Ball x Pit allows players to have up to four balls in their inventory at any given time. There are 19 standard balls to choose from, although players will be able to create brand-new ones by combining two Level 3 balls to create Evolutions. As of the Regal Update, there are 49 Ball x Pit ball Evolutions in total, plus an additional ten Passive Evolutions.
All New Ball x Pit Regal Update Evolutions
The Regal Update introduces two new characters, three new passives, and eight new balls to Ball x Pit. Here's how to unlock everything.
The best Ball x Pit Evolutions vary from stage to stage and are somewhat dependent on the other balls that players are using during their current run. Understanding how to get all 59 Evolutions in Ball x Pit can make filling out the encyclopedia a whole lot easier, though, while also ensuring that players always have plenty of options at their disposal.
How to Get All Ball Evolutions in Ball x Pit (Evolution Chart)
|
Evolution |
Ball 1 |
Ball 2 |
|---|---|---|
|
|
Iron |
Dark |
|
Ghost |
||
|
|
Burn |
Dark |
|
|
Bleed |
Charm |
|
Burn |
||
|
|
Sun |
Dark |
|
|
Freeze |
Lightning |
|
Wind |
||
|
|
Burn |
Iron |
|
|
Burn |
Poison |
|
Stone |
||
|
|
Egg Sac |
Stone |
|
|
Burn |
Egg Sac |
|
|
Light |
Lightning |
|
|
Dark |
Light |
|
|
Freeze |
Laser |
|
|
Burn |
Freeze |
|
|
Earthquake |
Freeze |
|
|
Bleed |
Iron |
|
|
Laser Horizontal |
Laser Vertical |
|
|
Charm |
Dark |
|
|
Burn |
Wind |
|
|
Earthquake |
Stone |
|
|
Laser |
Light |
|
|
Laser |
Steel |
|
|
Bleed |
Brood Mother |
|
|
Iron |
Lightning |
|
|
Charm |
Light |
|
Lightning |
||
|
|
Brood Mother |
Cell |
|
|
Burn |
Earthquake |
|
|
Brood Mother |
Vampire |
|
|
Egg Sack |
Vampire |
|
|
Dark |
Wind |
|
Poison |
||
|
|
Bomb |
Poison |
|
|
Cell |
Earthquake |
|
|
Dark |
Ghost |
|
|
Laser |
Cell |
|
Poison |
||
|
|
Bleed |
Dark |
|
|
Earthquake |
Wind |
|
|
Incubus |
Succubus |
|
|
Egg Sac |
Iron |
|
|
Ghost |
Vampire |
|
|
Brood Mother |
Egg Sack |
|
|
Iron |
Stone |
|
|
Lightning |
Wind |
|
|
Charm |
Vampire |
|
|
Burn |
Light |
|
|
Earthquake |
Poison |
|
|
Bleed |
Vampire |
|
Dark |
||
|
|
Cell |
|
|
Poison |
||
|
Ghost |
||
|
|
Cell |
Egg Sack |
|
|
Freeze |
Ghost |
How to Get the Secret Evolution in Ball x Pit (Nosferatu Guide)
Observant readers may well have noticed that there are only 41 Evolutions listed in the table above. This is because there's a secret Ball x Pit evolution that can only be obtained by merging three Evolutions together. To get Nosferatu, players will need to get Mosquito King, Spider Queen, and Vampire Lord to Level 3, then choose the Evolution option.
|
Evolution |
Ball 1 |
Ball 2 |
Ball 3 |
|---|---|---|---|
|
|
Mosquito King |
Spider Queen |
Vampire Lord |
How to Get Mosquito King, Spider Queen, and Vampire Lord
|
Evolution |
Ball 1 |
Ball 2 |
|---|---|---|
|
Mosquito King |
Brood Mother |
Vampire |
|
Spider Queen |
Brood Mother |
Egg Sack |
|
Vampire Lord |
Bleed |
Vampire |
|
Dark |
It's a good idea to focus on getting Vampire and Brood Mother balls first, as you'll need two of each when obtaining the Nosferatu evolution in Ball x Pit.
All Passive Evolutions in Ball x Pit (Passives List)
|
Passive Evolution |
Fusion Recipe |
|---|---|
|
Cornucopia |
Baby Rattle + War Horn |
|
Deadeye's Impaler |
Deadeye's Cross x Gracious Impaler |
|
Gracious Impaler |
Deadeye's Amulet + Reacher's Spear |
|
Grotesque Artillery |
Hand Fan x Turret |
|
Odiferous Shell |
Breastplate + Wretched Onion |
|
Phantom Regalia |
Ethereal Cloak + Ghostly Corset |
|
Soul Reaver |
Everflowing Goblet + Vampiric Sword |
|
Tormentor's Mask |
Crown of Thorns + Spiked Collar |
|
Wings of the Anointed |
Fleet Foot + Radiant Feather |
|
Deadeye's Cross |
Diamond Dagger + Emerald Dagger + Ruby Dagger + Sapphire Dagger |
All Balls and Ball Evolutions in Ball x Pit (Ball List)
|
Ball Name |
Ball Description |
|---|---|
|
Bleed |
Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (max 8 stacks). |
|
Brood Mother |
Has a 25% chance of birthing a baby ball each time it hits an enemy. |
|
Burn |
Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second. |
|
Cell |
Splits into a clone on hit 2 times. |
|
Charm |
Each hit has a 4% chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies. |
|
Dark |
Deals 3.0x damage but destroys itself before it can be shot again. |
|
Earthquake |
Deals 5-13 damage to nearby units in a 3x3 tile square |
|
Egg Sac |
Explodes into 2-4 baby balls on hitting an enemy. Has a 3-second cooldown before it can be shot again. |
|
Freeze |
Has a 4% chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25% more damage. |
|
Ghost |
Passes through enemies. |
|
Iron |
Deals double damage but moves 40% slower. |
|
Laser (Horizontal) |
Deals 9-18 damage to all enemies in the same row. |
|
Laser (Vertical) |
Deals 9-18 damage to all enemies in the same column. |
|
Light |
Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50% chance of missing when they attack. |
|
Lightning |
Deals 1-20 damage to up to 3 nearby enemies. |
|
Poison |
Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second. |
|
Stone |
Initially deals 300% damage. Damage erodes by 40% each time hitting an enemy (minimum 50%). |
|
Vampire |
Each hit has a 4.5% chance of healing 1 health. |
|
Wind |
Passes through enemies and slows them down by 30% for 5 seconds, but deals 25% less damage. |
|
Assassin |
Passes through the front of enemies but not the back. Backstabs deal 30% bonus damage. |
|
Banished Flame |
Add 1 stack of darkflame on hit for 2 seconds (max 6 stacks). Darkflame deals 1-30 damage per stack per second. When the darkflame goes out, it deals 1-100 damage to the enemy. |
|
Berserk |
Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second. |
|
Black Hole |
Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7-second cooldown before it can be shot again. |
|
Blizzard |
Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage. |
|
Bomb |
Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again. |
|
Brimstone |
Applies 1 stack of burn and poison every second to all enemies within a 2 tile radius (max 4 stacks). Burn deals 1-4 damage per stack per second and poison deals 2-3 damage per stack per second. |
|
Catapult |
Launches 3-5 stone baby balls every 1.5 seconds, which are destroyed after hitting anything. |
|
Fireworks |
Explodes into 3-6 fireworks. Fireworks target random enemies, dealing 20-30 damage and applying 1 stack of burn. Burnt units are dealt 7-11 damage per stack per second. |
|
Flash |
Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds. |
|
Flicker |
Deals 1-7 damage to every enemy on screen for 1.4 seconds. |
|
Freeze Ray |
Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a 10% chance of freezing them for 10.0 seconds. |
|
Frozen Flame |
Adds 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources. |
|
Glacier |
Releases glacial spikes over time that deal 15-30 to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units. |
|
Hemorrhage |
Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, it consumes all stacks of bleed to deal 20% of their current health. |
|
Holy Laser |
Deals 24-36 damage to all enemies in the same row and column. |
|
Incubus |
Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times. |
|
Inferno |
Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second. |
|
Landslide |
Creates a landslide and destroys self upon hitting an enemy. The landslide lasts for 5 seconds and deals 20-30 damage per second to enemies within a 2 tile radius. |
|
Laser Beam |
Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds. |
|
Laser Cutter |
Constantly emits a laser in front of it, which deals 100-150 damage per second. |
|
Leech |
Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks). |
|
Lightning Rod |
Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies. |
|
Lovestruck |
Inflicts lovestruck on hit enemies for 20 seconds. Lovestruk units have a 50% chance of healing you for 5 health when they attack. |
|
Maggot |
Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls. |
|
Magma |
Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units. |
|
Mosquito King |
Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health. |
|
Mosquito Swarm |
Explodes into 3-6 mosquitoes. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health. |
|
Noxious |
Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds, and each stack deals 1-3 damage per second. |
|
Nuclear Bomb |
Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by 10%. Has a 3-second cooldown. |
|
Overgrowth |
Applies 1 stack of overgrowth. Upon reaching 3, consume all stacks and deal 150-200 damage to all enemies in a 3x3 tile square. |
|
Phantom |
Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times. |
|
Radiation Beam |
Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and causes enemies to receive 10% more damage from all sources per stack. |
|
Sacrifice |
Inflicts 4 stacks of bleed (max 15 stacks) and applies curse to hit enemies. Cursed enemies are dealt 50-100 after being hit 5 times. |
|
Sandstorm |
Goes through enemies and is surrounded by a raging storm, dealing 10-20 damage per second and blinding nearby enemies for 3 seconds. |
|
Satan |
While active, add 1 stack of burn to all active enemies (max 5 stacks), dealing 10-20 damage per stack per second and making them go berserk, dealing 15-24 damage to adjacent enemies per second. |
|
Shotgun |
Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200% speed but are destroyed upon hitting anything. |
|
Soul Sucker |
Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy. |
|
Spider Queen |
Has a 25% chance of birthing an Egg Sac each time it hits an enemy. |
|
Steel |
Initially deals double damage but moves 50% slower. Damage increases by 10% each time it hits an enemy (max 300%). |
|
Storm |
Emits lightning to strike nearby enemies every second, dealing 1-40 damage. |
|
Succubus |
Each hit has a 4% chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy. |
|
Sun |
Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second. |
|
Swamp |
Leaves behind tar blobs over time. Enemies who walk in the tar blobs are dealt 15-30, are slowed by 50% for 7 seconds, and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. The ball and its tar blobs also deal 6-12 damage to nearby units. |
|
Vampire Lord |
Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed. |
|
Virus |
Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second, and diseased units have a 15% chance of passing a stack to undiseased nearby enemies per second. |
|
Voluptuous Egg Sac |
Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown before it can be shot again. |
|
Wraith |
Freezes any enemy it passes through for 0.8 seconds. |
|
Nosferatu |
Spawns a vampire bat each bounce. Vampire bats fly towards a random enemy, dealing 132-176 damage on hit, turning into a Vampire Lord. |
BALL x PIT
Display card community and brand rating widget Display card open critics widget Display card main info widget- Released
- October 15, 2025
- ESRB
- Teen / Violence, Blood
- Developer(s)
- Kenny Sun
- Publisher(s)
- Devolver Digital
- Engine
- Unity
Assassin
Banished Flame
Berserk
Black Hole
Blizzard
Bomb
Brimstone
Catapult
Fireworks
Flash
Flicker
Freeze Ray
Frozen Flame
Glacier
Hemorrhage
Holy Laser
Incubus
Inferno
Landslide
Laser Beam
Laser Cutter
Leech
Lightning Rod
Lovestruck
Maggot
Magma
Mosquito King
Mosquito Swarm
Noxious
Nuclear Bomb
Overgrowth
Phantom
Radiation Beam
Sacrifice
Sandstorm
Satan
Shotgun
Soul Sucker
Spider Queen
Steel
Storm
Succubus
Sun
Swamp
Vampire Lord
Virus
Voluptuous Egg Sac
Wraith
Nosferatu