Summary
- Baldur's Gate 3 releases Hotfix 15, addressing crashes, blockers, and gameplay issues, showing the studio's commitment to fixing bugs quickly.
- Hotfix 15 introduces Japanese language support for PC and PS5 players in Japan, along with miscellaneous fixes and performance boosts.
- Larian Studios' continued support and frequent updates for Baldur's Gate 3 generate excitement for the game's future.
Baldur's Gate 3 has released Hotfix 15 for the game, fixing a ton of issues with the critically-acclaimed RPG. Just six days ago, Baldur's Gate 3 released Hotfix 14, so it hasn't taken long for Larian Studios to push out another host of fixes.
Since its release in August of this year, Baldur's Gate 3 has cemented itself as arguably one of the best RPGs of all time, with Larian Studios' attention to detail creating an experience like no other. However, in a game of this scale, there are bound to be plenty of bugs that slip through the net. Luckily, Larian has been consistent in ensuring that as fast as they are being discovered, they're being fixed. Baldur's Gate 3 has already seen plenty of critical acclaim, and it would've been easy for the studio to walk away. However, Larian Studios is clearly committed to making Baldur's Gate 3 as close to perfect as it can possibly be, which is great news for those still invested in the game.
Baldur's Gate 3 Player Combines Lae'zel and Shadowheart into One Character
Using the game's character creation tools, a Baldur's Gate 3 player gives their githyanki protagonist a makeover that would make Shadowheart jealous.
Larian Studios has detailed everything that Hotfix 15 has to offer. Among the changes are a ton of crash fixes, as well as a fix to the bug dubbed "Pinocchio" by the studio, as it caused player's noses to become stretched during cinematics. The update has some great news for Japanese players, too. Hotfix 15 makes Baldur's Gate 3 playable in Japanese language on PC and PS5, although this is currently in Japan only. On top of this is a host of miscellaneous fixes and performance boosts. While Hotfix 15 won't fix every problem the game suffers from, it's still a solid update.
Baldur's Gate 3 released its huge Patch 5 just three weeks ago, but that hasn't stopped Larian Studios from continuing to improve the game on a weekly basis via a series of hotfixes. While these smaller updates are great, the wait goes on for the more sizable Patch 6. Larian has yet to state what a potential Patch 6 will entail.
With the continued support from Larian Studios, the hype for Baldur's Gate 3 looks set to continue well into 2024. Even the Baldur's Gate 3 actors are still streaming the game, with stars such as Neil Newbon and Devora Wilde retaining a dedicated audience and giving gamers a glimpse into their own playthroughs. The game has a unique quality that keeps players coming back for more, and hopefully, that's exactly what gamers will get in 2024 in the form of DLC. While Larian Studios hasn't officially announced DLC for Baldur's Gate 3 yet, fans are hoping for some kind of expansion to come eventually.
The following patch notes contain potential spoilers for Baldur's Gate 3.
Baldur's Gate 3 Hotfix 15 Patch Notes
CRASHES AND BLOCKERS
- Fixed a potential crash during autosave after moving to another level.
- Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.
- Fixed a crash related to deleted physics objects.
- Fixed a crash that would occur when you disarmed an NPC twice during combat and made them drop two different weapons (e.g. Because they were dual-wielding), incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed.
- Fixed not being able to load a savegame that was started with a mod that's now missing.
- Fixed a crash that could occur on Xbox when losing internet connection while editing a lobby name.
- Fixed a potential crash on Xbox related to the game checking whether you have the Deluxe Edition.
- Fixed a crash that could occur when swapping to Honour Mode.
- Fixed a crash that could occur when changing levels.
PERFORMANCE AND CODE
- Fixed potential performance issues at the end of the cinematic where Shadowheart kills Nightsong in the Shadowfell.
- Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large.
- Fixed a memory issue when closing containers on controller.
- Fixed the Low Model Quality option sometimes not working as expected.
- Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveller's Chest.
- Reduced memory usage related to animation skinning.
MULTIPLAYER
- Fixed the Traveller's Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings.
- Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host's avatar.
- Fixed a multiplayer issue where a reconnecting player wouldn't get their characters assigned back to them correctly.
- Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game.
FLOW AND GAMEPLAY
- Addressed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button.
- Fixed some wrong character behaviours likely introduced in Patch 4.
- The 'Deal with the Devil' quest now accounts for different outcomes in the Epilogue.
- Karlach should now get her scene in Avernus, regardless of whether she's an avatar or a companion.
- Fixed companions not being able to jump when following the player character.
- Fixed an issue where ending the tutorial with only Lae'zel alive prevented you from saving the game in Act I.
- Fixed Gale's dialogue ending abruptly when you ask him what he wanted to show.
- Fixed player factions sometimes becoming hostile towards each other when they shouldn't.
- Fixed Create or Destroy Water only casting Create Water at Level 2.
OTHER FIXES
- The Korean language pack is now enabled on Mac.
- Fixed some weapon textures.
- Fixed several cases of what we've dubbed the Pinocchio issue, where characters' noses (and cheeks) get stretched in cinematics. They also happen to lose their eyeballs, turning the sockets into pits of flesh.
- Fixed equipment tooltips opened via the Inventory sometimes randomly closing on controller without player input.
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OpenCritic Reviews
- Top Critic Avg: 96 /100 Critics Rec: 97%
- Released
- August 3, 2023
- ESRB
- M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence
- Developer(s)
- Larian Studios
- Publisher(s)
- Larian Studios
- Engine
- Divinity 4.0
- Multiplayer
- Online Co-Op, Local Co-Op
- Cross-Platform Play
- Full cross-platform play.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. Forge a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Caught in a conflict between devils, deities, and sinister otherworldly forces, you and your party will determine the fate of the Forgotten Realms.
THE ULTIMATE D&D EXPERIENCE
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle, and romance as you journey through the Forgotten Realms and beyond. Play alone or as a party of up to four in multiplayer – and select your companions carefully.
A CINEMATIC STORYTELLING EPIC
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet. Romance, deceive, aid, obstruct, and grow alongside your friends thanks to Larian's next-generation RPG engine.
- Franchise
- Baldur's Gate
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC, macOS
- Genre(s)
- RPG
- Metascore
- 96