Summary
- Baldur's Gate 3 was a surprise success, reviving a franchise that the RPG community had lost hope in after a long hiatus.
- The original concept for BG3 by Black Isle Studios was canceled due to licensing issues, despite reaching the 75% mark of development.
- The canceled BG3 game, known as The Black Hound, was initially intended to be a sequel to Icewind Dale rather than a direct Baldur's Gate game.
The huge success of Baldur’s Gate 3 has been one of this year’s biggest surprises in the eyes of many gamers, especially when considering its placement in the overall series. Its BioWare predecessors were released over 20 years ago, but Baldur’s Gate 3 has emerged in a totally different era of RPGs, with many having largely lost hope in the franchise. As Larian Studios’ revival of the once-dormant series has brought it to new heights of popularity, some fans have become aware of what occurred during such a long hiatus.
Larian’s third entry has been well-received by new and old fans alike, but Baldur’s Gate 3 was originally a completely different project. Shortly after Baldur’s Gate 2, production on a follow-up by a different developer would begin and last for what was likely years. The original concept for BG3 would obviously never see the light of day, but looking back at the story of what could have been offers an important insight into the past of Baldur’s Gate and Forgotten Realms adaptations as a whole.
The Troubled Development of Baldur's Gate 3: The Black Hound
Baldur's Gate 3 Would Have Come From the Developers of the Original Fallout
Known for its work on the first two Fallout games, Planescape: Torment, and Icewind Dale, Black Isle Studios was a team with a clear passion for CRPGs that managed to contribute some of the most prolific releases of the entire genre. Approaching the Baldur’s Gate license with the same level of dedication it gave to other projects, Black Isle was rumored to have been 75% complete before the game was unceremoniously canceled by publisher Interplay Entertainment.
Licensing Issues Halted Development of The Black Hound
Despite an alleged quantity of beautiful art, a high number of environments utilizing the title’s new 3D engine, and what was essentially a complete narrative revolving around the tragedy of an evil cleric and the titular spectral creature, the project now known as Baldur’s Gate 3: The Black Hound was axed due to a licensing dispute Interplay had regarding its prospective Dungeons and Dragons games. A casualty of unfortunate business choices from a company that itself would face financial issues for years to come, the original BG3 had the potential to be a surprisingly fresh RPG before it was scrapped.
Baldur's Gate 3 Originally Had Ties to Another CRPG Series
The Next Baldur's Gate Was Originally Intended as More of an Icewind Dale Sequel
It may have been set in the Forgotten Realms and followed a similar CRPG formula, but The Black Hound was never meant to be a Baldur’s Gate game when it was conceived. Taking place in the Dalelands in the north of Faerun away from the titular city and focused on a far more isolated threat, it was actually seen as more of a sequel to Icewind Dale. In a 2018 interview with PCgamesN, RPG designer Chris Avellone spoke about what he felt was the downside to the game’s departure from its predecessors:
“In the end, when Baldur’s Gate 3 got cancelled, I felt bad for the amount of work that was put into it. It had some gorgeous art and some great level design. But I didn’t mourn the loss of the engine, and I didn’t mourn the loss of the design content, narrative and otherwise. I didn’t think it would have measured up to what made the original Baldur’s Gate special, unfortunately – Black Isle just didn’t have the same focus BioWare did, or the same heart for the series”
Considering that it wouldn’t have featured any of the characters or continued any storylines of the previous Baldur’s Gate games, it makes sense that The Black Hound’s status as the third entry was a decision made after development was well underway. While The Black Hound likely would have been a strong release for the whole CRPG genre given the effort that lead Josh Sawyer put into it, there's no telling how fans of the BioWare originals would have felt about the changes that Black Isle made.
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OpenCritic Reviews
- Top Critic Avg: 96 /100 Critics Rec: 97%
- Released
- August 3, 2023
- ESRB
- M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence
- Developer(s)
- Larian Studios
- Publisher(s)
- Larian Studios
- Engine
- Divinity 4.0
- Multiplayer
- Online Co-Op, Local Co-Op
- Cross-Platform Play
- Full cross-platform play.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. Forge a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Caught in a conflict between devils, deities, and sinister otherworldly forces, you and your party will determine the fate of the Forgotten Realms.
THE ULTIMATE D&D EXPERIENCE
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle, and romance as you journey through the Forgotten Realms and beyond. Play alone or as a party of up to four in multiplayer – and select your companions carefully.
A CINEMATIC STORYTELLING EPIC
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet. Romance, deceive, aid, obstruct, and grow alongside your friends thanks to Larian's next-generation RPG engine.
- Franchise
- Baldur's Gate
- Number of Players
- 1-4
- Split Screen Orientation
- Vertical Only
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC, macOS
- Genre(s)
- RPG
- How Long To Beat
- 100+ Hours
- Metascore
- 96