 2013
Developer(s)
Simogo
Platform(s)
iOS, PC, Nintendo Wii U

Year Walk, loosely based around the Swedish folk tradition of Årsgång, feels more like a game that was filmed through a lens than one coded in an engine. Its meticulously crafted parallax visuals and nod to cinematography techniques humanize a stark, sterile environment, all the while guiding players through a first-person side-scrolling adventure that unfolds as if watching a dreamlike theater on a conveyor belt.

The game embraces its folklore roots, leaning heavily into the inherent horror that is found in most folktales while weaving in a narrative that’s steeped in companionship and love.

5 Iron Lung

The Epitome Of Minimalism In Horror

Iron Lung
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Released
March 10, 2022
Platform(s)
PC, Nintendo Switch
Developer
David Szymanski, Dread XP

During the late 19th century, polio was ravaging the Americas and Europe. There wasn’t, and still isn’t, any cure for the virus. The best outcome was palliative care and a painless passing; the second best would be spending life in an ‘iron lung’—a large mechanical respirator that encases the body in a cocoon of metal. Iron Lung, mirrors this.

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The player spends all of their time submerged in an alien ocean cocooned in a rusting metal submarine, slowly plotting coordinates to find some form of salvation. However, players are only met with isolation while their breath slowly slips away and the unknown from the inky abyss eventually comes for them.

4 Anatomy

When The Home Doesn't Wish To Be Moved Out Of

Anatomy
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Platform(s)
PC
Developer
Kitty Horrorshow

Fans of the horror genre are more than familiar with the haunted house trope, but what Anatomy instead explores is what happens when the home itself becomes the haunting entity. The game delves into themes of loss—specifically, the loss of a home—and how people can so easily discard or abuse something they once cherished.

Often, moving house is treated with the same indifference as booking a holiday. In Anatomy, the house is anthropomorphized; it yearns, feels, and holds grudges and will seek revenge—turning an abode of safety into a prison that serves only to relieve the grief and fury of the warden.

3 Paratopic

It's Not Simlish They're Speaking In

  • Platform(s): PC, Nintendo Switch, Xbox ONE, Xbox Series X/S
  • Released: March 6, 2018
  • Developer: Arbitrary Metric

Paratopic, for the most part, plays out like a surreal not-quite-fever dream, akin to drifting in and out of sleep as a child during a nighttime drive while their dad listens to a Twin Peaks podcast. The narrative itself is fragmented and presented through the viewpoints of three different characters, creating a Rashomon-like effect where events unfold in a non-linear, often contradictory manner.

Paratopic also masterfully creates suspense and unease through its soundscape, allowing the backing tracks to stalk in the background before rising into a crescendo of Blade Runner-esque retro-noir synthesizers during critical moments.

2 SIGNALIS

A Lesson In Lovecraft

Signalis
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Released
October 27, 2022
Platform(s)
Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, Xbox Series X/S
Developer
rose-engine, Rose-engine games

SIGNALIS is one of the few games in the art-house genre that offer an accessible and almost traditional gameplay experience, setting itself apart from the inherently avant-garde nature of other titles in its lineage. It blends survival horror with fragmented story beats to create stark and surreal environments, visually representing its core ethos: isolation.

Narratively, SIGNALIS takes players on a journey of disjointed memories, layering truth behind propaganda, confronting them with questions of identity, consciousness, and the nature of fear while obfuscating the reality and nature of the protagonist’s relationships behind each narrative twist.

1 Pathologic 2

A Sequel To A Game That Players Love But Will Never Recommend

Pathologic 2
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Released
May 23, 2019
Developer(s)
Ice-Pick Lodge
Platform(s)
PlayStation 4, Xbox One, PC

Pathologic 2 is hard. It’s not Soulslike hard, where with enough time and effort, players will eventually overcome the difficulty and will be better players as a result. Instead, the game is just hard. It’s mechanically cumbersome and obtuse, it drains players emotionally, and there’s no ‘winning.’

The game plays as if reading a Shakespearean tragedy, but each page is made of sandpaper, and the nerves in the reader’s fingers are fully exposed. And yet, beyond all of that, there lies arguably one of the best narratively driven games within the genre. There’s a reason why many gamers who power through and experience this tragedy on stage always look back on it fondly but can never recommend it.

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